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« on: October 22, 2021, 03:24:22 pm »
Instead of a constant buff anytime you are below 30%, make it grant the buff for an amount of time when you drop below 30% or maybe anytime you get injured when below 30%.
edit: came up with this later in the thread: "Using the "bonus equal to damage just taken idea", what if, anytime you get damaged you get a buff for 1-3 turns (not sure, but I'm leaning towards 1) to your crit chance that scales with your hp percentage like stoicism? So each time you take damage you get a boost, and the more wounded you are the bigger the boost gets (caps at 30%), but it only lasts a short time each time you get hurt."