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Messages - harperfan7

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61
Bugs / Re: Freighter towing is messed up
« on: November 21, 2022, 11:54:46 pm »
Yep, it's still happening, its just not as bad.  Still has problems with corners or other adjacent objects, and if you go in a straight line long enough it will slowly lag farther and farther behind until it detaches. 

62
Suggestions / Burrower carapace suggestion
« on: November 19, 2022, 07:57:34 pm »
Nobody uses them.  The little extra bit of heat isn't enough of an incentive to use them over psi beetle carapaces or anti-rifle plates.  Since the +con food is burrower burgers, I was thinking it would be good if burrower carapaces gave +1 con or some extra hp (scales with quality?); the pig leather of tacvests/riot armors. 

63
Bugs / Pirate invasion minor dialogue bug
« on: November 18, 2022, 06:58:48 pm »
During the pirate invasion, laborers will say "its the natives again!"

64
General / Re: Where do you think it will take place?
« on: November 15, 2022, 03:07:44 pm »
Edit: but otherwise we have no idea what's over there.
Slavery

Honestly wouldn't be surprised with everything we've seen so far.

He's saying it's the one thing we do know (according to rumors, at least) is over there.

65
Suggestions / Anticoagulant bolts and bear traps?
« on: November 09, 2022, 12:45:24 am »
May as well.

66
Bugs / Re: You can recycle items despite not having high enough skill
« on: November 07, 2022, 12:52:59 pm »
Nvm.  When you recycle an item, you get something from it (scraps, a dirty rag); *those* items have a minimum skill requirement to use them in anything (like repair kits or molotovs); that's what I was seeing.  The actual skill required to recycle the item is listed down below the item itself and has nothing to do with the other number.

67
Bugs / Blinding poison bug
« on: November 06, 2022, 03:06:04 pm »
The item itself says it deals 15 damage a turn, but when applied to a weapon it says 7.

68
Bugs / Re: 2 bugged tiles at JSHQ entrance
« on: November 06, 2022, 11:01:29 am »
King Devastator goes where he pleases!

69
Builds / Re: Balor's Hammer Dominating Build No Psi.
« on: October 30, 2022, 10:34:07 pm »
Oh, on the build I posted, use barbaton instead of balors most of the time.  Balors is fine vs robots or in certain fights.

70
General / Re: Cryoliquid Blob Pistols outside of MT+Chem build?
« on: October 23, 2022, 01:20:38 pm »
You can still fear serpents, they just dont stay on fire.

71
Bugs / Re: Hypercerebrix
« on: October 22, 2022, 10:41:48 am »
It does for me

72
Bugs / Phreaks area door bug
« on: October 16, 2022, 02:34:06 am »
Enemies ignore this door on the way in, but not on the way out.  It was closed and those bots got through to this side.

73
Builds / Re: Sorta new player here, Any build recommendations?
« on: October 15, 2022, 11:59:25 pm »
This fits

74
Bugs / Endoscope bug
« on: October 15, 2022, 11:35:43 pm »
When you use an endoscope, you can walk away from the door while still seeing through it.

75
Bugs / Phreaks dungeon doors overlap enemies
« on: October 15, 2022, 08:02:37 pm »
Or at least this one does

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