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Topics - harperfan7

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241
Bugs / Problem with couch encounter
« on: May 19, 2018, 04:41:32 pm »
This box is unclickable, even using tab.


242
General / Does the doctor feat work with a regenerative vest?
« on: May 14, 2018, 08:01:36 pm »
If so, I'll be taking it over fast metabolism on a sledge juggernaut. 

243
Builds / Planned build for expedition
« on: May 01, 2018, 05:33:51 am »
Thoughts on this?  Also, feel free to post your own ideas for expedition. 

I'll be playing on hard, since dodge/evasion is reportedly useless in DOMINATING and I've never played a dodge/evasion character, and barely played melee.  I know expedition is introducing new feats, and if some of those are really good for this build I can drop some of the less necessary ones like grenadier and quick pockets.  Pretend thought control is temporal manipulation.

My biggest weakness, I believe, is the low hp and fort, which I am okay with.

I intend to wear riot armor with a shield, because I've been wanting to try it, and with these new machetes, I figure now is the time.


And with hypercerebrix and crafting benches

I can craft mark IV grenades and super soldier drug without the crafting bench, so long as I have hypercerebrix.
I've got 135 throwing for that extra damage with throwing knives, which may mean the difference in getting some poison into a heavily armored enemy.

For gear, I'm thinking: 


muffled temporal manipulation headband (primary)
motion tracking nightvision goggles

sturdy supersteelsheet psicarapace shield (or laminated for less armor penalty)
or
infused siphoner leather armor (I'll try out both and see which feels better)

doctors pouch (primary)
utility belt

infused siphoner tabis (primary)
infused pig leather striders

shock tichrome curvedmachete (14 AP attacks)
powerfist



244
General / So I heard a rumor....
« on: January 06, 2018, 06:15:46 am »
...and went to see if it was true, and it was.  I don't want to just announce it, because it is quite a spoiler.  So, if you don't want the mystery spoiled, don't look at the following picture.  For everybody else, look closely and see if you notice anything.

a little space for wandering eyes
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245
Suggestions / Firing off a shot
« on: December 21, 2017, 01:04:03 am »
The ability to just fire a gun at nothing in particular, to make noise to draw enemies without wasting a grenade.

246
General / Free Maura Doctor Dialogue
« on: October 18, 2017, 07:36:04 pm »
Spoilers, in case you didn't realize.

If you accept Abrams quest to free Maura from the protectorate prison, you might come across the room with the doctor and the mutie corpses.  If you are seen by this doctor, he talks to you, and you need persuasion or intimidate checks to keep from fighting him.  I'm curious where the persuasion dialogue leads, but not enough to play a persuasion character that far, and I can't find anywhere online that talks about it.  Anybody talked to the doctor before?

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