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Messages - harperfan7

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1096
General / So I heard a rumor....
« on: January 06, 2018, 06:15:46 am »
...and went to see if it was true, and it was.  I don't want to just announce it, because it is quite a spoiler.  So, if you don't want the mystery spoiled, don't look at the following picture.  For everybody else, look closely and see if you notice anything.

a little space for wandering eyes
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1097
General / Re: Death Crawlers amd the Rathound King
« on: January 03, 2018, 03:06:27 am »
Bear traps before combat, and keep a tazer in a utility slot.  Flashbangs also work.  I usually eat the health penalty and use an antidote right before the stun hits.  Of course it's all pretty meta if you never do any of that.

1098
General / Re: Post your experiences with the new Dominating difficulty!
« on: January 02, 2018, 03:03:08 pm »
Do you mind sharing your general build?



Lvl 15, S8(9)/D3/A3/C7/P13/W3/I6
Maxed Guns/Throw/Hack/Lock/Mech/Elec
Mixed Chem/Bio/Tail
I could have put points into stealth or persuasion without much loss here

Conditioning, Aimed Shot, Expertise, Opportunist, Quick Pockets, Juggernaut, Full Auto, Commando, Concentrated Fire

Rapid Muzzled Hornets 7.62/8.6/9mm
Smart Anatomical Bipod Corsair 12.7
Smart Goggles (used adaptive for a long time at first)
Efficient High x2 Shield, working on Efficient Low x2 for meleers
Boots are double plate + dense foam

Stealth Gear:  Muzzled Silenced Jackrabbit 5mm, ninja tabis, hopper soft black leather, black balaclava, cloak device


Utilities are absolutely essential; get tactical with them, and carry at least 15 bear traps anytime you go out

1099
General / Re: Post your experiences with the new Dominating difficulty!
« on: January 02, 2018, 06:21:03 am »
what armor

Im level 15, havent done foundry yet, and I have something like 70%/39 (88%) if I'm wearing my helmet instead of goggles.  I used quality 80-90 plates.  Obviously I don't mean that I'm maxed out for the whole game, just for where I am.

1100
General / Re: Post your experiences with the new Dominating difficulty!
« on: January 02, 2018, 04:00:55 am »
Currently playing a heavy gunner, and it is not the cakewalk everybody says.  That's mainly due to a) death stalkers and b) huge groups of strong enemies, where you need CC more than single-target damage (bursts aren't CC enough here).  I have max damage threshold and I still get hit by death stalkers every time and even burrowers sometimes.  Heavy armor sure helps, but it's not the "walk into a hail of gunfire and slowly beat people to death while humming to yourself" experience it used to be.

1101
General / Re: Quick Pockets
« on: January 02, 2018, 03:52:36 am »
It's a big quality of life feat for me.  The extra slot is really nice since I always take throwing, and the ability switch something out without using your whole turn is very nice. 

I wear utility belts and my standard loadout is nets/caltrops/frag/incendiary/taser, switching out for HE's/flash/Emp/Toxic as needed.  There are always times when you realize something else would be better, like a different gun or different kind of grenade, and then there are times when you use all of your ammo or a whole stack of a utility and need something else.

1102
General / Re: Where to find Advanced Catalyzing Belt???
« on: January 02, 2018, 03:50:53 am »
Yep, I know Ive seen it in Gort and Fixer's shops.

1103
General / Re: Does anyone actually use Extended Magazines in crafting?
« on: January 01, 2018, 12:11:13 am »
Silent Isle is not really threatening, just obnoxious because Broderick tends to draw attention from the PSI beetles and gets wasted which in turn leaves you stranded there, forcing a reload.

The trick, I found, was to throw caltrops on that far left shore, so they won't wander up to it and trigger him.

1104
General / Re: Does anyone actually use Extended Magazines in crafting?
« on: December 31, 2017, 06:16:55 am »
Yes, extended mags should at least double the capacity.  They make pistol mags that hold 30 rounds (though they look pretty comical). 

I was thinking about this the other day, though; why not change the gun crafting feat to instead give another enhancement slot?  That seems way better to me than just giving a bonus to damage.

1105
Suggestions / Re: Cryo Grenades
« on: December 30, 2017, 10:55:39 pm »
It's best to throw them somewhere between you and the enemy, then start combat. 

I'll agree that I don't see a strong use for them, because gas grenades are better.

1106
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 25, 2017, 06:41:24 am »
Entering Depot A with my heavy gunner (actually just made my first suit of metal armor; I've been a kevlar anti-rifle tacvest gunner up until now and I'll probably switch back and forth)/submachine gunner with occasional sniper use.  This feels just right; it's just hard enough that I have to really try, and I have to use all my resources pretty frequently, but not so much that it's frustrating.  Sure, there's been a few times where I've save scummed to avoid having to spend forever being painstakingly careful (like when placing traps near enemies - I should have crafted stealth gear earlier because now I don't need to do that).  Also, when wearing bulletproof stuff, I still get hurt and have to be at least a little careful; in my last hard playthrough I did a sledge juggernaut with a regenerative vest and it was like playing a literal tank albeit one with no horse power.

I've done the two early game burrower dungeons and in both of them I killed the last one right before I was about to die after using most of my available expendables; it's such a great feeling.  Shush Atoll was particularly hard, but there's a trick to getting it to work that I figured out before too long (it involves caltrops and a certain shoreline's proximity).  I've got quick pockets and a utility belt and I am really using them.  I carry 15-25 bear traps with me when I go out, and like 40-50 for burrower dungeons. 

If I weren't using bear traps and nets/caltrops/mark x frags/incidiaries/taser and/or emp/flashbangs, it would be virtually impossible. 

1107
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 21, 2017, 03:59:04 am »
What's the deal with campfires?

1108
Suggestions / Firing off a shot
« on: December 21, 2017, 01:04:03 am »
The ability to just fire a gun at nothing in particular, to make noise to draw enemies without wasting a grenade.

1109
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 20, 2017, 03:56:50 am »
That was it, thank you.

1110
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 20, 2017, 02:52:22 am »
It does nothing.  It's as if there is no arrow there.

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