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Messages - harperfan7

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886
General / Re: Crafting is a bit weird help
« on: July 16, 2019, 02:55:16 am »
if you have the blueprint for "boots", and you place your leather, padding, and x2 soles into their respective slots, the completed item will be shown before you click on "craft" or whatever it says.  I don't think regular mutated dog leather gives immunity to the puddles, but if it does, it will say so in green below it's armor resistances and above its durability.

Mutated dog leather gives better acid resistance than siphoner leather.  If it doesn't make you immune to the puddles, wear mutated dog boots and mutated dog leather armor, because the resistances from both will stack, which might resist all the damage the puddles do anyway.


887
Builds / Re: What will be your first build in Expedition and why?
« on: July 15, 2019, 11:46:12 pm »
Let's just say that riot armor gets better at what it already does.

888
Builds / Re: What will be your first build in Expedition and why?
« on: July 15, 2019, 06:52:00 pm »
Also there are reasons to use riot gear with shields now, so you might consider that when building a new character.
I suppose you can't disclose that either?

Feat reasons.  And I should have said "better reasons".

889
Builds / Re: Start a new run for the extension : Psy build help
« on: July 15, 2019, 01:00:07 am »
Here, breeze your way through the game on dominating.
edit:  ignore snooping and pick feats in whatever order makes sense to you

890
Builds / Re: What will be your first build in Expedition and why?
« on: July 14, 2019, 03:14:14 pm »
Would you be willing to share the build you use? Wasn't really sure what to go with but this sounds like a blast.

Sure, but if I could rebuild him I would, but I'll talk about that after.

At 1st lvl:  S8/D7/A10/C3/P3/W3/I6, extra points go to strength, throwing/melee/dodge/evasion/temp psi all maxed, and crafting.  I can't mention the new feats, but there are several that I took; pretty much all the ones for machetes, plus one for temp psi and one general one.  Until level 10, I maxed crafting and ignored dodge/evasion because I was using riot gear and they suck until later anyway. Then, I maxed dodge and then evasion.  Throwing goes up to effective 120.  Then you can start putting more points in crafting.

Feats were:  Sprint, (new feat), Nimble, Grenadier, Cheap Shots, Escape Artist (gotta fit in 30 dodge from your craft points), Blitz, Expose Weakness, (new feat), (new feat), Critical Power, then several more new feats with premeditation at some point probably (haven't taken it yet at lvl 20). 

Now, if I could start over, I think I'd leave Int at 5, and have 7 strength and 9 dex at first level and level dex instead.  You get somewhat less damage (like 1/7th or 1/8th less or something), but you get higher initiative and crit chance and later on can put some points in lockpicking and traps or whatever.  I'm also not really needing premeditation so far with temp psi.

If you want a more pure melee machine, drop grenadier and premeditation and go with reckless and opportunist.  You could also use the premeditation slot for three-pointer and spend whatever points you have left in throwing (as I built it, you could max throwing and still get your craft skills where you want them).  Also my feat order is built around how I figured I'd progress through the game; if you want to focus on killing shit with swords earlier, pick those feats earlier, obviously.

Edit:  Also, fancy footwork is good for reasons I can't disclose; consider taking that instead of sprint if you can work that in

Machetes might not seem so great at first, but you can really tear shit up later on.

Also there are reasons to use riot gear with shields now, so you might consider that when building a new character.
edit:  "better reasons"

891
Bugs / Re: Report spelling/grammar errors
« on: July 13, 2019, 09:47:45 am »

892
Builds / Re: What will be your first build in Expedition and why?
« on: July 10, 2019, 08:05:20 pm »
Shotguns are two-handed, so no riot shields.

893
Suggestions / Re: Agility check in junkyard
« on: July 10, 2019, 05:37:34 pm »
Seems like a good idea, though it would necessitate some changes to the guy who mentions Abram's first quest to the player. He would need to be right next to the embassy entrance, or another guy saying the same thing would need to be added next to the agility check spot.

or abram/kareem could just grab your attention if you get close enough

894
Suggestions / Agility check in junkyard
« on: July 10, 2019, 05:06:05 pm »
How about an agility check to hop over those barrels by Karen's shop to bypass the thugs?
It's not exactly a hard barrier.

895
Builds / Re: What will be your first build in Expedition and why?
« on: July 10, 2019, 03:41:28 pm »

896
Builds / Re: What will be your first build in Expedition and why?
« on: July 10, 2019, 02:41:26 pm »
My first character back in 2017 was just like yours.  I remade them when DOMINATING came out.  Beat it with both of them, and after my first run through expedition, I'm going back through it with my post-DC crossbow character (and snag all the stuff I missed the first time, given they have perception, locks/hax, persuasion). 

But in expedition, I'm running a temporal swordsman.  High strength, 10 agility, throwing/melee/dodge/evasion/temporal manipulation/crafting, grenadier.  Using a sturdy psi riot gear until my dodge/evasion is maxed and then switching to infused siphoner.  Despite no points in stealth, and no locks/hax or persuasion or perception, it's actually been a blast; I'm really enjoying the flexibility in combat, and nobody has action points like I do.

897
Bugs / Re: Report spelling/grammar errors
« on: July 09, 2019, 05:56:17 pm »

898
Bugs / Re: Report spelling/grammar errors
« on: July 09, 2019, 05:46:27 pm »

899
Bugs / Re: Report spelling/grammar errors
« on: July 09, 2019, 04:06:59 am »

900
It took me about two hours to download the expansion, so *if* they release the updated character builder or the wiki before you download it, you can use that time to plan, like I did.

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