Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - harperfan7

Pages: 1 ... 42 43 [44] 45 46 ... 76
646
Bugs / Re: Report spelling/grammar errors
« on: April 19, 2020, 08:02:26 pm »
Talking to the rathound king, the intimidate check at the beginning still says "you have another think coming".  Unless it's a joke I don't get, it should be "thing"

647
Bugs / Probable explosive barrel bug
« on: April 19, 2020, 06:16:28 pm »


In the last section of hathor mines, my electrokinesis bounced and exploded this barrel, which didn't blow up my mines. 

648
General / Re: ACoNR explained *spoiler*
« on: April 19, 2020, 12:54:23 am »
You can also take it to ezra, the free drones, and the faceless commander; they all have things to say about it.

649
Builds / Re: Simple Energy Weapons Build. Is Riot armor "bad" ?
« on: April 19, 2020, 12:39:02 am »
Thanks for the input. What would be the best balance between Dex vs Int?

https://www.underrail.com/wiki/index.php?title=Dexterity

Figure out what would give you exactly the amount of shots you'd like to have while still having at least around 10 int.  However, I've played 8 dex/18 int and did just fine, so it's basically up to you.  You really don't need to optimize this character, especially on normal.

650
Builds / Re: Simple Energy Weapons Build. Is Riot armor "bad" ?
« on: April 18, 2020, 08:22:11 pm »
Go for more int rather than more dex.  Riot armor isn't "bad", it just generally isn't the best choice.  It is the best choice vs melee if you aren't wearing super heavy metal armor or maybe infused sea wyrm leather with dense padding.  Normal is actually easy, and you're a TM energy gunner, so you should only have any trouble near the start of the game.

I would put your spec points in high technicalities and crit power. 

651
Suggestions / Big Bret net blueprints
« on: April 18, 2020, 03:55:52 pm »
Haven't seen any net blueprints in the early game; I was thinking Big Bret should sell them.

652
Builds / Re: Build help for expedition
« on: April 15, 2020, 05:24:08 pm »
Nagas will attack you with a ranged AoE attack unless you're very close to them, so if you keep some distance (and they won't come up to you), you can wear armor that protects against electricity and/or energy with blast cloth (like a galvanic tacvest or insulated infused greater siphoner leather), and blast cloth tabis and even balaclava if you dont really need the head slot.  Combine that with an efficient low shield and it'll take them forever to kill you.

653
General / Re: Changing DOMINATING economic modifiers?
« on: April 03, 2020, 03:36:56 am »
Or just take mercantile.

654
Obviously mutually exclusive with a shaded visor, so they'd be vulnerable to flashbangs too.

655
Bugs / Re: Report spelling/grammar errors
« on: March 25, 2020, 07:27:29 am »
Jetski turbo; the description states "Instantly consume 50 vehicle eneregy"

"energy"

656
Builds / Re: Which jetksi to pick
« on: March 19, 2020, 05:39:55 pm »
For psi-builds without any melee combat, is it just a question of choosing what looks good? Any suggestions?

Well, there are some psi abilities that have a chance to hit (like pyrokinesis); I'm not sure if they are affected by stability, but otherwise you just need to decide if you want to be fast, be protected, or some mix of both. 

657
Builds / Re: Which jetksi to pick
« on: March 19, 2020, 06:59:56 am »
Can you answer me one question though: how do you guys manage to afford this?

Short answer: mercantile.  With higher merc you can haggle for lower prices on the jets, in addition to all the extra money you've made in the game up to that point.  Otherwise get good at maximizing profits from selling loot (especially crafted loot) and the logistics involved in that. 

Maybe you could add some info about jet-ski traits to get ?

They're a lot more self-explanatory than the jets, but sure.

Naval Combat:  There's hardly any reason not to get this.
Improved Naval Combat:  Same, if you're a pirate with 7 agility. 
Jet n Jab:  Same, if you're a pirate and intend to use fists/knives.

Naval Jousting:  Everybody with the melee skill and enough strength to use spears should get this, even if you dont have any spear feats; the extra damage will have spears out-doing sledges.  Unarmed specialists might not. 

