Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Turbodevil

Pages: 1 2 3 [4] 5 6 ... 8
46
Bugs / Re: I might've bugged Free Maura
« on: August 14, 2021, 01:17:55 pm »
I had the same problem. Messenger didn't appear, but you can continue. Simply go west of Junkyard to the place where Abram digs into Protectorate base and talk to him.

47
Builds / Re: Feat Priority List (Feedback requested)
« on: August 08, 2021, 09:45:59 am »
There is no point in rating feats in separation from build, difficulty and stage in the game. Any attempt to do so yields confusing results. Conditioning tier 1... it's worthless on glass cannon, weak when relying on armor, but build enabling when stacking damage reduction, it allows to create low armored tank which is immortal during morphine. Even then, is there a need to take it asap before you get steady supply of morphine and aegis? But then again, it can save some health, but then AGAIN, in early game armor tanks those rathound quite nicely, unless playing on DOMINATING. But then AGAIN, early game is full of psi beetles and acid damage and Conditioning doesn't help against those.

All of these dilemmas cannot be reduced to 'priority 1'.

48
Builds / Re: Rate my basic bitch build
« on: August 05, 2021, 06:11:02 pm »
Quote
Assault rifle, throwing, sneak and TM

You may just as well roll another char because you beat the game already.

As for the build, it's excellent and I only have very minor nitpicks that won't matter much, but can make your life easier:

- temporal manipulation doesn't need to be this high
- you need ammo, good way to get ammo is pickpocketing (~60-80 effective)
- your damage is monstrous, you don't really need 18 perception
- why no put 3 of those Per stat points into Dex and take Grenadier? It, combined with Temporal Increment from your psi pool, will make you almost able to spam damage dealing grenades
- to spam grenades, you need grenades, why not increase chemistry to make them?
- biology that high is not needed, SSD won't affect you 99.9% of the time and your build is strong enough to tackle hard and even DOMINATING (don't play DOMINATING as a first run)

Quote
what is the best AR frame
One fast and one strong

49
Builds / Re: Is my build dominating viable?
« on: August 05, 2021, 02:02:21 pm »
If damage averages out due to many hits, it doesn't matter what the spread is. Steel Cat SMG have consistent damage even though max damage is tripple of min.

Int route will give higher damage than Per route in OP scenario (as Gun Nut will net more damage than effective skill gain from 2 per)

As for why people don't take Gun Nut: Because it's weak. Best weapon to utilize it is .44 hamerrer pistol and the feat gives 12% more damage. That's the best case scenario, usually it's lower. For shotguns it's 10% more damage, nothing to go out of your way to get.

Still, if you have free feat but are starved on skill points...

50
Builds / Re: Is my build dominating viable?
« on: August 04, 2021, 04:16:46 pm »
Definetily not. Shotgun problem is minimum damage rolls, not maximum. Same for .44 Pistol 😄 You could say that you increase the range by 15%, but you will still get low rolls. Anyways - after a certain point, you will be blasting with enough crits to simply not care.
I completely disagree. Both shotguns and .44 roll damage many times per round, so total damage eventually gets evenly distributed. Even if that wasn't the case, having higher upper damage drastically increase the chance the bullet/pellet will do its job.

Now, is it worth it in this build? Probably not, per gives accuracy, damage and doesn't waste a feat, while int gives higher damage and more skill points. Would go for int if I was skill starved.

52
Bugs / Re: Applying expose weakness in stasis?
« on: August 04, 2021, 06:36:06 am »
EMP also drains your gear energy in Stasis.

53
Bugs / Re: Strongmen holding barrels can open doors
« on: August 02, 2021, 08:00:52 pm »
But have you ever seen handmaiden doing the same feat? No? Answer yourself, why?

54
Builds / Re: Is my build dominating viable?
« on: August 01, 2021, 07:09:20 am »
Should be even DOMINATING viable (if you know how to play DOMINATING that is :) ) after few tweaks:

- Shotguns have 5-6 str requirement

- You didn't pick some powerful shotgun feats: Leading shot, kneecap shot and fragmented chaos and pellet mayhem

Lower your Per, boost Str to 6 and Dex to 5, drop Power Management, Gun Nut, perfect scattering, and Nimble and pick the other feats, preferable early on.

55
Builds / Re: Is my build dominating viable?
« on: July 31, 2021, 06:31:45 pm »
No

3 con, no stealh, low initiative. Dodge / Evasion can work as defensive mechanics but they are gimped on DOMINATING, such low values would do very little to you. You will keep dying in one turn before doing anything.

At the very least get lots of stealth and defensive utilites. I was thinking flashbangs, molotovs, caltrops etc. You would need to invest into throwing skills. Maybe take Sure Step and spread poisoned caltrops?

Paranoia feat can bring you enough initiative to often (enough) have a first move.
EDIT: Did not notice specced Paranoia

Either way, damage will be ok but you lack defences badly. Stealth and utilities should give you enough active efences to survive.

56
Builds / Re: New Player Build Advice, Psi/Pistol
« on: July 31, 2021, 02:50:06 pm »
Should be doable, especially on normal/hard difficulties. Pistols have powerful alpha strike and special attacks but are weak when everything is on cooldown. They murder robots. Thought Control provides good defenses, crowd control and consistent damage.
I would suggest such distribution as baseline to your build:

https://underrail.info/build/?HgMMBgMGCgbCoAAAAAAAUAAAAAAAAAAAAMKgAAAAAAAAwrMrPxdZW8OSASo5IQXivYQF378

57
I was using medium to light armor, Armor Penalty doesn't matter much, it only lowers stealth a bit. Early game I was using tactical vests and occassionally riot gear, later I went for Infused Rathoung leather. Everything in black, so armor penalty was 10%

58
Builds / Re: Need help with My build still a newbie at this
« on: July 30, 2021, 08:34:37 am »
WTF you beat me to Kerrigan build  >:(

Though mine will have 10 Will and melt brains when not sniping.

Also, beat me to PK spear. Can't pretend I play original hybrid anymore  >:(

59
Yeah I hate that sometimes a crawler get of infinite loop of bite and hide. Should give me at least one turn to react.

60
General / Re: What's the deal with the new Core City locked building?
« on: July 28, 2021, 07:36:04 am »
The house east from your House? I think there is random quest on Waterways where a guy ask you to visit his place. You can enter and loot it any time though.

Pages: 1 2 3 [4] 5 6 ... 8