1411
General / Re: Post your experiences with the new Dominating difficulty!
« on: December 20, 2017, 03:56:50 am »
That was it, thank you.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
It's basically a "remove enemy from battle for 1 round" button that only costs like 10 AP. I think there should be a melee attack check or something.
Let's compare that with psi buttons. "For 0 AP cost, all enemies are removed from combat for 3 turns oh and by the way your next attack against them is doubled lol" and you think taser needs nerfing?
I have 2 infused item : cave hooper tabi boot, which boost D/E by 53, and Siphoner leather armor, which boost D/E by 80
Tazer? Dude....
They're useful, but unless my memory fails me, with 0 Traps skill they're very easy to spot. You need to make a wall of bear traps without any gaps to prevent the enemy from going around them, and while that works very well, it requires a lot of traps and their weight isn't exactly insignificant if you're playing a build that dumps strength completely.
With about 20 Tailoring you can turn rathound hides into leather armor, recycle them, turn those scraps into repair kits, and sell the repair kits for cash. There is a blueprint in one of the early stations that I'm pretty sure is always leather armor.