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« on: May 11, 2021, 01:04:29 pm »
You will be using chemical pistols and lots of grenades to keep breaking Geneva Convention. There is also nice thematic CAU armor to be obtained later in game, so google it if you don't mind spoilers. Also, Advanced Catalysing Belt is a must.
I wouldn't recommend going crit if you are new player. But that's my bias.
Str: 3
Dex: start with 10 and go all the way up during levels up to 16. This way, with Advanced Catalyzing Belt you will have nice 12 AP cost per shot, allowing to shoot 4 times per turn
Agi: 7 for Hit and Run feat. You will need it to close distance (or run away) as Chemical Pistols have low range
Con: 3
Per: Put all remaining points there (which means 7 perception)
Int: 7 for Mad Chemist feat (you want to craft your own chemical pistol)
Will: 3
For skills:
Guns (max)
Throwing (max)
Stealth (80-max)
Evasion (max, so your own grenades won't hurt you)
Mercantile (105 effective)
Temporal Manipulation (70 is recommended for any build, if you don't want to cast spells, 0)
Chemistry (keep maxing until you have 100+ effective and can craft gun you need)
Electronics (100+)
Mechanics (some)
For feats, I recommend improving Grenades by Grenadier and Three-Pointer, picking up nice special attack feats (like Point Shot, Aimed shot, possibly Kneecap Shot but most importantly, Cooked Shot). Hit and Run is essential, so is Mad Chemist. Other than that, up to you, I would pick Pack Rathound, Interloper, Sprint and Blindsiding but it depends on how you wish to play.