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Messages - harperfan7

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331
General / Re: I like the new spear wings
« on: July 20, 2021, 05:26:54 pm »
They're neat, but they're a straight upgrade to spears.  I think you should have to choose between wings and a powered module. 

332
Suggestions / Re: Make Hard and Dominating Harder (Spoilers)
« on: July 20, 2021, 03:57:56 pm »
APEX HARDCORE

I like most of these ideas.

333
General / Re: 16 TiChrome Tabi builds, possible nerf and discussion
« on: July 20, 2021, 01:29:38 am »
Now that's interesting; it's best to have a tungsten and a tichrome, whether you wear boots or tabis.  I never considered using both at once. 

334
Suggestions / Re: Idea of new Metathermics spell: Endothermic Aura
« on: July 19, 2021, 12:57:17 am »
This would make hypothermia a useful feat if nothing else.  I don't think we'd ever get it, though.

335
General / Re: 16 TiChrome Tabi builds, possible nerf and discussion
« on: July 19, 2021, 12:55:49 am »
Going from 2 hits to 3 being a 50% damage increase is only true if nothing else changes.  Tichrome hammers do less damage than tungsten ones, especially on crits.  A tichrome hammer is useless to a tank.  Even if you were playing a light armored one, if it were crit-focused you still wouldn't use tichrome except against numerous weaker enemies.  Tichrome is only better if you're going less than full-tank and aren't crit-focused.

336
Bugs / Re: Report spelling/grammar errors
« on: July 18, 2021, 09:03:23 pm »
Doctor Savage, when you give him a cigar and he's offering your choice of medicines, refers to hypercerebrix pills as "hypercerebrix shots". 

337
General / Re: 16 TiChrome Tabi builds, possible nerf and discussion
« on: July 18, 2021, 03:11:07 pm »
hear! hear!

338
Suggestions / Re: Add oddities to Black Crawler and Azuridae Goliath
« on: July 17, 2021, 06:27:32 pm »
it wouldnt make it easier if 10 more early exp gets added

That is by definition easier.

339
Bugs / Upper Underrail bandit bug
« on: July 17, 2021, 06:26:48 pm »
One of the "bandit"s on the map just north of apogee had an iron head helm.  Are they supposed to be ironheads?

340
Suggestions / Re: Add oddities to Black Crawler and Azuridae Goliath
« on: July 17, 2021, 03:50:34 pm »
so what? New content gives new stuff to collect. Why not add bit more?

Because that makes the game even easier.  There was too much to begin with imo.  I'm okay with adding new oddities, I would just also like to remove some of the redundant ones or reduce the award given by many of them.

341
Bugs / Re: Crevice floating text
« on: July 16, 2021, 09:15:14 pm »
...

342
Bugs / below eyeball bug
« on: July 16, 2021, 06:52:43 pm »
The synesthete and formedicator don't have the stunned/incapacitated animation.

343
General / Re: Coretech Tactical Respirator
« on: July 16, 2021, 02:20:19 pm »
I hear you can also kill the guy outside the Institute. Never tried it myself

Yeah.  You can get all the faction armor without hostility no matter who you join, but the vendor-only items remain exclusive.  Actually you can't get the JKK armor with hostility, but theres only like 6 of them outside their HQ so who cares.

344
Suggestions / Re: Add oddities to Black Crawler and Azuridae Goliath
« on: July 16, 2021, 03:19:54 am »
i dont see why we not oversaturate game with oddities because now you need to collect 95% of oddities to reach level 30.Without expedition its not making much sense

Naw; there's over 100 oddity exp past lvl 30.

345
General / Re: Random useful tips you've learned?
« on: July 15, 2021, 03:24:17 pm »
Mollies are great for the beast fight and beach invasions, since they also light up the area for your allies to hit more accurately. 

Cryo/incendiary (if you have ambush) traps are good for spiders


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