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Topics - harperfan7

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31
Bugs / Jon/Phreak bug (I think)
« on: August 21, 2024, 04:54:30 pm »
I have never seen the name "Phreak" yet in this run, and I don't think my character should know that he is a hacker.  I heard the convo on the phone at the Simon Peres map.  I asked Jon about a person who uses the emergency phones.  I have two options when I return to Jon with his special, when I think it should only be the lower one.

32
Suggestions / Use the rowdy zoner sprite animation in the arena
« on: August 20, 2024, 11:39:37 pm »
That one core city random encounter where a mob of zoners are protesting some praetorians, and some of the zoners are doing that "angry shouting" animation; I think that would fit the crowd in the arena.  Maybe sprinkle some in there.

33
General / If you want to play an lmg build....
« on: August 12, 2024, 08:20:21 am »
You can sneak to the brno in the upper caves at 1st level with 3 agi if you max stealth and get decent stealth gear.  With decent pickpocket, you have a huge amount of 8.6 to steal from sgs guards, a few random people in junkyard, and the embassy guards (and later SRO and praetorians and probably many others).  You can go well into the lategame without ever buying ammo if you stick with the brno, but regardless its a great way to get through the early game on an lmg build.

34
Bugs / Can't hit adjacent enemy with spear in open area
« on: August 10, 2024, 01:08:04 pm »
I don't see why I can't attack this dog.

35
Suggestions / Lunatic Kamikaze
« on: June 03, 2024, 09:58:15 pm »
A tough but unarmored lunatic, wielding a sledgehammer with a blasting cap, who casts thermo destabilization on themselves then rushes you with abandon, right through any hazards.  Should probably have tabis/strider boots and never have an energy shield.  Sure step, thick skull, sprint, whatever sledge-related feats you want. 

36
Suggestions / Cryo pistols to inflict bleed
« on: June 03, 2024, 09:40:37 pm »
Cryo pistols could have a chance to inflict a bleed (similar to cryo orb), and even apply vile weaponry if you have it.  Courtesy of Raven.

37
Suggestions / Razor marsh quest reward
« on: June 03, 2024, 09:05:09 pm »
You can ask for his knife instead of money.  It's not an impressive knife.  It ought to be a unique or at least enhanced and of pretty high quality (like, 140+, preferably 160) and tungsten, possibly energy edge.  I'd be fine with it only existing as a reward and not something that he drops or that is pick-pocketable. 

38
Suggestions / Ray should respond to the Pterygotus
« on: May 31, 2024, 10:41:57 pm »
If you tow it to his shop.  He should at least have a line of dialogue about it.

39
Bugs / Aegis invasion minor bug
« on: May 31, 2024, 09:37:35 pm »
If you don't show up for an invasion and aegis is wiped out, the naga protector and plasma turret will still be there if they weren't previously destroyed.  Considering that the other turrets are automatically destroyed during this event, I figure this is unintentional. 

40
General / Anybody know how to craft this gun?
« on: May 05, 2024, 09:13:12 am »
How do you get a scope on a pistol?

41
Builds / Optimal non-psi hammer build
« on: April 28, 2024, 06:07:06 am »
https://underrail.info/build/?Hg0HBwoDAwMAcwDCoB4AAGwAAADCkcKFTl19AAAAAFwwQzkmLWMWTgg8VVBgGR9iwrZUS8OO4qGHBOKijAPioo0D4qOTBd--

I posted this in Hammer Wizard's hammer bible thread, but I think it deserves its own thread.  It's been known forever that some mp boosts ignore armor penalty, like sprint and contraction.  What was not widely known was that hit & run would ignore armor penalty when refunding those boosts (thanks to Peet for this discovery).  Now we have a consistent way for a 95% ap tank to move around the battlefield.  This build is essentially a full tungsten tank but it has the ability to move from enemy to enemy without wasting action points.  Jumping bean and the drifter tattoo provide some mp when sprint is on cooldown. 

Another thing that's somewhat recent is spiked hammers and the way the damage from spikes is calculated.  Basically, each spike gets bonus damage from certain sources (most notably Super Slam).  Quake is your off-hand weapon, because it can proc opportunist via daze, but also because it dazes as an AoE.  An AoE daze is superb; not only does it make enemies slower and have less ability to attack on their turn, it boosts your own damage.  The AoE also does some decent damage of its own.  So you want a spiked tichrome hammer in one hand, and Quake in the other.  The spiked hammer can be poisoned, and quake can have blasting caps and CACs.  Also, since you'll spend a good deal of combat dazed yourself due to Thick Skull, you'll be happy to know that a tichrome hammer (17 ap) and Quake (18ap) can be used once each for 35 ap. 

I played through most of the game with a 3 dex 10 agi version of this (for strider and blitz) and it was great, but I definitely felt the lack of escape artist.  With its addition, I feel its perfect.  Strider and blitz were nice to have but not necessary at all.  You don't need maxed strength since you aren't using any of the big boy hammers, and with taste for blood and opportunist, your damage is plenty good enough.  The serrated blades on your armor will sometimes proc a bleed on your enemies, allowing you to get tfb started (but you also get a stack whenever you kill somebody, so it was already a decent choice for hammers), and with nail-bombs you can jumpstart it basically instantly if you want. 

Some people will scoff at grenadier, but since we're only using it for nail-bombs and flashbangs, I don't feel its egregious.  If you still can't stand it, take trigger happy so you can win initiative a decent amount of the time or at least not go dead last.

42
Suggestions / n16 refurbish suggestion
« on: April 26, 2024, 11:55:46 am »
Since the n16 refurbish is a lame duck; its just a frame and some money for some extra damage and a +5% precision bonus (and the magazine becomes curved for some reason), I had a genius idea and I can't believe I didn't think of it sooner.  With heavy duty installed, the refurbish could add an m203 ("n203" I guess) to the rifle and give it an option in the invoker to fire its single loaded grenade.  M203's are 40mm.  Not sure what all parts it would need; a short 40mm barrel for sure.  The holes in the handguard are kino btw and should be added to the guns icon.

43
Bugs / Rig raid solo bug
« on: April 25, 2024, 02:21:59 am »
If you destroy the sonar on your own, you still only get 2 exp.  Is the third exp locked behind the persuasion check with the captain?

44
Bugs / Minor map oversight
« on: April 24, 2024, 09:25:39 pm »
Post DC; they probably would have cleaned up these corpses/flare by now.

45
Bugs / Gunslinger bugs
« on: April 24, 2024, 08:56:19 pm »
When we got back to upper underrail, gunslinger gave me back "all the things I gave him", but not the stacks of grenades I gave him but he never used, and he gave me his own tacvest and goggles (I never gave him any weapons, armor, headgear, etc). 

Separate from that, he attacks from stealth even though when I talk to him the option says "engage enemies on sight".  If he's attacking from stealth on his own it should say "don't engage enemies". 

While I'm at it, even if he has bandages he often won't heal himself if he's somewhat wounded, but that's not a big deal because you can just use bandages on him yourself.  I think there should be an option to tell him to charge his shield because he often lets it stay pretty depleted.  Also, an option to "stay *right* here" would be nice; there were a couple times where he'd wander off into trouble on his own.

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