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Builds / Re: Looking to make a Spear build need help/tips
« on: July 16, 2020, 01:07:37 pm »Regenerative riot gear with supersteel shield is exactly 50% armor penalty if you have Armor Sloping. You don't need tungsten if you take Boarding Up and Shield Arm.But cost is HUGE. 3 feats and one skill. Having to use subpar shield as well. If you worry about traps you could invest in traps skill to detect them, or use blast/antitermic fabric on your armour. Not saying your approach is objectively bad, you definitely get more defences from evasion, more movements points and ability to use stealth. But you need to go out of your way to achive that and you could easil spend those feats / skill points on something different.
Metal boots aren't an option because you need the AP cost reduction from tabis to attack twice and throw a spear every turn. A metal helmet is probably not as useful as night vision detection goggles, because they can help low Perception characters spot traps. If you wear 50% penalty riot gear, taking Nimble and Body Weight Training will bring you down to 25% penalty. You won't have the highest Evasion ever, but it will be enough to keep grenades and mines from instantly killing you.
Spear/shield blocks melee attacks, Evasion helps you avoid ranged and AOE, and Juggernaut gives you enough health to tank anything that actually hits you.
As for tabi action points reduction, meh. Its's 4 AP per round in your scenario. It helps to achieve 2 attacks + throw, but realistically how many turns are like that? I usually move around, open doors, cast spells, throw grenades in between and use medicines. Also, adrenaline shot and psi haste have different breakpoints. Tabis are good and work in your build, sure, and their movement points bonus is great too, but you can get more tanky instead and achieve similar amount of attacks per round without them (at the cost of mobility).
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Edit: I also don't think Shield Bash is worth taking. One turn of Daze against a single target just isn't that strong, especially when you'll have Throwing and enough Chemistry to craft flashbangs.Shield bash is free and have 1 turn cooldown after 5 points of specialisation and have respectable damage (100-200). It makes huge difference, you have 1 (2 with LTI) opportunities to finish off nearby enemy. I wouldn't recommend shield + spear build without it.
Or high CON + blast gear.
