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Messages - harperfan7

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406
Suggestions / Re: Pneumatic hammer hammers
« on: March 16, 2021, 02:59:34 pm »
Ah, I just realized there's no quality scaling.  I guess it could be less % power used per attack but that's eh.

407
Bugs / Re: Report spelling/grammar errors
« on: March 14, 2021, 09:41:41 pm »

"This is widely"
"lubricants and will"

408
Bugs / Bomb belt ignores cooldowns
« on: March 14, 2021, 03:49:02 pm »
Is it intended that if you use the demolition belt's ability to set off all grenades that those grenades are still usable normally?

Like I activate the belt, then can throw any grenade individually?  Two flashbangs in one turn.

409
General / Re: Something you wish was different or added to the game?
« on: March 13, 2021, 11:37:35 pm »
Overwatch/readied attacks, for you and for enemies.
Nerfed bursting; it should be good but not as good as it can currently get.  ARs should have a close-range penalty (maybe an option for a short-barrel) and narrower burst cones.  I think this is the last real weapon-type rebalance that we need.
Baseball bat(s) and/or better crowbars.
I personally preferred the game not having a map, though im okay with the black sea having one.
More reason to play characters with both ranged and melee weapons, also the ability to quick-draw a knife or pistol, or to have gloves not take up slots.  Really I just don't like the two weapon slot system as it is.
Shields you equip in a weapon slot; shields should have some defense versus ranged attacks (the tacvest/riot armor dynamic isnt so great in practice, so let's shake it up). 
Lower item qualities after the early game.
More randomized quests/dungeons/maps/item, trap, and enemy placements.
More water maps/dungeons (like a shipyard, a native village on stilts, caves/tunnels, sewers, etc where you would make good use of jet skis).
A minigun.
Unique siphoner/ancient rat overcoat sprites, also everybody hates the sleeveless stealthy leather.  Antithermic tacvest isn't a banger either.
The game simply isn't challenging past lvl 25ish, even on dom; maybe capping levels at 25 but allowing a few more feats and skill points would be better (with the regular cap of 135 on skills).
Improved (ability score) feat can only raise an ability up to 16 max.
Higher skill check caps in lategame.
Disassemble should include its spec automatically.
Grenadier should only be as strong as it is *after* specs. 
Contraction ought to be a feat that requires 7 will (or something); its just too strong.
I want to explore Omega station.
More environmental dangers, like dungeons full of toxic or cryo gas, entire floors of fire, etc (we're getting more of this over time), also more really dark areas. 
Trap rebalancing/nerfing; too many ideas for this to list here.
DC needs to be harder and/or randomized; last boss fight needs to be much harder, at least on harder difficulties.
DC random encounters, more black sea random encounters.
Gun nut grants another enhancement slot instead (bowyer too?).
The ability to improve or add to unique weapons someway (at least some of them anyway).
Randomized arena combatants (a pool of 3-5 for each tier).
Extra emphasis here:  deeper dungeons with more nested areas
Plenty of ability checks/secrets/multiple routes (we've been getting more of this too).
Arena mode:  play against other players in various arenas with various rules.
Co-op mode:  run through the game or small side campaigns with a friend or two.

-A way to free the rejects from the Institute without turning everyone hostile.

You can do this.  Also I like your list.

410
Suggestions / Pneumatic hammer hammers
« on: March 13, 2021, 06:13:18 pm »
Pneumatic hammers as a sledgehammer enhancement.  Costs x energy per swing, reduces AP cost of hammer attack by 4.  The logic here is that the hammer is activated when you hit your target, generating force in the opposite direction to bounce your sledge back into swing position. 

A 20 AP tungsten sledge (belt + non-tabi boots) would drop to 16 AP, for 3 attacks per turn
A 16 AP tichrome sledge (belt + tabis) would drop to 12 AP, for 4 attacks per turn

You aren't getting the extra electricity damage + AoE, but you get more swings per turn, possibly doing more damage with crits or damage-stacking (bone breaker, tfb, toxic gas, etc)

411
Bugs / Re: Report spelling/grammar errors
« on: March 13, 2021, 05:01:45 pm »

"are finished"
"is holding"
"my ass off with"

412
Bugs / lost vault bugs
« on: March 13, 2021, 09:01:13 am »
In the lost vault, there are three dexterity checks near the entrance.  The first can't be clicked, the second seemingly gives nothing, and the third gives me that electronic emitter that shouldn't exist.  The other four in the NW corner work fine.


also, when you move between those crates this happens


413
Suggestions / Re: Music for the Rig
« on: March 12, 2021, 03:12:00 am »
I know.

414
Discussions / Re: Drones or Cans?
« on: March 12, 2021, 01:05:51 am »
That's how it is.  Protectorate looks good at first, drones look bad at first.  After doing their questlines, it switches.

415
Builds / Re: question on gun fu
« on: March 12, 2021, 01:01:39 am »
Is it worth 4 spec points to increase your attack skill by 32 points?  Dunno but I'm doing it.  Effective 500 here I come

416
Suggestions / Re: Music for the Rig
« on: March 12, 2021, 12:56:53 am »
Ive been wanting the base game main menu music to appear in the game somewhere since now everybody uses the expedition main menu.  The rig isn't entirely appropriate, granted.

417
Bugs / bullet time bug
« on: March 09, 2021, 04:27:38 pm »
With bullet time and 3 spec points, it's chopping the AP cost by half.  With my dex and gunslinger, I can shoot Wyatt's revolver for 20 AP.  I activate bullet time, and it's 10 AP.  Should be 12 by my calculation.  I'm not positive, but I think it was the same last level with 2 spec points.  This ought to be checked.

418
Suggestions / Re: STR Inmobilization/Entanglement immunity
« on: March 09, 2021, 04:20:56 pm »
Regular mutants have 20 str.  Hunchbacks therefor do too.  Strongmen as well, I imagine.  It's not just strength, it's the size/mass (and in the case of industrial bots, their tank treads). 

419
Bugs / Found another unmarked container
« on: March 05, 2021, 11:30:55 pm »
Pretty sure its unintentional considering it only had trash.


420
General / Re: where the hell is throwing gloves?
« on: March 05, 2021, 04:05:22 pm »
Deacon had some, as did one of the corpses outside buzzers shop.

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