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Messages - harperfan7

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451
Builds / Re: Ultimate hammer guide
« on: September 11, 2020, 02:34:29 am »
https://underrail.info/build/?Hg8DAwoDBwUAwqAAwqAAAAAAAAAAdHQ5VV8AwqAAAFPCoFcrUGktY1UUEg1EH18IYFTCp8K2S-KfhAHioYcE4qOTBd-_

Here's how I'd build one.  It's almost exactly the same as Hammer Wizard's.  He says the last 5 spec points should go to corporeal projection, I lean towards stoicism.  Persuasion and mercantile are personal preferences. 

452


This is pre-crit power nerf, but I figure it can still do about 40k.

453
Builds / Re: My build is ruined!
« on: September 09, 2020, 06:48:32 pm »
Yep, only bother with one set of blades.  You can still get more chances with certain weapons, and also boots if you fight with your fists.  Micro-shrapnel 7.62 bullets, nail bombs, bear traps, anything that gives bleed.

454
Bugs / Re: Report spelling/grammar errors
« on: September 09, 2020, 04:16:32 am »


"dare"

and "my" x5, though that's probably intentional

455
Suggestions / Re: Of Riot Gear and Metal Shields
« on: September 08, 2020, 01:17:56 am »
Looking at it, the only real choices are psi beetle, burrower, and tungsten.

456
Bugs / Re: Report spelling/grammar errors
« on: September 07, 2020, 08:05:38 pm »


breath


457
Bugs / Re: Report spelling/grammar errors
« on: September 06, 2020, 10:25:27 pm »

"expect" should be "except"

458
Suggestions / Armor component suggestions
« on: September 03, 2020, 02:10:49 am »
I think kevlar added to armor should boost base DT by 2, just like tabis/balaclavas, in addition to what it already does.  As it stands, its imo the weakest of the four cloths by a big margin.  If it had no armor penalty I'd probably use it, but 10% for what it does isn't great especially with tacvest extra bullet protection and shields, and it barely does anything on leather.

I think nanocomposite plates should also give some DT, but less than all other armor plates.  Psibeetle for instance gives good protection for its penalty, *in addition* to psi cost reduction and psi skill boost. 

459
Bugs / Re: Report spelling/grammar errors
« on: September 01, 2020, 01:46:34 am »


"thatF"

460
Suggestions / Re: Thoughts on throwable chemical viles?
« on: August 30, 2020, 03:57:43 am »
I had a similar idea.  Theres really no reason you couldn't have it; as long as it had a weaker effect than chem pistols.

That said, I do think throwing-only is viable.  Max dex and throwing, get grenadier and three-pointer (and max the spec), TM for LTI mainly, and hypertoxicity/split spare (2 spec)/fatal throw (3 spec)/ripper.  Throw knives between nade cooldowns, try to optimize your poison usage, so like use cave ear then other types. 

461
Suggestions / Re: If the Ferryman moves in the mean time :D...
« on: August 29, 2020, 11:42:50 pm »
"Agility 20"

463
Bugs / Re: riot gear update?
« on: August 28, 2020, 11:01:40 pm »
You did.  It's been a while.

464
Bugs / "vent" (blue transition) bug
« on: August 28, 2020, 02:57:44 am »
Not sure if this is even worth your time, but figured I'd let you know about it.



If the rat is in the red spot, you will be placed in the blue spot.  That's a death sentence for many builds at that point in the game.  If it were an actual vent, you'd get the message "something is blocking your path" or whatever.

That's in the dungeon you go to get the plasma sentry disabler thing for myles.

465
Bugs / Re: Journal bug
« on: August 28, 2020, 02:57:26 am »
I think it was the navcom.  Regardless, it acts like I already returned from abyssal with the acorn.

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