Sea Dog:  (I posted incorrect info the first time; this feat is only available to pirates)
lvl 26, 10 agility, pirate
I wouldn't take this feat unless you can take it right at the start of the black sea, and I wouldn't take it unless you intend to do as much ranged fighting as possible from a jetski.  If you do take it, you will whoop ass on a jetski, but it's a luxury feat.  One thing to note is that this feat lets you use faster jetskis than normal as a ranged character without penalty, as it further raises stability.

658
Builds / Which jetksi to pick
« on: March 15, 2020, 12:37:30 am »
First of all; all the info is here:
https://www.underrail.com/wiki/index.php?title=Jet_Ski

There are five categories of jets:  junk, military, melee/speed, hybrids, ranged/defense
junk:  junk jet, scrapper, scooter, skimmer, freighter, reef glider
military:  aegis patroller, protectorate cruiser
melee/speed:  blazer, phaser, torpedo
hybrids:  glow, shark
ranged/defense:  plasma leviator, devastator

The junk jets are garbage; they get you from point A to point B, slowly, and without style (except the reef glider I guess).  They're cheap though. 
The freighter is for Al Fabet-ing and another reason that I won't spoil; it's also very protective for it's price (14k). 

The military jets are "free" (meaning you can steal them/kill for them if you don't mind faction hostility) and one can be given to you in one situation.  They are slower/less maneuverable than the hybrids, but tankier.  Perfectly suitable for ranged characters, but not specialized at it (or anything for that matter).  The patroller is slightly more maneuverable, but slightly less tanky; they are almost the same. 

The melee/speed jets are the fastest and best for offensive melee characters.  The torpedo is the fastest (by quite a bit) and most maneuverable in the game, but also the worst for ranged combat and also the least protective and most fragile.  The phaser is the 2nd fastest, but is somewhat tankier than the torpedo.  The phaser is the cheapest of the non-junk jets (16k, blazer 17k, torpedo 22k) and is equal to or better than the blazer in every way, except it glows (green) and thus makes you easier to hit with ranged weapons and ruins the ambush feat (if you have it).  If you just want to go fast (in style) and dont care about anything else, get the phaser. 
All three of these have turbo; turbo makes your jet faster for two turns but uses up more battery power; the faster your jet, the more damage your melee attacks deal.
Jet ski combat favors ranged attacks, due to the fact that you can't target land enemies in melee unless you and they are right on the edge of the water, so for melee you are generally limited to sea serpents and other jetskis.

The hybrids are the best jets if you are both melee and ranged, and are the most stylish imo.  They are middle of the road; faster/more maneuverable than the military jets but less tanky.  They both have built-in ranged options; the glow can shoot lasers (and has a larger battery for this), while the shark can shoot rockets (like mk6-7 HEs with a radius the same size as plasma grenades; note it costs 30 action points so you can shoot a rocket and throw a grenade on the same turn) though the rockets are fairly heavy and will slow you down.  The glow glows (red), same as the phaser, and is the 2nd most expensive jet (29k; shark is 25k).  The glow and the shark are otherwise almost the same as each other; the glow is slightly faster but less tanky (though it has better energy defense).   Note:  the shark has a larger engine capacity (which could potentially make it faster than the glow, I think, but with the rockets probably not; haven't tested it). 

The ranged/defense jets are the best if you want defense and/or a good platform to shoot from.  The leviator is the 3rd most expensive jet (28k) and the devastator is by far the most expensive (42k; 13k more than the glow).  The devastator is the tankiest jet in the game and has the most powerful built-in weapon (it's basically a naga blast that costs 50 action points).  The leviator has a built-in plasma cannon (like a plasma pistol), and is slightly faster/more maneuverable, the 2nd tankiest (but the best energy defense); perhaps the best choice for gunners. 

Note that while out on the water, you are in the darkness and can often trigger ambush on land targets. 

659
Bugs / Possible issue with the Blazer jetski
« on: March 14, 2020, 11:20:44 pm »
I'm wondering if this is intentional:  there is no reason to use the blazer.



It the same or worse in every way to the phaser, despite being more expensive.  Is it just for aesthetics?  Am I missing something?
edit:  well the phaser glows, which makes you an easier target and ruins ambush
edit 2:  the blazer does have turbo; the wiki fails to mention it

660
General / Re: Next expansion speculation thread
« on: March 13, 2020, 06:11:49 pm »
Styg confirmed that we aren't seeing the faceless city in this expansion, but that he does want to go there in future products. 

Pages: 1 ... 42 43 [44] 45 46 ... 76