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Messages - harperfan7

Pages: 1 ... 68 69 [70] 71 72 ... 76
1036
Builds / Re: Hook me up with Energy/Chem pistol build please
« on: September 29, 2018, 01:13:38 am »
There is a guaranteed laser pistol available before depot A if you know where to find it.

1037
General / Re: Nobody seems to believe you're Invictus
« on: September 19, 2018, 05:36:31 am »
It's meant to be funny, but some people do recognize you, like Twitch.

1038
General / Re: The dreaded black crawlers.
« on: September 19, 2018, 05:36:00 am »
Yeah, it's the room that's hard, not him in particular.  You're dropped right in the middle of several with no good dead ends to park yourself in.

1039
Suggestions / Re: Precognition should increase Detection
« on: September 19, 2018, 05:32:50 am »
It's 343 or 363 with all my stuff going, so mid 250's normally, give or take.

1040
General / Re: The dreaded black crawlers.
« on: September 18, 2018, 05:14:08 pm »
There's only one black crawler.

1041
Suggestions / Re: Precognition should increase Detection
« on: September 18, 2018, 05:11:04 pm »
600+ detection? Impressive.

With that number they can only see you first if you run stright in them.

Nope, sometimes I'll detect them and they're already red-eyed and coming at me.  Granted she has high movement speed.  If I move, stop, move, stop, etc, I'll see them when they're still green. 

1042
Suggestions / Re: Precognition should increase Detection
« on: September 18, 2018, 04:11:58 am »
My crossbow chick has a detection of over 600 and the fuckers still sometimes see me before I see them.

edit:  its 657

1043
Suggestions / Re: Dominating difficulty is impossible for melee.
« on: September 13, 2018, 03:27:10 am »
@harperfan7

It seems you are using Balor's hammer and only it. A man after my own heart)

Kudos.

At first I did it because I was going full juggernaut, but now I'm convinced it's just plain better than tichrome+shock + tabis.  The damage is phenomenal, especially on crits.

1044
Suggestions / Re: Dominating difficulty is impossible for melee.
« on: September 10, 2018, 08:43:13 pm »
Yes, dominating.  Depot A wasn't hard at all.  Mark 3 or 4 frags really help.  However, I do sometimes use stealth gear with this character to set traps before certain encounters.  The real difficulty so far has always been lunatics; nothing kills you as fast as 2 dopplegangers at once.  Also emp attacks, ouch.  Facing multiple ranged enemies when surrounded is a huge pain and you may not be able to stay ahead.  I found DT to be generally more useful than the 95%, but of course it's better against snipers. 


1045
Suggestions / Re: Dominating difficulty is impossible for melee.
« on: September 09, 2018, 10:29:14 pm »
No.  My sledge juggernaut had an easy time through the game (though I stopped before emporium; that and DC would probably be pretty hard).  Very high DT/DR, hp, fort, and massive damage per hit is pretty good, turns out.

1046
General / Re: Expedition alpha testing
« on: September 09, 2018, 07:55:30 pm »
Does anybody have contact with Wildan?

1047
Builds / Re: Unarmed Build
« on: September 04, 2018, 04:28:30 am »
500 hours but you don't know the psimonk?

1048
Development Log / Re: Dev Log #59: In the Halls of the Savage King
« on: August 16, 2018, 04:01:08 pm »
Minotaurs and/or mammoths?  Interesting. 

1049
General / Re: Post your experiences with the new Dominating difficulty!
« on: August 01, 2018, 05:39:14 am »
Quote
Couldn't help myself, sorry.

Styg made the best and smartest game I've ever played, whereas you go to forums to cry with fake complaints for attention.

(1 attention token received)

1050
It's definitely the best handling of different difficulties that I've ever seen.  The increased size and variety of enemy groups especially.

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