Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dieusama

Pages: 1 [2] 3 4 5
16
Discussions / Does styg hate cats ?
« on: July 25, 2019, 07:07:00 am »
Legitimate question since the release of Expedition, I think :/

17
Development Log / Re: Dev Log #61: Expedition Release Date
« on: June 25, 2019, 10:24:49 am »
Now, we NEED a post mortem explaining why expedition took 3+ years to ship !

18
Development Log / Re: Dev Log #61: Expedition Release Date
« on: June 21, 2019, 08:36:19 am »

20
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 15, 2018, 03:33:20 pm »
Skyrim and Oblivion yeah.

21
General / Re: The surface
« on: October 15, 2018, 03:31:51 pm »
Post truth politics annihilated Earth following man-made global warming-denialism

True story

22
General / Re: crumbhousers player portraits
« on: September 03, 2018, 03:33:18 pm »
I though the black-haired guy in yellow jumpsuit is supposed to be the default portrait

23
General / Re: Post your experiences with the new Dominating difficulty!
« on: August 19, 2018, 04:37:53 pm »
I DID IT !

I manage to save both Braindead Saban and Brainless Dan (bonus : also the witless plasma sentry) with no mines, no bear traps, no grenades !

Only my psi abilities, 10 psi-boosters, and my awsome, genius level intelligence :fap:

24
- Why the CAU dispached to Epione Lab is 3 generic goons instead of Mareth/Void/Dess ? I think it's more "meaningful" to name them properly, and to make the Strange Rubber Glove and the CAU Armor only lootable from Mareth (in this way, no matter what questline you choose/what actions you choose to perform, it will be an unique item)

- I think it could be also cool to add an option to have Becket "rebrand" the CAU armor (by removing the armbands, the "ghost-like face" and adding anarchy signs, loosing the intimidation bonus in the process)

- If you do the Rail Crossing questline favoring the Protectorate, why not having an option to tell Gorsky that you support the Protectorate and that he can go fuck himself (failing his quesline whitout turning South Gate Station hostile) ? (And even better, making him and the Zone Rats attack you if you reveal that you are a Protectorate Corporal, or at sight if your wearing an (unmodified) CAU armor ?)

My 2 cents.

25
General / Re: Post your experiences with the new Dominating difficulty!
« on: August 01, 2018, 07:13:53 pm »
Quote
Couldn't help myself, sorry.

Styg made the best and smartest game I've ever played, whereas you go to forums to cry with fake complaints for attention.

(1 attention token received)

fake complaints for attention.

Yes, that's an hypothesis.

I have another one you might want to consider : I love this game too, I consider it to be one of the greatest CRPG I have ever play, on part with masterpieces like VTM : Bloodlines, Fallout 2, Arcanum, Shadowrun Returns : Dragonfall, and I take advantage of the official forum to raise valid complains in hope to make it even better ?

epeli : I agree with pretty much everything you said except methink the spam/HP Bloat was most of the time out of control (those mega psi beetle on silent island . . . :puke:)

For those of you give a damn : my DOMINATING! South Gater : http://underrail.info.tm/build/?GQMDCgMDEAgALQAAAAAsUHIAAD9fJS9fwofCh8KHNwAAJDkrPxQqZEdmIQUpV2dIbA

26

Out of curiosity, what would it take for you to consider it a good difficulty? If not buffed enemies, more nerfs on the player's side then? Completely new AI for every single enemy type?


More active skill for humanoids (why no psy user but the South Gater can have LoC for instance ?), better skills (done right I'd say) better gears for humanoid, new ennemy types for non humanoid (that was done pretty right yes), and the most important : NEW BETTER IMPROVED IA.

There is no fun or point in throwing 20 something HP-bloated ennemies if the can still fall for a dumb chessy shit tactic like minefield of bear traps, or my fav' Wall of Force + 10-iq ennemies hording + Thermo Desta + Alpha Strike.

If one the most used """""""""""""""""""tactic"""""""""""""""""""" in DOMINATING (it seems) is to set a minefield of bear traps and throwing molotov on stuck ennemies, then you should realised that your new "difficulty" is just wrongly done.

And if you can't code a better IA because it's too difficult, then just stick to what I said : more active skills/better gear/better skills/more ennemy types, but let the excessive spam and HP bloat where they belong : in the bottom of a septic tank.

It's definitely the best handling of different difficulties that I've ever seen.

Styg's cum's definitely the best that I've ever swallowed

Couldn't help myself, sorry.

27
xD

Manuel is also manual in French :d

Anyway, Tchort bite the dust.

My fair and enlighted judgement : That was SHIT. I was expecting a new difficulty for us who knows "everything" about the game and it's gaemplay, but that garbage HP bloated ennemies spam ? Never. 100 % amateurish retarded pseudo-difficulty. 0 out of 10.

28
Forget it, i'm a moron, it didn't need the Service Manual after all, my South Gater have enouth mechanics to figure out how to install the parts himself. But I REALLY pity those who will have to get it. The 20 something Tchortling spawn is ridiculous.

But fuck, is DC even possible in DOMINATING without a significant amount of stealth ? I have, gear boosting wise, like 110 + but it's barely enouth.

And Echoing Sillothing doesn't do much . . .

Almost finish then, I will very soon give my enlighted and fair judgement on DOMINATING! . . .

29
This is just too fucking ridiculous

How. The. Fuck. Are. You. Supposed. To. Get. The. Fucking. Stupid. Service. Manuel. WITHOUT BEING DETECTED ?

WHY LOOSING THE EYE OF TCHORT DOESN'T FUCKING DISPOSE OF THOSE CRIITERS ANYMORE ?

WHAT THE FUCK ?

30
HURRRR DURRRR


Pages: 1 [2] 3 4 5