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Messages - harperfan7

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151
Suggestions / HE's daze living enemies
« on: February 20, 2022, 09:25:27 pm »
I recently saw someone say they think HE's should daze living enemies for a turn.  I thought that was fitting and would help make them suck less.

152
Bugs / Refurbished icons bug
« on: February 18, 2022, 06:40:36 am »
Someone else noticed this; seems you guys got the refurbish enhancements switched on these two guns.  The bieretta and the TT.

153
Suggestions / Re: An environmental debuff
« on: February 17, 2022, 04:41:13 pm »
Player can be feared, though I don't believe it actually does anything.  Zaman and RK can do it via their weapons.  Also you can be intimidated.  I don't know if any enemies ever try to use the fear spell on you.

154
I did mutagen, ludenloffs office bot, and phreaks phones without looking anything up.  I had to look up a walkthrough for the music cypher; couldn't make sense of the in-game instructions.  Never bothered with dudes because I can take on a few mutants, even while drunk.

155
Suggestions / An environmental debuff
« on: February 15, 2022, 06:07:37 am »
So, I was thinking about how many maps have narrow paths over big falls or other dangers.  Irl I would normally have a small fear debuff that inhibits my will to move, making it harder to commit to certain actions.  For this, make it a resolve check or gain a debuff called "vertigo" that lowers your mp, dodge/evasion, and maybe melee skills while near precarious ledges.  Or maybe just your agility and dexterity on their own. 

156
Bugs / Re: Possible corrosive acid bug
« on: February 14, 2022, 02:53:34 pm »
100% 

So the debuff should only affect you if you took damage from the acid?  I take 0 damage but still get the debuff, but it doesnt affect acid/bio DR.  It does affect DT, and DRs of other types.

157
Bugs / Possible corrosive acid bug
« on: February 14, 2022, 02:39:03 pm »
This may be intended, but corrosive acid doesnt reduce the acid or bio resistance of armor (just the threshhold), or at least the cau/bio boots. 

158
Suggestions / Remote devices
« on: February 14, 2022, 01:22:06 pm »
For people with a high electronics skill, it would be neat if you could make TNT or even mines that you could detonate from a distance with the press of a button.  Also, the ability to place a camera and then look through it remotely like with surveillance camera screens. 

159
Bugs / Secret vent bug
« on: February 14, 2022, 12:55:38 pm »
The secret vent in the very SE corner of hollow earth is a dialogue interaction that pops you out of stealth.

160
Suggestions / Institute disguise
« on: February 14, 2022, 09:00:23 am »
If you sneak into the institute via utility station 6 and make your way into the institute proper, I think it would be fitting if you could wear some tchortist outfit (robes, rassophore armor, etc) without anybody turning hostile. 

161
He won't spawn at all on some runs.  It's random at game start.

162
Suggestions / Re: Melee enemies with poisoned weapons
« on: February 14, 2022, 05:20:37 am »
I went everywhere this playthrough and I dont think I saw a single random dungeon outside the early game or the sewers.

163
Bugs / West wing faceless bug, kinda
« on: February 14, 2022, 05:11:49 am »
If you sneak into the institute through utility station 6 and go into the west wing, the tunneler/faceless are present but their tunnel is not.  It doesn't matter for the player, but I figure that's probably unintended.  There's also no tremors.

Also, shouldn't Pavel's corpse have a rassophore outfit?

164
Bugs / oddity bug
« on: February 13, 2022, 03:23:34 pm »
I can't say for sure, but I feel like an error has been made.  My brain immediately sees this.

165
Bugs / Re: Utility station 6 camera bug
« on: February 13, 2022, 11:13:29 am »
I specifically remember the wall/gate just south of the industrial bots, other than that I'd have to check with a new character.

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