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Messages - harperfan7

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1396
General / Re: Crawlers / Death Stalkers
« on: May 12, 2018, 10:43:39 pm »
They resist tasers maybe 1/4 or 1/5 of the time for me; it's not too reliable.

1397
I always take Interloper on my stealth builds though though I do not think you can find or buy Tabis before you are done with Depot A.

You can find them early; I've got some during the first quest before (not sure if I found them or bought them from jonas).  I think you can find the blueprint randomly as well, but I'm not positive.  You can get blaine as a merchant before setting foot in the wormhole or depot A in general. 

You can also get shield emitters very early; I've got one before saving newton before, without exploring outside SGS.  Ezra sells them sometimes, and I happened to have the 6k cash when he was selling one.  It was the worst shield I've ever seen, but there it was.  Katherine sells them too, and the guards in the maura quest have them.  Also, on DOMINATING, the lunatic nuker south of GMS has one.

I play early game an awful lot, because I just really like it.  After depot A, the game really slows down for me, and I have to reallllly want to finish the build I'm playing.  I've only beat the game once and only played after depot A one other time (to lvl 17).  So when I say you *can* find these things, it's still pretty darn rare.

edit:  go figure, I just had Gort sell me an energy shield blueprint; I'm doing depot A but haven't found the circuit board yet

1398
General / Re: Crawlers / Death Stalkers
« on: May 07, 2018, 12:50:35 pm »
Dude, here is my melee, Domination.

>bruce
>yellow/black jumpsuit

Nice.

1399
Builds / Re: Planned build for expedition
« on: May 03, 2018, 03:25:28 pm »
but don't forget there will also be new items across the board.

Hmm.  I know there's new drugs, the new weapons, presumably psi items for temp manip, and at least one new outfit (judging by the video), but yeah I didn't consider there'd be much more.

It would Temporal Manipulation if current build tool allowed us to put points there.
I guess OP wants to see how good Tempo is at supporting otherwise non-psi builds.

Precognition is dodge/evasion+ and one of the powers gives you more AP/MP when you invoke it, kinda like an adrenaline shot.  I can get up to 105 action points in a round with this build.  That's seven sword swings and some extra for drugs.

So hell yeah I wanna see how good it is.  Seems like it would be good for pretty much anybody if you dont mind the psi-aids.

1400
Builds / Planned build for expedition
« on: May 01, 2018, 05:33:51 am »
Thoughts on this?  Also, feel free to post your own ideas for expedition. 

I'll be playing on hard, since dodge/evasion is reportedly useless in DOMINATING and I've never played a dodge/evasion character, and barely played melee.  I know expedition is introducing new feats, and if some of those are really good for this build I can drop some of the less necessary ones like grenadier and quick pockets.  Pretend thought control is temporal manipulation.

My biggest weakness, I believe, is the low hp and fort, which I am okay with.

I intend to wear riot armor with a shield, because I've been wanting to try it, and with these new machetes, I figure now is the time.


And with hypercerebrix and crafting benches

I can craft mark IV grenades and super soldier drug without the crafting bench, so long as I have hypercerebrix.
I've got 135 throwing for that extra damage with throwing knives, which may mean the difference in getting some poison into a heavily armored enemy.

For gear, I'm thinking: 


muffled temporal manipulation headband (primary)
motion tracking nightvision goggles

sturdy supersteelsheet psicarapace shield (or laminated for less armor penalty)
or
infused siphoner leather armor (I'll try out both and see which feels better)

doctors pouch (primary)
utility belt

infused siphoner tabis (primary)
infused pig leather striders

shock tichrome curvedmachete (14 AP attacks)
powerfist



1401
Discussions / Re: How did you find out about this game?
« on: May 01, 2018, 04:51:54 am »
I was reading some thread about iso rpg's on 4chan's /vr/ board, IIRC.  It was 4chan at any rate.  This was about 2 years ago, give or take.  I couldn't believe I had never heard of the game.

1402
Development Log / Re: Dev Log #51: New Weapon Types
« on: April 27, 2018, 02:59:15 pm »
Yeah, I've never used riot gear or worn siphoner leather, and they both look really cool without overcoats.

1403
Development Log / Re: Dev Log #51: New Weapon Types
« on: April 27, 2018, 03:23:02 am »
I've been thinking about what kind of build to use in expedition, and I have finally settled on machete + riot gear (though possibly siphoner leather later on).  Max strength, high agility, temporal manipulation, VERY high dodge/evasion.  We'll see what sorts of feats and whatnot we get that may change some of this, but I'm excited for it.

1404
What is the actual difference between hard and dominating now, other than dominating having higher stats?  Are the numbers and types of enemies different too? 

I'm asking because I think I want the "added" (if they actually are) enemies and types, but not their higher stats.

1405
General / Re: Iron Man / Permadeath runs on Dominating difficulty
« on: March 21, 2018, 10:45:54 pm »
I just want to note that fights that are hard for some builds aren't hard for others.  My sneaky trap-laying crossbow sniper on hard did the mall on the first try, and barely had to actually fight anybody, whereas RH King for example took me many tries. 

1406
General / Re: Hard Mode - Pistol / Sniper build help
« on: March 19, 2018, 03:37:05 am »
Use doors, bear traps, and caltrops + molotovs (if you have throwing) against groups of psi beetles.  Against lone ones, use your sniper rifle with aimed shot if you have one yet, otherwise just burst with a cheap smg once they open up.  Your pistols are going to suck for a while, so don't rely on them at first.  Dunno about your psi powers, I haven't used any myself yet.

1407
HE mines do some damage at least because they ignore a portion of DR. Frag mines deal basically no damage at all. It is not much but considering the retarded HP bloat in this fight but everything that does even a little damage helps.

Yes, they do *some* damage, but you'd be better off putting a bear trap down instead of one.

1408
Bear traps and HE mines, then.  With just the Jackknife you'll get the 5 you need to place HE.  That has no skill or stat requirements, and though you'd need to lay traps all the way along the fenceline back to where Dan and Saban stand, you could probably do it.

Don't bother with mark 1 HE mines there; they aren't good enough for that encounter.  When I did it, I placed over 40 bear traps and 20 HE mines, and the mines ended up being a waste.

1409
Sure is middle school in here alluva sudden.

1410
General / Re: [SPOILER] list of all random encounters
« on: March 07, 2018, 01:34:03 am »
For me, the couch was in the map to the left of the lost vault.  The one with a lake in the middle and several beetles on the north shore.  Couch was in the lower left corner.

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