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Messages - harperfan7

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841
Builds / Re: Machetes and You!
« on: July 27, 2019, 03:03:46 pm »
So I've heard, but I have yet to find one, where are they?

Electronics merchants and anybody that has the rarer stuff (like blaine).  I found two before depot A. 

842
General / Re: Too bad the stats aren't what I need...
« on: July 27, 2019, 06:08:17 am »
All the new leathers have unique looks, btw.

843
General / Re: Cant seem to find rapid reloaders
« on: July 27, 2019, 05:33:00 am »
I never have this problem.  After depot A I see them all the time.  I've seen two on one merchant before, more than once. 

844
Bugs / Re: Report spelling/grammar errors
« on: July 27, 2019, 01:47:00 am »
When you have seeger tell you about the virtual reality stuff, at one point he says you "step into at" instead of "step into it"; I don't have a save to go back for it.

845
Bugs / Re: Report spelling/grammar errors
« on: July 27, 2019, 01:22:05 am »

"four"

846
If you have 4 strength, you can get your strength high enough with items (I'm assuming this is before you returned the drill parts? if it's after, then you can get high enough strength even with 3).  There are keys to every door in the prison, but some of them are on people.  You can always just kill everybody if you have to.

847
Bugs / Ladder entrance error
« on: July 26, 2019, 04:23:35 am »
Came down the ladder into the crawler area of the SW underpassages. Somehow landed in this room on the right.


848
Bugs / Re: Report spelling/grammar errors
« on: July 26, 2019, 01:25:59 am »


"id" should be "ID"; I never see it uncapitalized

849
Bugs / Re: Report spelling/grammar errors
« on: July 26, 2019, 01:19:50 am »
When doc savage is suffering withdrawal from the cigar you gave him, he says something like "it was pure bliss the first time I draw smoke from it" or something; it should be "drew"

This is right after you say "Looks like you need another cigar"

850
Builds / The Sledge Juggernaut
« on: July 25, 2019, 11:04:43 pm »
Do you want to be a hulking muscleman who breaks weaklings in four?  Do you want to casually walk into a hail of gunfire while laughing because it tickles?  Do you want to sling around a 50lb chunk of metal as your primary weapon?  Do you want to pray you never encounter lunatic psychopaths?  Well do I have something for you!

The sledge juggernaut intentionally wears the heaviest possible armor.  He has a whopping ZERO move points.  He uses various stuns and incapacitations to make enemies sit still and have a nice 95% chance to hit.  He then moves up and slaughters them.  If he needs to damage at range or if enemies group themselves up nicely, he throws a grenade.  He uses corners and doors to bring enemies to him.  Nets, caltrops, tasers, bear traps, grenades/flashbangs, dirty kick, pneumatic hammer, sledge stun, and maybe cheap shots incapacitate. 

You need to make a choice at the start:  6 agility for sprint, or 6 dex for cheap shots and maybe grenadier.  Sprint ignores armor penalty, so it's your only way of ever actually moving up to enemies without using action points.  Cheap shots will give you even more crit damage and a nice incapacitation some of the time.  Also 6 dex means you can use the powerfist or other metal gloves for 15 AP, which is nice because you'll often have 15 AP left in a round after thick head turns stuns into daze and you make a sledge attack.  You'll be using grenades a lot, so grenadier will be very useful as well.

10 strength (and level ups), 10 constitution, 5 intelligence

Sledges:  pummel, super slam
Armor:  juggernaut, heavyweight
Toughness:  conditioning, fast metabolism, thick skull, last stand, improved constitution, bodybuilding
Damage:  opportunist, survival instincts, dirty kick, expose weakness, critical power
6 agility:  sprint
6 dex:  cheap shots, grenadier
"What?  Not improved strength?"  No, you'll get that from food/adrenaline/other drugs.  You're free to take it if you'd like; it won't make a huge difference. 
I plan on taking Tempered (Electricity), but it's not vital.

You'll want to max throwing and melee, and you'll want all the crafting skills.  I had lockpicking and hacking on my guy, but they aren't vital to the build or anything, so those remaining skill points are up to you.  I might suggest mercantile on dominating difficulty. 

