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Messages - harperfan7

Pages: 1 ... 93 94 [95] 96
1411
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 20, 2017, 03:56:50 am »
That was it, thank you.

1412
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 20, 2017, 02:52:22 am »
It does nothing.  It's as if there is no arrow there.

1413
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 20, 2017, 02:33:42 am »


This is my only option.

1414
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 20, 2017, 01:48:25 am »
So how do I get this new material exactly?  If I go to my library in steam and right click "underrail", there is no "beta" tab.

1415
General / Re: Free Maura Doctor Dialogue
« on: October 19, 2017, 05:30:54 am »
Aw, okay.  I thought it might have been one of those little hidden world background details.

1416
General / Free Maura Doctor Dialogue
« on: October 18, 2017, 07:36:04 pm »
Spoilers, in case you didn't realize.

If you accept Abrams quest to free Maura from the protectorate prison, you might come across the room with the doctor and the mutie corpses.  If you are seen by this doctor, he talks to you, and you need persuasion or intimidate checks to keep from fighting him.  I'm curious where the persuasion dialogue leads, but not enough to play a persuasion character that far, and I can't find anywhere online that talks about it.  Anybody talked to the doctor before?

1417
General / Re: anti-Carnifex cheese
« on: October 18, 2017, 02:33:11 pm »
It's basically a "remove enemy from battle for 1 round" button that only costs like 10 AP.  I think there should be a melee attack check or something.

Let's compare that with psi buttons. "For 0 AP cost, all enemies are removed from combat for 3 turns oh and by the way your next attack against them is doubled lol" and you think taser needs nerfing? :P

Taser frankly does still need it, even if psi might need it more.  I've never used psi, personally, though I know how bullshit psi-using enemies can be.  They should exist out in the world, at least.

1418
I have 2 infused item : cave hooper tabi boot, which boost D/E by 53, and Siphoner leather armor, which boost D/E by 80

Why cave hopper for boots and siphoner for leather?  I would have gone the other way around, personally.  Do you just really like sprint?

1419
General / Re: anti-Carnifex cheese
« on: October 16, 2017, 02:31:58 pm »
Tazer? Dude....

The taser is weird in this game; you can't buy them ever, and I never found one in the wild, but you can craft them right from the beginning, they auto hit, and while sometimes tough enemies resist it, they work most of the time.  It's basically a "remove enemy from battle for 1 round" button that only costs like 10 AP.  I think there should be a melee attack check or something. 

1420
General / Re: Minor tips and tricks for Underrail
« on: October 16, 2017, 03:24:06 am »
They're useful, but unless my memory fails me, with 0 Traps skill they're very easy to spot. You need to make a wall of bear traps without any gaps to prevent the enemy from going around them, and while that works very well, it requires a lot of traps and their weight isn't exactly insignificant if you're playing a build that dumps strength completely.

Animals and robots often just run right into them.  Plus you don't need too many; chokepoints, caltrops, little extra running room between you and an enemy for a shot, etc. 

1421
General / Re: anti-Carnifex cheese
« on: October 16, 2017, 03:22:19 am »
Carnifex thread?

My crossbow sniper beat him by surviving his first turn, then moving a bit and throwing crawler caltrops at his feet.  Kept running from him until the poison kicked in (my character had a lot of move points), then snipe/aim shot. 

1422
General / Re: Minor tips and tricks for Underrail
« on: October 15, 2017, 02:25:39 pm »
With about 20 Tailoring you can turn rathound hides into leather armor, recycle them, turn those scraps into repair kits, and sell the repair kits for cash. There is a blueprint in one of the early stations that I'm pretty sure is always leather armor.

Recycling cheap loot items is the cheapest way to get scraps to make repair kits with.  It was quite a while before I realized this myself. 

1423
General / Re: Minor tips and tricks for Underrail
« on: October 15, 2017, 09:39:05 am »
I rebind enter to space bar, personally. 

At the beginning of the game when you're getting your first weapon from the armory, get the crossbow.  Even if you have 0 crossbow and 3 perception, you'll still hit rathounds about 70% of the time from behind the fences, and you can sell it for way more than the knife or gun. 

Try to get the quest to find Blaine ASAP, he sells stuff nobody else in chapter 1 sells, like tabis, rapid reloaders, tichrome bars, etc.  You can buy shield emitters from ezra and katherine, but you can also get 3 or 4 from the prison break mission in junkyard if you decide to go in guns blazing.  Siphoner leather is as good as mutated dog leather when resisting acid, I've found, and is better in general. 

1424
General / Re: The lost train, persuasion and joining the Free Drones
« on: October 15, 2017, 06:02:11 am »
Maybe it's because you talked some sense into them without fighting them or turning them in to the protectorate?

1425
General / Re: The lost train, persuasion and joining the Free Drones
« on: October 14, 2017, 02:15:46 am »
The Free Drones want to stop the protectorate from spreading, even if it means being terrorists in the process.  To them, keeping one village from getting resources is a small price to pay to keep the protectorate from turning that town into a fort or whatever.

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