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Messages - harperfan7

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781
General / Re: Hopeless yngwar/ferryman problem
« on: August 27, 2019, 03:23:49 pm »
Well, everything worked out, but I still have no idea why yngwar is hostile.  Something about rathounds; probably PMSing.

782
General / Re: max level
« on: August 26, 2019, 05:03:10 am »
there's nothing higher than 30; it'll probably keep listing your total exp

783
General / Re: Hopeless yngwar/ferryman problem
« on: August 26, 2019, 04:02:24 am »
Whelp.  Turns out you can't send them medicine if you already brought phil's arm back.

Edit:  okay, turns out you don't need to as long as you turn their power back on

I have my own question about the Ferryman as well to add to this thread. Has anyone had any luck unlocking his topic about The Center. I boosted my INT to 11 with the drug and tried several times experimenting with dialog choices. My choices are enough to get me the Philosophy 3 feat but not enough for that one topic, he just says it's too complex for me right now. Starting to think that one requires 12 Int or something.

I've heard 10 is enough, you just have to exhaust all his other dialogue options.  Can't confirm.

784
General / Re: Hopeless yngwar/ferryman problem
« on: August 26, 2019, 03:28:09 am »
For the ferryman conversation you need to help the mutants, give them medicine and turn the power back on. After that the mutant merchant that sells hunter gear will answer questions you have about the ferryman and he will tell you he once had a artifact. That is what unlocks the conversation.

Sounds legit, I'll try it.  Thank you.

785
General / Hopeless yngwar/ferryman problem
« on: August 26, 2019, 01:30:05 am »
I have never seen any option to get the ferryman to talk about his fight with whatshisface.  I can't get yngwar to talk about the ferryman, with 8 int I have exhausted all options before asking about it.  I tried just waiting until further along in the questline to see if the ferryman would open up more about it, but I'm about to take the sub down and there's still no option.  So, I tried going back to yngwar (only talked to him the one time), and he was hostile when I tried to talk to him. 

If there were clues this was going to happen, they must have been pretty subtle.  If it weren't for the internet, I would have absolutely no idea there was a shard, a torch, or anything like that.

786
Bugs / Re: Stuff I notice
« on: August 26, 2019, 01:22:13 am »
Jetski floating over rocks.  South side of mutie island.


787
Suggestions / Re: I am disappointed this is not an option
« on: August 25, 2019, 08:21:25 pm »
you should be able to mount ALL the heads and ALL the arms you collect as part of your quests

grover
cornell
mateo
the beast

phil
todd

788
Bugs / Plasma mines lie about their radius
« on: August 25, 2019, 08:09:40 pm »
It's regular size, despite what the red area shows. 

I just had an unpleasant surprise during a beach invasion when the entire beach exploded (including me).


789
Bugs / Re: Report spelling/grammar errors
« on: August 25, 2019, 06:16:24 am »

"explain to him"


"somewhere in the"

790
Suggestions / Indiana Jones outfit?
« on: August 25, 2019, 12:56:38 am »
It would really fit the theme of the expansion if you could find some indiana jones looking garb.  Some very light armor with trap-related benefits, and maybe a boost to evasion and/or fortitude, resistance to poison; something along those lines.

791
Bugs / Re: Power management for regeneration vests
« on: August 24, 2019, 05:10:13 pm »
It has always been the case. It's not a bug, just a feature you don't like.

It's nonsensical.  If it's not a bug, it's bad design.

792
Bugs / Shield Bash uses your weapons crit damage bonus
« on: August 24, 2019, 03:28:56 am »
Saw this on 4chins


793
General / Re: Natives/ Ferryman
« on: August 23, 2019, 04:15:10 am »
You can't talk to the natives, except for one guy if you can get him to talk.

The ferryman has four stops; the muties, the natives, the pirates, and one open water map NE of the horticulture center. 

794
Bugs / Re: Report spelling/grammar errors
« on: August 23, 2019, 12:31:29 am »

"the knife"


"needles"
when touching a certain black object

795
General / Re: So what improvements would benefit Underrail 2?
« on: August 22, 2019, 03:03:52 pm »
Now that you mention it, more meaningful interactions with npcs sounds nice, since out of the hundreds of npcs in the game i care about maybe 4 of them, why does everyone in this game is an unlikable asshole?

You're just remembering the bad ones.  I can think of more nice/polite/friendly ones than not.

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