Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - harperfan7

Pages: 1 2 [3] 4 5 ... 103
31
Suggestions / Re: Nice spot for a new agility check
« on: January 05, 2026, 04:06:45 am »
Maybe a really high one here.  Would let players know that checks can go that high.  "Mushroomcoves"

32
Suggestions / Re: Nice spot for a new agility check
« on: January 05, 2026, 03:59:27 am »
Here as well, CV2.

33
Suggestions / Nice spot for a new agility check
« on: January 05, 2026, 12:39:26 am »
Very minor; its an out-of-the-way map and would only get you a single mindshroom, but it'd be a nice little touch regardless.  The map is CV11, near the lower entrance to omega.

34
Bugs / Re: Cryostasis bugs
« on: January 04, 2026, 06:08:36 pm »
yep

35
Suggestions / Re: Gubbins Quake sprite
« on: January 03, 2026, 09:54:36 pm »
The gattler uses the regular minigun sprite as well. 

36
Bugs / Re: Report spelling/grammar errors
« on: January 03, 2026, 01:56:05 am »
Talking to briggs about jet skis, if you say "Jet skis?", he says:

"I don't know if you call them here differently, but I'm talking about single-seat jet-propelled vessels. You've seen them at the dock."

should be "call them something different here"

37
Bugs / Cryogenic barrier bugs
« on: January 02, 2026, 11:05:15 pm »
You can cast thermo destabilization on spikes.  I did it when fighting arena gladiators, and they would spend their turns attacking the nearest ice instead of coming at me, even if a path was open. 

38
Suggestions / Sound effect for the beast fight
« on: January 01, 2026, 06:29:16 am »
During the beach invasions, if you go near the native boats, there is a background noise of clamoring warriors.  Something similar would be neat during the beast fight; echoing stampeding feet and bladeling grunts. 

39
Suggestions / Re: Electroinvestigative Belt should lower Reload AP cost
« on: December 29, 2025, 08:12:31 pm »
I also recently advocated for a battery version of a doctors pouch, but this new update changed the game when it comes to crafting.  The electro belt is now a big boost for crafting good electronics, like energy shields.  Giving it the recharge would make it too good. 

40
Bugs / Re: Report spelling/grammar errors
« on: December 28, 2025, 10:16:56 pm »
*on the wiki*, the image of the warthog charm has a typo in the description "wathog"
I cant easily check in-game

41
Bugs / Re: You can wear multiple mining helmets.
« on: December 27, 2025, 09:50:41 pm »
.

42
Bugs / Re: Report spelling/grammar errors
« on: December 25, 2025, 07:35:05 pm »
Rocket blueprints say "rocket" as in singular, implying you are making one rocket, but they make three.  If bullet blueprints say "bullets" and bolts say "bolts", then rockets should say "rockets". 

43
Suggestions / Re: Power Fist: Match Metal Gloves Scaling
« on: December 23, 2025, 09:34:46 pm »
this is a bug

44
General / Re: Underrail on Linux guide
« on: December 21, 2025, 11:14:48 pm »
I switched to mint right before heavy duty came out, when steam said "nuh uh, no more win7". 

For those considering the switch, its truly not difficult.  If a computer potato like me can manage it, you can too. 

This newest update gave us some fancy new shaders for the game, but they dont work right on linux.  You can just use the legacy shaders though (I prefer them anyway). 

45
Suggestions / Let javelins be 1-handed weapons
« on: December 21, 2025, 07:38:22 pm »
They are light compared to normal spears, their spear guard sucks (especially compared to boxing gloves), and you throw them one handed anyway.

Pages: 1 2 [3] 4 5 ... 103