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Messages - harperfan7

Pages: 1 ... 4 5 [6] 7 8 ... 76
76
Bugs / Lt. Stratford reward bug
« on: October 15, 2022, 03:03:19 am »
Dialogue says he hands you an assault rifle, yet its an smg.

77
Bugs / Re: Snooping doesn't always work
« on: October 14, 2022, 04:14:02 pm »
The secret ladder require 14 per, if that's what you're talking about.

78
Suggestions / Ironhead berserkers could use blasting caps
« on: October 10, 2022, 03:04:26 am »
Would be fitting imo.

PS:  giving durability to balors hammer was a bad call

79
Bugs / Re: Waterways Dungeon Muties Not Responding to Noise Bug
« on: October 07, 2022, 10:32:12 pm »
It's intentional.  The map(s) is so big that it has lagging issue when they respond to noise.

80
Suggestions / Explosive bolt
« on: September 30, 2022, 10:09:44 pm »
Courtesy of Raven: 
A new blueprint for a new special bolt.
Requires a blasting cap and creates a bolt that explodes like a grenade (not sure if you target an npc or a tile; up to you).
Has a shorter range due to heavier weight.
It's essentially a grenade you shoot with your crossbow skill instead of throwing, but does not share a CD with grenades. 


81
Builds / Re: Balor's Hammer Dominating Build No Psi.
« on: September 29, 2022, 03:02:41 pm »
Those last couple feats can be whatever you want.  This was made back before Balors got nerfed, but it's still applicable.  The only real downside is that it doesnt get real good until lategame.  Use a spiked tichrome hammer until you can use balors effectively.  Gear would be:  Deaths Grin, Rathound Regalia, Lifting Belt, Ninja Tabis, and use a str food like bison milk.

82
Suggestions / Re: Feat idea: Controlled Burst
« on: September 22, 2022, 02:26:41 pm »
This should be in suggestions.

They consume ammo like crazy, but theres always more ammo than you can use (unless you mean jhp and w2c).
Accuracy falls off quickly; but missed burst shots basically auto-hit other targets in the cone.

Anyway, I don't think that would be a bad idea, but I would add that misses won't hit other enemies.

83
Bugs / Re: Stuck in Battery Processing Plant because of a rathound
« on: September 16, 2022, 02:32:41 pm »
cant you go back into the battery place and make noise elsewhere?

84
Bugs / Re: Upper Caves unmarked container
« on: September 10, 2022, 01:02:48 am »
They know about this one

85
General / Re: Rework Riot Armor for Infusion
« on: September 08, 2022, 07:03:31 pm »
I support all your suggestions (shields not having armor penalty for instance; if balors hammer doesnt, shields probably shouldnt either!), but for some I'd go even farther.  Shields could work like opposite energy shields: they have a high chance to block slower attacks and a lower chance of blocking fast attacks, but can block any type of damage, melee or ranged, and how much damage is blocked depends on the shield material.  Burrower would block extra heat for instance, psicrab would block more heat and a lot more electricity, etc.   


86
Suggestions / WHAT
« on: August 30, 2022, 02:33:37 pm »
I saw a screenshot the other day of somebody starting a fight outside the institute main entrance.  WHAT was running away and had a speech bubble typical for fleeing townsfolk.  You should make one just for him that says "WHAAAAAAAAAT?!?!" or however you'd prefer.

87
Suggestions / Re: Vest component idea
« on: August 29, 2022, 06:55:05 pm »
good idea actually

Thanks, your highness

88
Suggestions / Vest component idea
« on: August 28, 2022, 06:23:03 pm »
A powered vest-slot component, like regen vest, but instead it applies a stack of Warmed Up.  Higher qualities grant more stacks.

89
General / Re: Any boost for melee special attacks?
« on: August 26, 2022, 07:00:32 pm »
Theres a pistol that increases it, but only while the pistol is equipped, which I believe restricts you to dirty kick.

90
General / Re: Spikes on a hammer, worth it?
« on: August 24, 2022, 03:36:08 am »
Try super slam with a spiked hammer.

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