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Messages - Dieusama

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31
Development Log / Re: Dev Log #58: Environments Preview
« on: July 14, 2018, 03:52:13 pm »
Styg, what are your intentions with UnderRail and Expediation ? Do you still plan to release it as an expansion pack ? Or, as Infinitron of RPG Codex suggested, do you consider "upgrading" UnderRail to UnderRail +++ with Expedition content ? Or are you undecided ?

Thanks for the answers

32
General / Re: [DOMINATING!] Layout changes in DC ?
« on: June 20, 2018, 08:30:46 pm »
There weren't any layout changes.

Damn untrustable memory

33
General / [DOMINATING!] Layout changes in DC ?
« on: June 12, 2018, 06:10:52 pm »
I can't seem to find my way into the giant grubs caves anymore ?

34
General / Re: [Minor spoilers possible] Psi combos
« on: April 10, 2018, 03:33:39 pm »
Force Field + Thermo destabilization + Proxy + Premeditation + Punch or Implosion then Punch if needed.
What is the forcefield for?

Mass the critters at the same spot thanks to the dumb retarded AI

35
General / Re: [Minor spoilers possible] Psi combos
« on: April 08, 2018, 09:05:16 pm »
Force Field + Thermo destabilization + Proxy + Premeditation + Punch or Implosion then Punch if needed.

36
"everything can be measured and planned out"

COUGH* I'd like to remind you that opponents do criticals hits too.

37
General / Re: Old saves with expedition
« on: March 30, 2018, 03:46:07 pm »
Expedition will be release some years after Half Life 3 and Cyberpunk 2077 anyway, so . . .

38
Foundry Beast killed.

No trap, no gas grenades no mines => Force field + thermodynamic destabilization + cerebral overload. Worked pretty well, but it was not effective enouth to save braindead NPC IA Saban and Dan . . .

39
Ho ho ho the arena . . . 400% more health on DOMINATING! (why, I thought it should by 50%, how naive of me), right.

I know you had this conversation on RPG Codex forum epeli, but seriously, that hp bloating looks so amateurish . . .

Carniflex down, meh. Thanks proxied implosion.

40
I play PSI and you think I think i intent rely on pure damage ? If it isn't an ad personam . . .

I was just giving you the way that requires no luck

Yeah sure, throwing a lot of grenades with 0 throwing skill surely doesn't involve luck . . .

41
Industrial bot + triple 40 hp regenerating Death Stalker . . . Thanks, door that let me close/open thee for 30 min to regen my Premeditation ! What an interesting fight !

The archetype of badly done """"""hardcore""""""" difficulty.
Oh, that little fight?  Why wouldn't you just lay down molotovs, and keep the Death Stalkers incapacitated so they stay stuck in the fire?  DoTs don't break incapacitation.

You know, your complaints are more and more showing that you don't understand how to play the game, not that the game is bad. You're obviously playing Psi, so here's how to do that fight.

Sneak/walk to near door and open it.  Cryo on kamikaze bot.  Noise pulls Death Stalkers and industrial bot+plasma sentries.  EMP to stun the bots while the stalkers get closer.  Molotov.  Force Field to protect you when the EMP wears off so that all the enemies end up standing close around you. Premeditate.  Force field drops - molotov, EMP, flashbang.  TK Punch if a death stalker resists.  Skip a turn.  Molotov, Locus of Control, Mental Breakdown.  Step inside room, close door.  Open+close on your turn. When Breakdown wears off, open, adrenaline, molotov, EMP, flashbang.

Fight's over but the cleanup.

COUGH*

Sorry, I obviously missed the part where a PSI user must use more grenades than PSI abilities and trick even more the bad IA/design oversights (DoTs don't break incapacitation ! Molotov/flashbang/LoC induced mental breakdown spam ! I'm such a GOOD Underrail player !) even more => So I confirm : stupidly bad """""hardcore""""" difficulty done extremely wrong.

Note that I have NEVER said that Underrail itself is bad :wink:

42
Industrial bot + triple 40 hp regenerating Death Stalker . . . Thanks, door that let me close/open thee for 30 min to regen my Premeditation ! What an interesting fight !

The archetype of badly done """"""hardcore""""""" difficulty.

43
Op . . . tional . . .

Optional ?

Optional ?!

NOTHING IS OPTIONAL IN A C-RPG !

COMPLETIONISM OR DIE !

Ok thanks to a lucky molotov I manged to clean the "harbour" and keep broderick alive, I shut down the MP and got Bilocation . . . and I'm still fucked because their is way too much critters including 2 uber beetles around the cargo

Strangely now deaf critters so I can't have them to leave the area using a grenade/pyrokinesis.

Just bullshit. Stupid plain retarded bad Underrail design at it's finest. Thanks Styg.

44
I'm at Silent Isle, classic glass cannon stealth PSI build.

The new uber PSI beetle is fucking retarded bullshit. Stuck because of ONE FUCKING SINGLE critter.

Can't stealth because of strange feeling + sheer number of critters. Can't kill everything without Broderick dying (fucking stupid retarded IA with no sense of self-preservation)

Can't do anything (because of course if Broderick die, you're FUCKING STUCK)

45
General / Re: Combat gloves quick question
« on: March 06, 2018, 09:56:47 pm »
I'm at Silent Isle, the new mega psi beetle is fucking retarded bullshit.

Can't sneak because of shee number of ennemies + strange feeling building faster than Hard (I think ?)

I managed to kill every critters but Broderick died because the IA have no sense of self preservation. So i'm stuck on the Island.

Retarded. Bullshit.

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