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Messages - harperfan7

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196
Bugs / Re: RK/hathor dialogue bug
« on: January 26, 2022, 12:52:05 am »
Everytime I do this quest I have to go back and forth two times, twice, because my dumb ass always picks the wrong option when its over and I have to reload and do it again.

197
General / Re: Custom Portraits
« on: January 24, 2022, 07:59:58 pm »
psycho bloody SS armor guy

Can you do that one but with a shaded visor?  as in with face not visible

198
Bugs / RK/hathor dialogue bug
« on: January 23, 2022, 08:02:06 pm »
After negotiating a truce with the rathound king, after he gives you the regalia and you return to edgar, you still have the option to tell edgar that you met the rathound king (first option in dialogue) which locks you into the fight or letting edgar get himself killed.  This shouldnt be an option if you've done the truce already.

199
Suggestions / Re: Non-scoped sniper rifles
« on: January 23, 2022, 02:26:39 am »
I think I misunderstood. You want sniper rifles without scopes that are identical to scoped sniper rifles (- the scope effect)?

Yes.  Styg could make them a bit different; like slightly less AP cost or move'n'shoot penalty, but not necessarily. 

200
Bugs / Re: Report spelling/grammar errors
« on: January 22, 2022, 11:33:53 pm »
.

201
Suggestions / Re: Non-scoped sniper rifles
« on: January 22, 2022, 02:28:38 am »
Range, per-shot damage, sniper feats.  The scopes dont really change anything so I don't get your point.

202
Bugs / water treatment bug/suggestion
« on: January 22, 2022, 12:30:20 am »
In the waterway facility water treatment plant, on the lower level in the SW corner, the tall ladder that connects up to the pipes:  I just got a variation that was shock floors with the entrance being that ladder.  By far the worst entrance to this dungeon you can get.  I did not have the option to climb up the ladder and jump to the pipes, but when I came to it from the pipes side, I had the option to jump over and climb down or jump over and leave.  I think the option to climb the ladder from the bottom and jump to the pipes should be included.  I've seen it in other variations.

203
Suggestions / Non-scoped sniper rifles
« on: January 19, 2022, 09:55:43 pm »
I was thinking about how a few people have suggested "carbines" as an in-between AR and snipers.  I had the idea to just allow sniper rifles to not have a scope; this way people could have them earlier and not every sniper rifle you find as loot will be worth so damn much. 

204
Suggestions / Re: Sleeping, a better way of resetting shops and spawns
« on: January 18, 2022, 04:54:19 pm »
The final update is around the corner; they aren't going to implement stuff like this on such a short notice, so we're talking Infusion.  Styg already made timed quests for expedition, so we can expect them in infusion.

205
Suggestions / Re: Sleeping, a better way of resetting shops and spawns
« on: January 18, 2022, 03:54:05 pm »
To counterbalance this; some quests that ought to be time sensitive (but aren't) can be failed if you rest too many times before finishing them.

206
Suggestions / Split toxic gas into 3 tiers
« on: January 15, 2022, 06:51:43 pm »
MK 1, 2, 3

MK 1 has the current requirements
MK 2 requires 2 sludges and about 60 bio/chem
MK 3 requires 3 and about 110-130, similar to other mk3 nades

MK 1 can apply up to 5 stacks of contamination
MK 2 can apply up to 10 or 12
MK 3 can apply up to 20

You could do the same with cryogas, where it applies chilled/frozen sooner/faster.  Pesticide too.

207
Bugs / Pirate dialogue bug
« on: January 14, 2022, 06:16:36 am »
There's a pirate looter (on the map just west of skid row and south of the pirate prison) who enters dialogue with you instead of having speech bubbles; but he only says the usual speech bubble lines.

208
Suggestions / Re: Lemurian security marine armor buff.
« on: January 12, 2022, 09:06:09 pm »
its the best anti-cold armor a non-crafter can get, iirc
And along with the protectorate marine armor is one of the few armors that grants bio protection which can stack with gask masks and boots.

209
Bugs / Should Beckett award spears?
« on: January 12, 2022, 05:18:42 am »
He offers every other type of weapon, aside from epistols and chempistols. 

210
Suggestions / Agility checks to jump shock floors?
« on: January 12, 2022, 05:04:08 am »
Would be a nice option when they're active.

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