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Messages - harperfan7

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811
Suggestions / idea for new npc dialogue
« on: August 10, 2019, 09:32:11 pm »
When an npc gets an orange eye and says something with a little text window, I think it would be funny if sometimes they say "Nani?!"

812
Bugs / A certain free drones member doesn't drop all his gear
« on: August 10, 2019, 04:28:17 pm »
Alvin Bate is clearly wearing some kind of tacvest; I saw angela crit him with a pistol for 13 damage, yet he doesn't drop any armor or weapons (he's a fist user; could be completely unarmed I guess).

813
Bugs / Re: Report spelling/grammar errors
« on: August 09, 2019, 09:33:44 pm »
Garry says master exploder wears a fire-resistant suit, which, while technically still true, is kind of misleading since he wears an explosive-proof suit now.

814
General / Re: (Spoilers) Expedition Camp protection
« on: August 07, 2019, 09:36:50 pm »
bear traps, caltrops, mines
throw toxic gas when you enter during an invasion, before the fight starts (or wait until it does, since you used all those bear traps)

I haven't tried it yet, but I had an idea to just surround the landing zones with rings of bear traps, that way you can get close to throw grenades or whatever you do.  My method of putting down all those bear traps and caltrops over the beach kinda backfired when I couldn't really get to the crossbowmen who were sniping the troopers.  Also, throw flares so your dumb trooper buddies can actually hit something.

815
General / Re: [expansion spoiler] lemurian medical center
« on: August 07, 2019, 07:01:59 pm »
try talking to the handmaiden again, and try using the computer console in that NW room again

816
General / Re: Joint security headquarters - expedition question
« on: August 06, 2019, 02:30:38 pm »
It happened to me as well, and I also panicked.  But it's actually fine; there are three exits to the first area:  west, north, east.  North and east are guarded by plasma turrets which no naked character can be expected to handle, as well as security cameras that awaken a horde of robots even if you try some hit and run stuff.  So that leaves west.  Go west; there are a couple of panels that open some gates.  One gate lets in spiders, the other leads to a room with some robots.  Run past the robots to another gate panel, go through, and close the gate before the robots can get in.  Your solution lies within.

817
Builds / Re: Higest skill checks
« on: August 06, 2019, 02:26:17 pm »
in the expansion?  I'm not totally sure.  You're safe with 135 for the whole game, I can say that.

818
Bugs / Re: Report spelling/grammar errors
« on: August 02, 2019, 06:01:39 pm »

819
Bugs / arkanis gath bug
« on: August 02, 2019, 05:46:31 pm »
If you give Aran the acorn in return for his sword, end the conversation, and talk to him again, you are stuck with options of denying you have the acorn and he gets mad.

820
Bugs / Six kills me in the elevator
« on: August 01, 2019, 03:41:01 pm »
In what I strongly suspect is a continuation of this problem:

https://underrail.com/forums/index.php?topic=3619.msg20467#msg20467

Six kills me in the elevator before trying to talk to me.  He's not visible; I hear a sword activation noise, then a sword attack noise, I die, then he appears and tries to talk to me (I see the dialogue window for a split second before the "you have died" screen comes up). 

821
Bugs / Re: Al Fabet blocking exit from a store, causing a softlock
« on: August 01, 2019, 12:28:44 am »
Its annoying, but Ive never seen him not move after a while.

822
Bugs / Re: Can't actually make the jump
« on: July 31, 2019, 08:57:58 pm »
south side of L5; the other side of the jump is only agility 14 (and works)

823
Bugs / Can't actually make the jump
« on: July 31, 2019, 03:23:17 pm »
even with 20 agility



Your character starts to move a bit and just stops.  Tried in and out of combat; in combat uses AP but character never actually jumps.
I tried coming at it from different angles; doesn't seem to matter.

824
Bugs / Re: Old barrel
« on: July 31, 2019, 02:48:18 am »
- Upper Caves, south half, T-shaped river just south of Milton's camp, west end map, near bandit camp tents

lurkers just outside GMS, I think

825
Bugs / Re: Stuff I notice
« on: July 31, 2019, 01:12:33 am »
more floating stuff in J12


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