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Builds / Re: Commando Build
« on: May 05, 2020, 11:50:49 pm »
Temporal manipulation doesn't require any will to be useful. You can invest just 70 points and be good. You can find/buy plenty of traps/grenades up to mk3, but in in lategame these are pretty weak, especially on dominating. Perception should be higher; no need for more than 10 agility. If you take ambush (not to mention aimed shot/snipe), you dont need to worry about crit chance with snipers. You can use a silenced smg if you care about silent takedowns. You dont have to have chemistry for traps, you can find/buy regular traps, then later you can craft plasma mines with electronics. The feat you're thinking of is Quick Tinkering. Traps are very useful, basically broken.