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Messages - harperfan7

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301
General / Re: 20 STR Falcon Punch vs Tchort (Video)
« on: August 03, 2021, 08:43:19 pm »
ironhead, regen x4 tungsten armor, solid padding reinforced tungsten boots (or maybe ancient rat for the crit bonus)
cheap shots, heavyweight, crit power
broken ribs, vile weaponry, tfb, monster slayer, beast tattoo, opportunist
160+ x2 metal gloves with 160+ pneumo
ripper glove/nail bombs
combo, heavy punch, pneumatic strike, crit
20 str + SSD + moomoo milk
predation, breakdown, frighten
torpedo with best engines, minimal weight, turbo
16 str, 8 dex, 9 con, 6 int, premed
sea serpent sash


Are you a bad enough dude?

302
Bugs / Los/map bug
« on: August 02, 2021, 02:27:13 pm »
In map C11, natives inside the big tent have LoS and can attack you from inside the tent, at least with ranged attacks and spears.

303
General / Re: What do you think the best OST track in Underrail is?
« on: August 01, 2021, 09:03:42 pm »
So many people like the grey army base.  Have you all heard the final boss theme?

304
Bugs / Strongmen holding barrels can open doors
« on: August 01, 2021, 07:37:09 pm »
Doesn't seem right.

305
Bugs / Re: Report spelling/grammar errors
« on: August 01, 2021, 06:10:41 am »
The merc check;  "are can be"

306
Bugs / Re: Report spelling/grammar errors
« on: July 31, 2021, 12:29:48 am »
Ion (at the rig) has floating text dialogue that says "My shift start soon."  Should be "starts".

307
Bugs / Port Zenith potential line-of-sight bug
« on: July 30, 2021, 11:10:28 pm »
If the marine on the jetski is on the left side of the docked boat (the big one further north), he can shoot you through it when you're on the east side, despite it being taller than him. 

308
Bugs / Mutie Refuge map doesn't list merchants.
« on: July 30, 2021, 05:11:15 pm »
Should be two, there's none.

309
Bugs / visible grid in pool east of port crag
« on: July 30, 2021, 04:41:06 pm »
Ive seen this ten times but it just clicked for me that this is probably not intentional.

edit:  pools in nearby areas have it too

310
Bugs / Another serpent in a rock
« on: July 29, 2021, 11:26:23 pm »
One map south of port crag.

311
Bugs / Random dungeon bug
« on: July 28, 2021, 07:34:40 pm »
In the random dungeon that is three levels of sentry bots with an industrial bot at the bottom, on the top level near the dead scientist there is an unmarked junk pile with junk loot, and a computer terminal that floats over the player.

312
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: July 28, 2021, 03:05:26 pm »
A requirement to play this build you forgot mention is that you must blast Eurobeat music at full volume at all times

Kek, I do often play GAS GAS GAS during big fights.

313
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: July 26, 2021, 12:46:06 pm »
I know theres a lot to read, but I covered that.

314
Bugs / Aegis beach mine bug
« on: July 26, 2021, 01:11:35 am »
The mines aegis puts down on the beach before invasions won't explode if you throw an AoE at them.  Pyrokinesis and a frag grenade wouldn't work on a frag mine.

edit:  actually even walking on it doesnt set it off
its on the right side near the flare

315
Suggestions / Re: Chemical Blob Traps suggestions
« on: July 26, 2021, 01:00:44 am »
ooh, and cryo ones leaving a tile of cryo gas

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