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Messages - harperfan7

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346
Suggestions / Re: Add oddities to Black Crawler and Azuridae Goliath
« on: July 14, 2021, 11:50:47 pm »
On the one hand, there's too much oddity exp in the game already, but if Styg were willing to remove or lower some of the oddities to make some room, I do think the black crawler lair at least should have some unique oddities.  I'd be in favor of goliaths having at least one oddity, and crawlers/deathstalkers having more than 2 x2 (even if it were 4 x1).  Hunchbacks too.  The acidic folks at depot A are very oddity heavy; femurs, tongues, claws, eyeball; we could take 1 or 2 from those. 

347
Suggestions / Re: QoL upgrade: A way to shut down an alarm
« on: July 11, 2021, 01:37:24 am »
It goes away after a while.  Just turn the sound off for a bit.

348
Suggestions / Plasma beam seems too strong to me
« on: July 11, 2021, 01:37:00 am »
What if it had a cooldown like other strong abilities, but the Cyclops removed that cooldown?

349
Suggestions / Quinton should buy special bolts
« on: July 11, 2021, 01:14:58 am »
He is a crossbow/biologist/chemist afterall.  Once Jack leaves SGS nobody there will buy any, and few merchants buy any period and not in great numbers.  I don't see why he doesn't buy chemguns either, but I guess you want Fixer to be unique for that. 

350
Suggestions / Re: Super steel weapons buff
« on: July 10, 2021, 03:28:16 am »
Actually I think super steel spears are probably good for throwing due to the precision bonus.  If it applies to throws, that is. 

351
I suggested being able to shoot a targeted square a long time ago for this reason. 

352
Bugs / Bots can burn via pryomania
« on: July 10, 2021, 03:26:02 am »
sentry bots, at least

Is this intended?

353
Bugs / Re: Black Eel assault lowers initiative
« on: July 10, 2021, 03:25:39 am »
thats from entering a new area

I use root soda, turn on my shield, and use a morphine an instant before talking to silas
adrenaline too if I have evasion

354
Suggestions / Re: Crafting Recipe: Unload Ammo
« on: July 08, 2021, 02:55:02 pm »
Ive suggested a casings blueprint. 

355
Suggestions / Re: Idea for a INT 10 feat: Focused Mind
« on: July 07, 2021, 03:34:43 pm »
sounds too op, basically people will have 4 ap no or 7 ap cryokinesis, 10 ap electrokinesis

%, not AP

356
Suggestions / Re: Charge attack
« on: July 06, 2021, 11:58:03 pm »
I think the main problem is there is already a ton of incentive to be really fast as a melee character.  Theres not many reasons to be slow and tanky.

357
Bugs / Re: Zone transition/Saving issue after 1.1.4.2
« on: July 06, 2021, 11:55:32 pm »
Other people (myself included) are having troubles overwriting saves.  Have to do new manual ones.

I'm also getting weird slow-downs and blacked-out animations during some fights.

358
Suggestions / Re: Charge attack
« on: July 06, 2021, 04:51:09 pm »
*causes nuclear explosion*

359
Bugs / Re: Item has more durability than the limit
« on: July 06, 2021, 02:18:49 am »
That's the kind of quality you get with Upper Underrail Outfitters.  Made for Tough.

360
Bugs / Re: Water treatment mushroom bug
« on: July 06, 2021, 12:38:23 am »
The mindshroom right next to Mlan Ratula also does this.  Could be global?

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