Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - harperfan7

Pages: 1 ... 65 66 [67] 68 69 ... 76
991
Builds / Re: is this a good pistol/smg build?
« on: January 02, 2019, 02:41:42 am »
I typed up a big reply on steam and the thread was gone when I hit reply.

992
Bugs / Re: Report spelling/grammar errors
« on: December 31, 2018, 03:38:41 pm »

993
Bugs / Re: Stuff I notice
« on: December 31, 2018, 03:44:38 am »



Just outside rail crossing.


Across from the prison.


Very NW corner of the city.

994
I've got a no-crafting gunslinger up to 16th since the new update.  It's still not bad when you don't really need money much; I've got 9k charons and I quit making merchant runs before finishing depot A.  I'm sure it'll be hellish on early-game crafters.

995
Bugs / Re: Report spelling/grammar errors
« on: December 29, 2018, 09:53:05 am »


In the first one, I'd go with "I know how it may sound" or "I know what it sounds like".  Not a biggie.

In the second one, "their" should be "they".

In the third one, "though" should be "thought".

996
Considering the new .25% value of items on dominating and the fact that nobody has been able to nodeath the difficulty yet, I don't really think changing all the maps is a good use of Dev time or would improve anyone's enjoyment of the game on that difficulty.

There's a guy on a different forum playing a sneaky psi trapper who claims to have not died yet.  I don't know if he finished it or not.
Where's that, Codex?

No, 4chan.

997
Suggestions / Re: Different Huszar
« on: December 28, 2018, 07:20:02 am »
Rathound Brigade
Requirements:  Juggernaut, Full-auto

When wearing a metal helmet, metal armor, and metal boots:
-your weapon's critical chance is increased by an amount equal to it's base max damage minus it's base minimum damage
-it's ammo capacity is increased by an amount equal to the strength score required to use the weapon (or your base str?)
-maybe allow riot armor too

------

This is a nice thematic feat that makes huszars a solid choice (while leaving hornets with their superior ROF and chimera's with their superior crit bonus, though it does mean marauders become the ones nobody uses...hmm) and kinda offsets the huge nerf burst builds just got.  Also it means Gun Nut becomes that much better.  I don't actually know how high the base damage ranges can get at the higher qualities; it may be too much, but at least you can't do this while wearing crit goggles or infused rathound leather. 
-Lack of night vision is a problem; this feat is only optimal in certain areas.

I don't see why chimera's have such a high crit bonus; 115 is still 15 higher than all the others.  If you were to increase the huszars str requirement and ammo capacity, I'd maybe *increase* it's burst penalty, maybe to 10%; that might make marauders a good choice too (or better, at least), and maybe do the same or slightly less for chimeras?

I admit the feat doesn't actually make any sense.

998
Bugs / Re: Stuff I notice
« on: December 26, 2018, 01:52:37 pm »
I can only get to that part without fighting by being in stealth.  Just now, with a different character, I went in and dealt with the first two rooms without alerting the others (entering combat, killing them, re-stealthing) and when I got to that part, the burrower was not in that position.  Every other time, I had been in stealth the whole time.  So, to answer your question:  seems so. 

It's weird though, every other burrower moves around or patrols, but that one will just sit there and face the wall.  I don't know why entering combat (without alerting that particular burrower) would make any difference. 

999
I think it's okay to say that ezra is thought to be anton, but that isn't really necessary because the game gives you another reason why he's immortal, as well as the guy who went to junkyard with him (who you can also talk to). 

Wit was involved in old biocorp genetics magic, though it wasn't perfect because he does get old and senile. 

There's one other character you talk to who was in old biocorp (heavily implied to be, but never outright stated) who is not only still alive but still young.  He was involved in some DC stuff that had to do with longevity, but I am not 100% what it was or how it was supposed to work.

1000
Considering the new .25% value of items on dominating and the fact that nobody has been able to nodeath the difficulty yet, I don't really think changing all the maps is a good use of Dev time or would improve anyone's enjoyment of the game on that difficulty.

There's a guy on a different forum playing a sneaky psi trapper who claims to have not died yet.  I don't know if he finished it or not.

1001
Bugs / Stuff I notice
« on: December 25, 2018, 12:15:25 am »
These two nancy-boys keep making out when they're on the clock.  Annoying when you're getting into the gambling den through lockpicking and stealth.



This one particular burrower in GMS never moves unless combat starts; noticed it in several playthroughs.  Not sure if intentional or not.


1002
Having played a sledge juggernaut (with 5 int), yeah I really wish I could have had a sniper rifle in my off-hand.  Preferably the ones you can shoot twice.

Versatility seems more for ranged characters, seems to me.  I've seen several good examples so far:  dirty kick, cut-throat, crossbow + jackknife w/expose weakness. 

1003
Looks like somebody hired oculus to whack my last post. 

Better delete your last one too.

1004
General / Re: Random encounter: what's in the box?
« on: December 24, 2018, 01:48:10 am »
(this result came from DOMINATING. dunno whether difficulty influence the loots)

Mine was dominating as well; it must be a random result.

1005
General / Re: Random encounter: what's in the box?
« on: December 23, 2018, 11:46:56 pm »
99 flares.  Seriously, at least for me.

Pages: 1 ... 65 66 [67] 68 69 ... 76