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Messages - harperfan7

Pages: 1 ... 101 102 [103]
1531
General / Re: The lost train, persuasion and joining the Free Drones
« on: October 15, 2017, 06:02:11 am »
Maybe it's because you talked some sense into them without fighting them or turning them in to the protectorate?

1532
General / Re: The lost train, persuasion and joining the Free Drones
« on: October 14, 2017, 02:15:46 am »
The Free Drones want to stop the protectorate from spreading, even if it means being terrorists in the process.  To them, keeping one village from getting resources is a small price to pay to keep the protectorate from turning that town into a fort or whatever.

1533
General / Re: Acid Cyclopean Eye
« on: October 14, 2017, 02:13:00 am »
Also, I think - maybe you need to plant explosive (gang wars) before you enter Deport-A?

Nope.  I didn't do that until after I cleared depot A and started chapter 2, yet it was there for me.

I did clear the whole depot A map, then was walking back through it on my way out when I encountered it.

1534
General / Re: Acid Cyclopean Eye
« on: October 13, 2017, 02:38:37 pm »
There's enough xp in this game to get to like level 28, if it existed.

1535
General / Re: Acid Cyclopean Eye
« on: October 12, 2017, 03:03:57 pm »
The eye is an oddity, yes. 

my post on this page shows where I found it
http://underrail.com/forums/index.php?topic=3127.30

1536
General / Re: Directions to Doctor's Pouch pls
« on: October 12, 2017, 03:02:08 pm »
Found one in Pasquale's cabinet on the NE side of the room he stands in.

edit:  tried this with two other characters; was not present for them, must be random

1537
General / Re: Syphoner man?
« on: October 12, 2017, 02:59:07 pm »
I encountered the two headed mutant; I didn't know that was strange.

He was in depot A north, in the red circle, as I came in the direction of the blue arrow.  What was strange, I thought, was that I had cleared that map already and was just going back through on my way out.  I opened that door and bam, there he was, standing out in the middle by himself.

1538
General / Re: Current state of crossbows
« on: October 12, 2017, 02:53:21 pm »
I recently loaded up my old crossbow character to see how it fared in the game's current build, and was surprised by how effective it was, in fact I've been breezing through most of the game with it. Crossbows seem much, much better than they used to be and much stronger than e.g. chemical/energy pistols presently are. Anyone played all the way through with crossbows in recent builds who can tell me whether their old foes are still nigh undefeatable? I've had some trouble already with bladelings/dreadnoughts (which I was nonetheless able to brute force my way past by machinegunning shock bolts), but I'm interested in whether industrial bots/deep worms and particularly the big bad are still as much of a brick wall for crossbows as they once were, or if they're now easier to overcome.

I recently played through as a sneaky crossbow sniper with traps and throwing.  Rathound King was tough for me, until I found a trick.  Bladelings just require bear traps, molotovs (I think), burrower poison bolts, aimed shots, snipes, gas grenades, etc, and patience; basically you just need to keep them tied up and lay down either very high amounts of physical damage or other types of damage.  Never fought a dreadnought.  Industrial bots are too slow to be dangerous; snipes/aimed shots and shock bolts/emp grenades/mines worked for me.  Deep worms are not tough at all; just snipe and aimed shot and you're done. 

The enemies that gave me the most trouble were other crossbow users (because they're often stealthed and can spot/disable traps) and psi users who I either didn't see or otherwise got to me unexpectedly, because I had no real defense against psi.

1539
General / Re: Where'd Jack Quicksilver go? (Spoilers)
« on: October 12, 2017, 02:46:50 pm »
Check oculus

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