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Bugs / Re: Report spelling/grammar errors
« on: July 24, 2019, 05:10:23 pm »
"nonfunctional"
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So no expertise for machetes? or is it just that there are better feats?
Overall, I'd say be stealthy and mobile. Infused rathound leather armor with soft padding and black cloth would be my choice.Hmm, not the new leathers? Gortsby said something about them being good, but I can't find their stats and my new char isn't Expedition ready yet.
what about defenses? is parry/riposte good? heavy armor? dodge/evasion?
They look good, but I'm having trouble finding the code to craft one - shotguns and the spy camera was easy, but none of the regular vendors have the code to craft them. I own the parts, but can't build
This might be too much for a new player, but it's the best machete build I can think of.3 CON on a melee psi build *cringes at the times he died in Dominating* you must be hardcore with the Forcefield/Stasis abuse...
Any tips for skills/equipment on your build, for somebody who doesn't know much about the game? Go for dodge? Crafting types?

Guess I'll some other questions here rather than spam threads:
- Is it intentional that the player no longer receives some rathound armor from the locker in their quarters?
- Whereabouts can the player first learn a temporal manipulation skill? Figure I might as well avoid taking the psi-pill until then if i only plan to use that school.
I found bear traps very useful for machete build as they negate target's dodge.
I invested skill points into traps so my enemies could not detect them.
And i picked Quick Tinkering for more dodge negation with bear traps.
Other options include flashbang + throwing net and a stingball grenade.