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Bugs / Re: Report spelling/grammar errors
« on: September 14, 2019, 04:27:12 am »
Faceless commander says the tchortist base is to the east; its west.
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Regenerating shields would kind of go against the main restriction of shields, that being not recharging them in combat.
I got traps since 3 con and no perception seemed like it would really suck in terms of getting blown to smithereens by every trap I see. Does evasion not effect grenades, or is the damage from grenades even with evasion end up so high that you're still getting detonated in one hit at 3 con?
Paranoia was there to reduce crits since i have low con and also wanted to see traps more effectively - sounds like reloading is the main way of dealing with getting crit though.
I like to play with oddity mode - do you get enough exp without lockpick and hacking in that mode? I remember you got a lot of your exp from that before the expansion came out.
Last question - I'd have imagined that stacking high dodge with high TM precog would have been quite effective due to the additive reduction on dodge chance - as long as you can get the tohit chance to 60ish from evasion and dodge you should be able to floor it with precog and like 400 TM skill, or am I misunderstanding how the ability works?
Was that with or without super high Temporal Manipulation? From what I've read it's an additive bonus to the final chance to hit, which would mean if you could get enemies down to about 50-60% chance to hit, 450 in TM would drop your chance to be hit to around 10% by a sizeable amount of enemies. If bosses are still hitting you no matter what then it might not be worth the 3 con hassle and points in Dodge/Evasion
What's changed?They will now be immune to immobilization like other large robots.

In Viridescent Quarry Processing Bay - a Electronic lock that's unreachable.