Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - harperfan7

Pages: 1 ... 13 14 [15] 16 17 ... 76
211
Bugs / Foundry patrol random encounter dialogue bug
« on: January 12, 2022, 02:44:43 am »
This is super minor, but I encountered a foundry patrol before ever going to foundry, and one of the speech bubbles they said was "Foundry's back to delivering the goods", which shouldn't happen until after the beast quest.

212
Bugs / Misnamed corpse
« on: January 11, 2022, 07:10:25 am »
The "dead man" on the 2nd level of the abandoned warehouse near rail crossing is actually a female black tacvest sprite.

213
Bugs / Random dungeon keycard bug
« on: January 10, 2022, 01:43:38 am »
On this level of the 3-level sentry bot random dungeon, there is a blue keycard on one of the shelves.  It's description says I found it on a dead body.

My disappointment is immeasurable, and my day is ruined.

214
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: January 09, 2022, 05:19:27 am »
Oh, 40 dodge for fancy footwork.  Don't forget that.

215
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: January 08, 2022, 10:49:20 pm »
This might be a bit annyoing, but do you have a level 1 or an early level version of this build, I love the idea of it but have no idea where to start with it and when I guess what points to allocate I always end up fucking something up, can you show the skill points at around level 10-16?

The feats are in order.  Increase dex at 4th/8th/12th, increase agi at 16/20/24.  Max melee/throwing/lock/pickpocket/persuasion/TM at 1st level, with the remaining 30 going to crafting skills (aim for early grenade requirements, imo).  10-16 is an awkward period where you've finished leveling throwing/lock/pocket and are trying to max out dodge/evasion while hitting whatever crafting requirements you need.  I start leveling dodge/evasion in the early midlevels (you need 30 dodge for escape artist before depot A).  After 30 dodge I max out evasion first because its more useful. 

Forgot to mention that you always level TM.  Persuasion you dont need to powerlevel asap, but since you're only going to 112, id go ahead and max it out to be safe before you do core city/black sea quests.

216
Suggestions / Re: Newton can die before you talk to him
« on: January 05, 2022, 04:30:54 pm »
Wow, imagine not looting a corpse. 

217
Suggestions / Re: Newton can die before you talk to him
« on: January 05, 2022, 05:11:01 am »
It's never happened to me, but I've seen many people claim that newton died before they ever saw him and they couldn't complete the quest.  Maybe they're that dumb, I don't know. 

218
Suggestions / Re: Newton can die before you talk to him
« on: January 04, 2022, 09:11:55 pm »
Nuh uh

219
Suggestions / Newton can die before you talk to him
« on: January 04, 2022, 03:11:33 am »
Which softlocks you.  I suggest giving him some personal item that you can return.

220
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: December 27, 2021, 02:45:40 am »
No problem, and I'm happy to hear it

221
Bugs / Re: Can't intimidate faceless mindreader
« on: November 03, 2021, 11:36:13 pm »
Import an endgame character with very high intimidate, break through rocks, go to rail crossing, and try it out.

222
Suggestions / Re: area suggestions for the final update
« on: November 02, 2021, 06:42:40 pm »
How about more dex checks for floor vents?  Like the one in abyssal?  Could be randomized locations.

223
Suggestions / Re: Crafteable plasma bolts
« on: October 31, 2021, 06:32:21 pm »
Plasma is half heat, which they are resistant to.  Try throwing a plasma nade at them; it barely does anything.  The xbow tactic against crabs is using deadly snares or ambush, acid bolts, and crit stacking + elemental bolts.

224
Suggestions / Re: Crab sandwich aviability
« on: October 31, 2021, 06:30:49 pm »
The food available is related to the supplies already, I'm just not sure how.  Eventually it's mostly just a low number of canned goods, iirc. 

225
Bugs / Re: mt spells affected by jet stability
« on: October 31, 2021, 03:06:34 pm »
Yes; unlike other psi abilities they can go off target.  They behave like thrown items, afaict.

Pages: 1 ... 13 14 [15] 16 17 ... 76