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Topics - harperfan7

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376
Bugs / Endless turns when assaulting fort apogee
« on: July 04, 2018, 10:00:07 pm »
When I exit the tunnel from the train to the fort, where you can move up to talk to the guard next to the plasma turrets; I enter combat and move into the blue squares which brings me up to the platform.  I do my turn, then with remaining movement go back into the tunnel.  This refills my AP/MP (but does not advance turns; enemies dont act, cooldowns dont cooldown).  I go back up to the platform, same thing.  I can do this repeatedly to shoot everything dead.

377
General / Rail crossing Missing Train (Spoilers)
« on: June 16, 2018, 04:36:11 pm »
The wiki says this:

"It is also possible to persuade (70 effective skill required) the bandits to leave the train. This leads to opportunities to join either Protectorate or Free Drones, depending on what you do with the knowledge of the train's location."

I just tried this out, intending to join the free drones.  I persuade the drones to leave the train, then head to the core city metro to see if the drones chick is there; she's not.  I go to herve and all I can say is that I found the train.  I don't think it's true that you can join the free drones if you persuade the bandits to leave.  If I'm wrong, does anybody know what I'm supposed to do?

378
Bugs / Garry advice for Dread Lord
« on: June 10, 2018, 01:20:10 am »
Is he supposed to just exit the conversation if you ask him about your next opponent after you beat Stygian Exorcist?  If I hit "1" key or click on the first dialogue option, it immediately exits the conversation window. 

EDIT:  After talking to Lanista after winning against Stygian Exorcist and getting paid, I then exit the arena and garry gives his final speech.  I talked to him earlier before getting my reward from the last fight.

379
Suggestions / A bunch of stuff
« on: May 29, 2018, 03:22:30 pm »
EDIT:  Adding:  Corpses should be "under" enemies on the battlefield.  When an enemy is standing on top of several corpses, they are often very hard to target with the mouse, especially if their outline moving (like when stunned), because the mouse considers the corpses to be a higher priority for clicking.

Shouldn't caltrops make noise?  As it is, I can throw some right at the feet of an enemy without triggering combat.  Flares don't seem to draw attention either.

I still say we need a way to easily generate noise, like shooting a gun at nothing or just yelling.  I know there are grenades, but those cost some money and you can blow yourself up accidentally.  There's TNT as well, I know.

Is there any particular reason we can't poison a combat knife? 

Down in GMS, in the room where the two raiders are keeping the old man hostage, the old man turns hostile if you use quick tinkering to place a beartrap (even if he doesn't step on it), and it's an uncontrolled zone.  That doesn't seem right to me.  It took me a long time to figure out why his outline was turning red.

Speaking of quick tinkering; it's probably too good.  I think it should have some AP cost, perhaps modified by dex. 

Enemies don't go into alert when they trigger a trap in an area they are familiar with; shouldn't they turn orange-eyed and go looking around?  I can slowly whittle groups of enemies to death with traps without ever getting into a fight, and it just feels very cheap.  Traps are cheap and plentiful.  Sometimes the same patrolling enemy will consistently run into traps in the SAME PLACE until he dies.  I mean, I don't do that if I see that it's the case, but it's there.

Turning hopper meat into hopper steaks, otherwise why do they drop it?  A free health hypo at the very beginning of the game?

Selling combat utilities (nets, t knives) and "junk" items (rags, bottles, bolt triggers); I get why nobody wants to buy junk, but maybe one person in junkyard who buys them from you in bulk via dialogue options?  Not a big deal, there's infinite money in the game.

You can enter stealth in combat and use snipe against an enemy, even if you did so right in front of them and they can still see you.  As long as you aren't damaged (or just attacked? not sure) or otherwise out of stealth before attacking (can't even use it unless you are "stealthed").  That seems wrong to me; I figure at the very least they shouldn't have a filled red eye for it to work against them.

Metal helmets:  there should be some downside to shaded visors, like a worse perception and/or detection penalty.  As it stands, there's no reason to use a regular visor aside from price and that's hardly an issue.

Is there any particular reason why shields can't be their own item/blueprint?  Something you put in one of your weapon slots?  They'd restrict to one-handed weapons and have armor penalties, of course.

Do tasers with higher quality shock generators require higher fortitude to resist?  They ought to.  Why aren't tasers something you can find?  You can find cloaking devices.

Line of sight seems very strange.  Sometimes an enemy can shoot me from where they are, even if I can't shoot them from where I am, when range isn't a factor.  Sometimes I'll be in the first square around a corner and still get hit.


380
Bugs / Problem with couch encounter
« on: May 19, 2018, 04:41:32 pm »
This box is unclickable, even using tab.


381
General / Does the doctor feat work with a regenerative vest?
« on: May 14, 2018, 08:01:36 pm »
If so, I'll be taking it over fast metabolism on a sledge juggernaut. 

382
Builds / Planned build for expedition
« on: May 01, 2018, 05:33:51 am »
Thoughts on this?  Also, feel free to post your own ideas for expedition. 

I'll be playing on hard, since dodge/evasion is reportedly useless in DOMINATING and I've never played a dodge/evasion character, and barely played melee.  I know expedition is introducing new feats, and if some of those are really good for this build I can drop some of the less necessary ones like grenadier and quick pockets.  Pretend thought control is temporal manipulation.

My biggest weakness, I believe, is the low hp and fort, which I am okay with.

I intend to wear riot armor with a shield, because I've been wanting to try it, and with these new machetes, I figure now is the time.


And with hypercerebrix and crafting benches

I can craft mark IV grenades and super soldier drug without the crafting bench, so long as I have hypercerebrix.
I've got 135 throwing for that extra damage with throwing knives, which may mean the difference in getting some poison into a heavily armored enemy.

For gear, I'm thinking: 


muffled temporal manipulation headband (primary)
motion tracking nightvision goggles

sturdy supersteelsheet psicarapace shield (or laminated for less armor penalty)
or
infused siphoner leather armor (I'll try out both and see which feels better)

doctors pouch (primary)
utility belt

infused siphoner tabis (primary)
infused pig leather striders

shock tichrome curvedmachete (14 AP attacks)
powerfist



383
General / So I heard a rumor....
« on: January 06, 2018, 06:15:46 am »
...and went to see if it was true, and it was.  I don't want to just announce it, because it is quite a spoiler.  So, if you don't want the mystery spoiled, don't look at the following picture.  For everybody else, look closely and see if you notice anything.

a little space for wandering eyes
...
...
...
...
...
...
...
...
...
...
...

384
Suggestions / Firing off a shot
« on: December 21, 2017, 01:04:03 am »
The ability to just fire a gun at nothing in particular, to make noise to draw enemies without wasting a grenade.

385
General / Free Maura Doctor Dialogue
« on: October 18, 2017, 07:36:04 pm »
Spoilers, in case you didn't realize.

If you accept Abrams quest to free Maura from the protectorate prison, you might come across the room with the doctor and the mutie corpses.  If you are seen by this doctor, he talks to you, and you need persuasion or intimidate checks to keep from fighting him.  I'm curious where the persuasion dialogue leads, but not enough to play a persuasion character that far, and I can't find anywhere online that talks about it.  Anybody talked to the doctor before?

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