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Messages - harperfan7

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901
Bugs / Re: Report spelling/grammar errors
« on: July 07, 2019, 09:11:51 am »
During the Kill the Beast victory speech, I saw a few from the mayor and chief banner but couldn't get screenshots.

"one big applause" should be "one big round of applause"
"stared at the eyes" should be "stared in the eyes"
and "assisting the foundry guard slay" may be grammatically correct, I'm not sure, but it sounds wrong; I'd go with "helping the foundry guard slay"

902
Bugs / Re: Stuff I notice
« on: July 07, 2019, 05:07:31 am »

903
Bugs / Re: Report spelling/grammar errors
« on: July 06, 2019, 10:39:53 pm »

904
General / Re: In what conditions are cryo attacks optimal?
« on: July 06, 2019, 08:53:05 pm »
So, coil spiders are immune to immobilization but not freezing (or burning for that matter).

A frozen opponent effectively blocks their own square from movement, all while being unable to act, and it lasts longer than a bear trap.  Bam, a use.  Respect to hilfazer for realizing this.

905
Suggestions / Re: tacvest x3 DT for other projectiles
« on: July 06, 2019, 04:28:13 pm »
Acid is good against bladelings.  I suspect it might be good against shroomlings but I haven't tried. 

One thing that would "fix" special ammo is to allow jhp and w2c versions of them, but that doesnt actually make any sense.  Shock 5mm would be cool if they stunned enemies on a crit, but as it is, even against robots I think w2c is better unless their DT is just SO HIGH, but then why use 5mm in the first place?  Contaminated seems like it's good for sniping some zoner in a chokepoint where other enemies have to move through to get to you.  I know that elemental damage on crossbow bolts is multiplied on a crit, so maybe with a critical power anatomical chimera (or other high crit gun), they might be pretty good?

It bothers me that JHP incurs a penalty vs DR/DT and gets a boost after, but w2c penetrates and does the same damage after; shouldn't w2c have less base damage?  Like against heavily armored enemies (anti-rifle tacvests, robots, full metal armor, bladelings), you could net more damage, but otherwise they're weaker. 


906
Suggestions / Re: tacvest x3 DT for other projectiles
« on: July 06, 2019, 12:25:49 am »
The highest possible DT for a tacvest in the base game is 45, which is 135 vs bullets or 47 vs W2C.  What is the upper range of top-end rifles?  That doesn't matter, does it?  Weapon skill raises it even more.  Another thing to consider is that the tacvest doesnt cover your whole body, so the damage you take could just be you getting shot somewhere else; it's all an abstraction.

907
Discussions / Re: Your best crafted shields/armors/weapons.
« on: July 05, 2019, 09:03:13 pm »
I'll make a big post for this thread when I have the time.

908
Suggestions / tacvest x3 DT for other projectiles
« on: July 05, 2019, 08:49:53 pm »
Wouldn't it make sense if tacvests blocked frag shrapnel, crossbow bolts, throwing knives, burrower spines and similar mechanical projectiles like they do with bullets?  Riot vests too, at x2.

909
Bugs / Re: Report spelling/grammar errors
« on: July 05, 2019, 07:15:57 pm »

910
General / Re: How to deal with heavy armor as a crossbowman?
« on: July 04, 2019, 08:29:45 pm »
Well, crossbow is pretty tough without deadly snares.

911
General / Re: Heavy Punch is useless?
« on: July 04, 2019, 02:20:42 am »
One thing to consider with fist builds is that you can get your AP down to 4 without tabis, eventually.  So you could actually use infused rathound spiked boots.

912
General / Re: Heavy Punch is useless?
« on: July 02, 2019, 02:58:19 pm »
I've never tested it, but couldn't you get a FALCON PUNCH by using heavy punch on the 4th hit of combo and the 4th hit of pneumatic gloves?

913
General / Re: Ventilation Shafts has a skill check? (spoilers)
« on: July 02, 2019, 01:25:52 am »
Maybe it's changed since, but I've never had that guy bleed out, and I've saved him and jenny without the feat a couple times.

914
I have never tested if it affects what you sell him.  If you sold him 2 traps for 6 credits, you probably sold the hopper traps, in which case good, because they're basically useless (and anything that cheap is not something you should worry about).

915
General / Re: Ventilation Shafts has a skill check? (spoilers)
« on: July 01, 2019, 05:28:12 am »
Ah, I misunderstood.

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