Industrial bot + triple 40 hp regenerating Death Stalker . . . Thanks, door that let me close/open thee for 30 min to regen my Premeditation ! What an interesting fight !
The archetype of badly done """"""hardcore""""""" difficulty.
Oh, that little fight? Why wouldn't you just lay down molotovs, and keep the Death Stalkers incapacitated so they stay stuck in the fire? DoTs don't break incapacitation.
You know, your complaints are more and more showing that you don't understand how to play the game, not that the game is bad. You're obviously playing Psi, so here's how to do that fight.
Sneak/walk to near door and open it. Cryo on kamikaze bot. Noise pulls Death Stalkers and industrial bot+plasma sentries. EMP to stun the bots while the stalkers get closer. Molotov. Force Field to protect you when the EMP wears off so that all the enemies end up standing close around you. Premeditate. Force field drops - molotov, EMP, flashbang. TK Punch if a death stalker resists. Skip a turn. Molotov, Locus of Control, Mental Breakdown. Step inside room, close door. Open+close on your turn. When Breakdown wears off, open, adrenaline, molotov, EMP, flashbang.
Fight's over but the cleanup.
COUGH*
Sorry, I obviously missed the part where a PSI user must use more grenades than PSI abilities and trick even more the bad IA/design oversights (
DoTs don't break incapacitation ! Molotov/flashbang/LoC induced mental breakdown spam ! I'm such a GOOD Underrail player !) even more => So I confirm : stupidly bad """""hardcore""""" difficulty done extremely wrong.
Note that I have NEVER said that Underrail itself is bad :wink: