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Messages - harperfan7

Pages: 1 ... 5 6 [7] 8 9 ... 76
91
General / Re: Key in Electric Funeral
« on: August 24, 2022, 03:35:45 am »
I've had the same problem.  You *need* escape artist to access some of those areas and iirc some are still impossible.

92
General / Re: Hopperdrome cheating: any insights?
« on: August 23, 2022, 06:21:05 pm »
Yeah, you use bad drugs/food on competitors, good stuff on your own, and you can use contraction on your hopper during the race as well.  There's probably other ways to cheat, but Ive only bothered with the race once.

93
Bugs / unmarked box in port ceto
« on: August 20, 2022, 05:15:11 pm »
Theres an unmarked box behind Donny the midget in the corner.

94
General / Re: Abram's Bug - No hacking, pickpocket, or persuasion?
« on: August 18, 2022, 03:18:39 am »
Stealth alone is enough, you can even just use stealth gear with 0 points.

95
Suggestions / Re: New special crossbow bolt - Cryo Bolt
« on: August 18, 2022, 12:11:12 am »
If you can freeze enemies with it then its as useful as any other cryo option.  Frozen enemies are effectively incapped, so you can restealth.  A frozen character in a doorway will block that doorway as long as it remains frozen. 

I dont see how a bolt is going to carry enough cryo material to matter, however. 

96
The one thing you need to handle the beetles is quintons stack of 5 mollies.  That's it.  Get them clumped up however you can and throw a molly; your build should handle the rest.

97
General / Re: [DC] Stealthy way to save the Tchortist Captives?
« on: August 12, 2022, 04:30:27 pm »
I'm not sure if you can get to the broken wall without turrets seeing you or not, but you could conceivably lure them all away with TNT, pick the locks and lead the tchortists to the wall.  I doubt you'd be able to time it right though; somebody would spot you for sure.  Doesn't help you regardless because you can't get the door open.

98
Suggestions / Re: Cuttlesnail oddity
« on: August 11, 2022, 11:57:07 pm »
Cuttlesnails do guard a couple unique oddities however. 

99
General / Re: Tappy in Camp Hathor
« on: August 11, 2022, 09:50:08 pm »
That's right, I forgot about that.

100
General / Re: Tappy in Camp Hathor
« on: August 11, 2022, 08:45:43 pm »
I dont think you can steal jets from ray anymore without turning the city hostile. 

101
Suggestions / Strobe lights
« on: August 10, 2022, 06:59:09 pm »
Powered enhancement for guns/helmets.  Causes daze (or accuracy penalties) to living targets at close range (unless they have shaded visors); perhaps resisted by fortitude or resolve.  Otherwise similar to existing light mechanics. 

102
Suggestions / Magazine system
« on: August 10, 2022, 06:57:27 pm »
Need to find or buy magazines for particular gun types (pistol/smg and rifle at least) and maybe caliber (but I wouldnt), need to preload these magazines before combat (loading an individual bullet in combat would cost like 10-15 AP), and you can have so many magazines "ready" (loading one from your backpack would cost x2 as much or more).  Various items/feats could increase how many magazines you can have ready (pouches, web gear, special belts).  Special magazines (like extended, drum, double-mags, etc) would be rare/expensive (and obviously not an enhancement anymore) and could potentially come with drawbacks. 

Primarily this would be a nerf to burst builds as it would limit how many bullets they can throw downrange in a single fight.  Also ARs need a close-range penalty!

You could do something similar with other weapons, such as "energy cells" (battery magazines basically) for epistols or shock melee weapons.  Pre-loaded energy cells = more damage when EMPd. 

103
Bugs / Re: Pirate invasion map freeze
« on: August 09, 2022, 02:44:57 pm »

105
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: July 31, 2022, 02:27:39 am »
update:  you can get to 95% accuracy with a machete while on a torpedo now if you use the lemurian marine armor and the jetdrag drink (even with non-ss chetes), but flurry goes on cooldown if you hit a jet rather than its rider (which might be a bug; if so its not resolved yet), also you need advanced naval combat.

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