Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - harperfan7

Pages: 1 2 3 [4] 5 6 ... 76
46
Bugs / Yahota not switching weapons still
« on: January 02, 2023, 09:16:03 pm »
In my current run, Yahota has yet to touch her sniper rifle, after three invasions. 

47
Bugs / Quake/riposte bug
« on: January 02, 2023, 09:32:38 am »
The shockwave from quake triggers riposte. 

48
Bugs / possible marcus bug during kidnapping
« on: January 02, 2023, 07:42:15 am »
After you speak to Briggs about the kidnapping, Ladelman becomes available to talk to again, but Marcus does not.  I figure this might be intentional so the player can't turn in the camp defenses quest before switching to the pirates, but I may as well report it. 

49
Builds / Re: The Best Build
« on: January 02, 2023, 03:15:13 am »
From what I can tell, most people do take mercantile, but I never do.  I find regular lategame components to be plenty good enough for anything in the game.

50
Builds / The Best Build
« on: January 01, 2023, 06:25:33 pm »
https://underrail.info/build/?HgcHCgMLAwXCoEkAAB7CoFBGMkQAU1MjMmUAAADCi04UACsoOSQmFU4CRDtJSsKHwoMWR8KFS2zDnMKewp_Cm8Ktw4vin6IF4qKNA-KnlwPip6oD4rCuAd-_

I confidently state this is the best build.  Maybe a slightly different feat or skill selection is more objectively optimal, but basically this is it.  There is absolutely nothing in the game that this build can't handle.  The inclusion of hacking is the only big "maybe"; its a nice skill to have but not necessary.  You could drop it and put more points in throwing/stealth/tm; if I were to play it I'd probably take the hacking though.  Yell is for popping enemies out of stealth and making noise to lure enemies in.

You will eventually have enough initiative to auto-succeed in some very tough fights that you can't start from stealth, but you have to metagame a bit for that (arguably).  With root soda and a jkk vest you will have 45. 

Suggested gear is:

Detection NVG, but carry around crit ones for fights in bright areas. 
Black Insulated Infused Siphoner Jumpsuit
Bullet-strap Belt, but a doctors pouch in some situations
Infused Siphoner Tabis
Low/Low Efficient shield for general use, a High/High Efficient shield for certain situations (leave it uncharged until you need it)
Rapid Muzzled 7.62 Hornet
Anatomical Muzzled 9mm Chimera for the off-hand with gun rush, or against very tough and tanky enemies
Molotovs (best you can make at the time)/Flashbangs or Stingballs or EMPs depending on the enemy/Cloaking Device
Contraction/LTI/Precognition/Stasis, with Dilation instead of LTI when fighting fast tanky enemies
Mushroom Salad for general use, Stuffed Bat if you suspect traps or stealthed enemies, Root Soda if you suspect a dialogue fight, Laylow for general lategame use in tough areas, and of course Juice basically all the time

Carry ninja tabis for when you suspect crawlers or lurkers or anytime you're trying to stealth past a group entirely.  You could carry an antithermic version of your armor for fights where ambush won't be usable, or any time you think you'll need to fight inside of or run through your own copious molotov flames; its also useful in a few key areas.  You could even carry some antithermic tabis for total heat immunity if your siphoner tabis don't quite get you there.  You can make a silenced smg for stealth kills (you can even drop a feat and take spec ops if you want), but you will be able to handle any fight with your ARs.  You can craft your own special ammo and grenades.  For a jet, I suggest one of the middling ones, like the protectorate cruiser, the aegis patroller, or the shark; a combination of stable shooting platform and speed. 

You will want Hypercerebrix/Jons Special/Lemurian Engineer Suit/Bio-investigative Belt/Boning Knife for crafting.  You will want the JKK vest/White Dude/sometimes Heartbreaker Tabis for persuasion (you'll have to guess/metagame when to use them for the harder checks).  Sleight of the Night for the harder pickpocket checks, All-in for maximal lockpicking (but its probably not worth it), Jons Special again for optimal hacking.  Third Eye gives a big boost to detection, if you really really want to notice those deathstalkers as fast as possible. 

Joining the protectorate for omnilube is optimal; if you dislike that option morally you can at least persuade the drones to leave the train, join, then refuse to do any quests you disagree with.  You still get your lube.

The attached picture is from basically the same build; if you've never played a stealthy agility/perception build before, this is entirely possible.  The trick is being able to do it the first few times come across them. 

51
Builds / Re: Gluck 17 build
« on: January 01, 2023, 04:45:39 am »
shoulda went with per tbh
you only need enough dex to lower it to 15 like you said
crit goggles, ambush, higher damage from per; you could have greatly increased your damage output
or maxed out ambush with special goggles and squeezing point shots into your remaining AP
JKK vest would have been good, cloaking device to boost ambush
blitz and TM to squeeze more bursts into a turn

52
Bugs / Re: Rude Bob buys a single piece of scrap?
« on: December 31, 2022, 11:05:10 pm »
ha, I had no idea anybody buys scraps

53
Bugs / Coretech secret lab researchers heat suits
« on: December 27, 2022, 02:29:05 pm »
They are wearing heat suits but don't drop anything.  If its just supposed to be a stand-in for some kind of special research outfit, nevermind.

54
Suggestions / Rathound king combat speech bubbles
« on: December 25, 2022, 05:50:11 pm »
His barks are standard, for instance if you miss an attack "You suck!"  I think he deserves some unique ones.

55
Suggestions / idea for a stasis nerf
« on: December 25, 2022, 04:13:23 pm »
Got this idea from colony ship:  when you exit stasis, you are "disoriented" (because your surroundings changed suddenly).  In that game it gives a penalty to action points and accuracy.  I'm not sure what would be best for underrail but thats up to you anyway.  This would help neuter self-stasis abuse and incentivize people to use it on enemies.

56
Bugs / Micro electric dishargers text
« on: December 21, 2022, 03:17:42 pm »
Says its for making shock bolts, but we can use them for shuriken and shock bullets too.

57
Suggestions / Xbow poison bolt stacks
« on: December 20, 2022, 05:32:37 pm »
Have poisoned xbow bolts apply the same number of stacks as poisoned bear traps do.  As it stands, you're almost always better off using an elemental bolt; this could help balance them out a bit. Courtesy of Raven.

58
Suggestions / Heartbreaker duration reset change
« on: December 20, 2022, 05:10:35 pm »
Have heartbreaker poison work like temporal distortion in that applying it multiple times doesnt reset its duration.  Courtesy of Raven.

59
Development Log / Re: Dev Log #6: New Environment Renderer
« on: December 07, 2022, 01:04:27 am »
The models still look kinda goofy, but the environments look top-notch; can't wait to go scavenging in them.

60
Bugs / Should mutated dogs have tackle?
« on: November 28, 2022, 12:45:44 am »
Apparently they dont

Pages: 1 2 3 [4] 5 6 ... 76