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Messages - harperfan7

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541
You can switch up your spells anytime you want, depending on the situation you're in.  I haven't found the inhaler blueprint but I get the feeling it won't be anything expensive or rare.

542
Critical power was way overpowered.  Its still very strong; this nerf wasnt that much.  And swords are plenty strong, especially with crit power. 

543
Bugs / Re: 1.1.2.0 beta Icon missing from grenade.
« on: July 21, 2020, 08:08:18 pm »
Got it as well; must be an early game grenade.  I saw frags, HEs, and mollies already, what else would it be?

Just verified the files; that wasn't the problem.

544
Bugs / Re: Report spelling/grammar errors
« on: July 21, 2020, 05:56:24 pm »
Psycho-neural reconstructive agent

"that helps should help with"

545
General / Re: Psi crab coak is not worth it.
« on: July 21, 2020, 04:34:11 am »
I think it's fair.  You gain a lot in exchange for speed/dodge/evasion and spending more psi points.  Just pick what you would rather have.

546
General / Re: Psi crab coak is not worth it.
« on: July 21, 2020, 01:03:21 am »
Do you think it should be -10% cost as well?  or instead of +2 regen?

547
General / Re: Tips for playing oddity
« on: July 20, 2020, 11:43:14 pm »
Anyway, the main trick to oddity is just doing everything and going everywhere.  You're an intrepid explorer, both physically and socially.

548
General / Re: Tips for playing oddity
« on: July 20, 2020, 11:07:36 pm »
You need around 100 pickpocket minimum to pickpocket all the pickpocketable oddities.

549
Builds / Re: SMG Jack of all Trades review
« on: July 19, 2020, 11:31:54 pm »
You can get q150+ components from SGS merchants towards the end of the game, without merc.

550
Builds / Re: SMG Jack of all Trades review
« on: July 19, 2020, 10:47:05 pm »
With Merch, I wanted it to open up top quality things for my crafting, will I be able to get them somewhere else?

Theres always a chance you can find some super high quality stuff in stores (or as random loot), just less of a chance.  Merc does sometimes let you buy things that can't otherwise be bought, however, but not crafting components.

551
Builds / Re: SMG Jack of all Trades review
« on: July 19, 2020, 10:08:49 pm »
About Sprint, my logic was that if I'll take psi and have the Psycho-temporal Contraction and free myself a feat slot.

You don't need it, that's true, but its always nice to have.

552
Builds / Re: SMG Jack of all Trades review
« on: July 19, 2020, 09:55:34 pm »
You think that 15% dmg boost from Gun Nut isn't worth it?

Gun nut only increases the upper damage range by 15%; maybe worth a feat, but not if you need to dump 2 ability points to get it.

553
Builds / Re: SMG Jack of all Trades review
« on: July 19, 2020, 09:29:34 pm »
A few questions.
Whats an SSD? Why 160 Melee, Dirty Kick and Versatility? Will I be able to hit anything with 6 Per on hard\dominating?

Super soldier drug.  Look at versatility, read what it does.  Melee uses dex; a maxed out melee score with 18 dex gives you more effective guns skill with versatility than maxed guns gave you with 8 per; 210 vs 200.  Dirty kick is there because now you have great melee skills and it doesnt use a weapon slot; nice little stun on occasion.  Per only affects your accuracy by augmenting your effective guns skill, so with versatility its not an issue anymore.  You still have 6 per for suppressive fire and more detection is always better as a stealth character (paranoia will help too).  Actually, now that I think about it, you might want to put some spec points in versatility, but overall its no big deal; you'll do fine.

554
Builds / Re: SMG Jack of all Trades review
« on: July 19, 2020, 09:04:36 pm »
https://underrail.info/build/?HgcQBgMGAwVQMgDCoB4AwqBAHDQWbm4fR24ALQBGVQAAOyZPFsKjN8KHScKFwrMxKwI5FSgNTuKfogXioo0D4qO6AuKktgLip6oD378

Check this out.

You can take whatever you want at 30th; youve basically already won at that point.  I used all your feat slots, though.  Eat hardcore chips as your main food.  Don't count on having many SSDs.  You're gonna get body horror whether you want it or not.  Crafting feats are generally not great (but some are and for some builds they are), and you don't have any particular need for any of them; check out what I got you instead.  The main thing to look at is versatility.  You can handle DOMINATING if you want to; its a very strong build.   One of the bigger changes was removing three-pointer and some of your chemistry; you'll still have grenadier to help with flashbangs which you'll be using a lot, but dont rely on grenades for damage when you have an SMG which is better.  Btw, use a bigger slower smg in your other hand and switch to it for the free burst from commando.  Not too sure about your feat order, just take whatever seems best for where you are.  I fixed your crafting skills, but didnt touch your subterfuge skills.  You had to drop something so I got rid of merc since its mostly a luxury skill.  Those few intimidate points weren't helping you much.  You may not have maxed crit chance, but ambush will help make up for it and Ive been told smgs already melt shit anyway.  As for psi, 3 will is fine for what you're using.

Get rapid reloaders and muzzle brakes for your smgs.

edit:  just added escape artist instead of trigger happy; wont need super high initiative as a stealthy character

555
Suggestions / Re: Wording change on Kevlar items
« on: July 19, 2020, 02:45:27 pm »
It isn't worded any differently than a kevlar armor piece, but yes it seems plenty of people have trouble with it.

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