Gear: 
Metal armor, metal boots, helmet; tungsten and solid padding in every available slot (and of course shaded visors in your helmets), with a regen vest (sturdy is okay too).  Tungsten sledge with electroshock generator, until you get a certain unique hammer.  You could use pig tabis with a tichrome sledge if you want, but you won't be immune to caltrops and your defenses will be a bit lower.  Lifting belt.  Shield emitter:  efficient x2 high frequency.  You'll have two utility slots; early on you'll want nets and grenades or a taser (caltrops should be used before combat, not during), later on you'll generally have grenades + flashbangs or taser.  You'll want a set of stealth gear for the occasional quest, or for setting up some traps before a big fight, or for taking out one or two sentries at a time without alerting an entire base.  In your off-hand, you'll want a glove with a pneumatic hammer (if 6 agility, a reinforced leather glove, if 6 dex a reinforced metal glove or the power fist).  After a certain quest, you might want to switch to a different kind of metal armor (and maybe switch out solid padding for galvanic padding) and start using efficient x2 low frequency shields. 
Your main food will be mushroom brew, so get a lot of it.

Also, there's a certain enemy type that drops a component that gives high electricity resistance on riot armors and tacvests; when you get one, put it on a galvanic vest; you'll want this against certain enemies.  Against groups of lunatics you might want to focus on armors that give more resistance to heat/cold than metal armor.  You might want mutated dog leather vs mutants.  In the expansion, you'll want other armors as well against certain enemies. 

Your mechanical DR/DT will be very high; high enough that small weapons will generally only hurt you on crits, and high enough to tank even sniper crits assuming you weren't wounded much beforehand.  You'll have a high healing rate from fast metabolism and tons of HP, with a regen vest that keeps on healing you when wounded.  On top of that, you'll also have the parenthetical resistance; 15 from conditioning, 10 from mushroom brew, and 5 from your lifting belt.  Aegis and morphine will raise this even further. 

I haven't used this character in the expansion yet, so no experience with him on jetskis yet.  I wouldn't use the unique hammer on a jetski though, I can tell you that. 

The main things to watch out for with this build are EMP's, psi attacks (especially groups of lunatics and goliaths; the dreaded mental subversion + bilocation is a real bitch, you'll want to use bullhead beforehand or get to a spot where only one can hit you at a time.  Morphine and/or last stand really help there), and getting surrounded by ranged enemies. 

851
Builds / Re: Machetes and You!
« on: July 25, 2019, 01:37:04 pm »
Are there any other sword types?

The unique swords aren't technically machetes, but they all count as "swords". 

852
Bugs / Re: Flying sausepan
« on: July 25, 2019, 01:36:10 pm »
Of course it's flying, it was on an exploding barrel! 

853
Bugs / Re: Stuff I notice
« on: July 24, 2019, 11:23:15 pm »


Non-traversable tile in the first section of the joint security ...place.  Doesn't look like it should be blocked.

854
Builds / Re: Machetes and You!
« on: July 24, 2019, 06:22:44 pm »
Hello guys, i currently started playing a sword build but with intention of having energy pistol as spare.
I kind of missed the Ripper feat, i intended to max out dexterity at 16, but maybe it's worth it to up 2 points of will and get the ripper? 14 dex is still good. I only started so that's an option.
Also, are parry and riposte worth investing 2 feats? Does it work only on front atacks or all directions? What about monster melee atacks? Also i don't quiet remember many melee humanoids in original game.

2 points of dex isn't a huge difference; you could get ripper.  Parry should work against all melee attacks from all directions, or at least all mechanical ones.  I don't know if it works if you're stunned or something like that.  As for if they're worth it or not, that depends on how often you expect to be in melee getting attacked; if it's a lot, I'd say get them.  But if you're using an energy pistol, you might want to make room for feats for it. 

855
General / Re: Nexus of Technology Help (Spoiler)
« on: July 24, 2019, 06:17:29 pm »
Check your journal; you might be done already.

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