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Messages - harperfan7

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421
General / Re: What do you think the best OST track in Underrail is?
« on: March 04, 2021, 08:10:46 pm »
My favorite is the end boss theme, hands down.  Aside from that I really love mushroom forest.  Core city sewers is probably my third favorite. 


422
Bugs / Re: Report spelling/grammar errors
« on: March 03, 2021, 10:46:21 pm »


"and"

and then she has that blank dialogue at the end

423
Suggestions / Unique knife and spear ideas
« on: March 02, 2021, 07:08:42 pm »
The Stinger

A thin dagger (stiletto really) that does very little damage but ignores a bigger percentage of armor.  Applies crawler poison on hit.  The black crawler drops it.  It looks like a crawler stinger.

The Javelin

A non-powered spear with an accuracy bonus when thrown but a penalty when used in melee.  I'd put it in the spider lair on hopper island if anywhere.

424
General / Re: are silenced pistols useless
« on: March 02, 2021, 07:36:09 am »
You can take out lone targets easily with a silent pistol.  More if you're good enough.

>smart goggles
>smart module, silencer, hawker
>infused rathound leather armor
>focus stim
>adrenaline/cocaine
>hardcore chips
>whichever of w2c or jhp that makes the most sense
>taser
>a net if this goes into round two
>opportunist
>blindsiding
>recklessness
>scrutinous
>execute
>aimed shot
>point shot
>rapid fire
>kneecap shot

And now with the buff, bullet time, and gun-fu, you really shouldn't have too much trouble.  If you have melee points you can get expose weakness and use a bullet belt to reload quickly.  TM/blitz/whatever for more AP.

425
Suggestions / Wyatt should have escape artist
« on: February 27, 2021, 02:10:09 pm »
The easiest way to kill him is with bear traps in his doorway to make him stand still and lower his evasion.

426
Suggestions / Re: Premeditation should work like Special Tactics
« on: February 23, 2021, 04:25:00 pm »
Shut up, drizzle.

427
Suggestions / Premeditation should work like Special Tactics
« on: February 20, 2021, 11:16:07 pm »
where you have to activate it before the fight starts.

428
Suggestions / Re: Some suggestions
« on: February 20, 2021, 11:15:27 pm »
I agree shotgun enemies could be more common (I have seen some, but I think mostly in random encounters or the new random dungeons), given that you find shotguns a lot already. 

As for the dogs, if you just click on them they'll move.

429
Bugs / Re: TM headband oversight (I assume)
« on: January 28, 2021, 05:48:16 pm »

430
Bugs / TM headband oversight (I assume)
« on: January 27, 2021, 07:37:24 pm »
I noticed that in loot/stores you can find TM headbands with the crit enhancements.  TM abilities can't crit. 

431
Yes.  I think I've made threads for this before, even.

432
Suggestions / Blueprint: bullet casings
« on: December 13, 2020, 04:23:59 pm »
Use up a metal plate for x casings.  Maybe metal quality affects how many you get.  Probably should get less casings for larger calibers.

433
General / Re: Best shield emitter?
« on: December 12, 2020, 06:20:47 pm »
In general, I think low/low efficent is the best.  High/high efficient is good vs stuff like snipers and plasma turrets.  Low/low amplified can help you against tough melee enemies for a short while.

434
General / Re: Fancy Footwork question
« on: November 12, 2020, 03:30:16 pm »
I believe it refers to the amount you have upon initiating combat. In this case I have 73.



So I cannot raise it above 146 regardless of how many knife attacks I have in a round.

Could you use sprint or something and check for me?

435
General / Fancy Footwork question
« on: November 11, 2020, 03:35:05 am »
I am currently unable to test things in underrail.  Does anybody know what counts as your "normal maximum" mp in regards to fancy footwork? 

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