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General / Re: So I heard a rumor....
« on: January 06, 2018, 10:14:03 am »
Ok, spoil it because I don't get it
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Oh, no one is saying you can not play the way you like. It is just that people have different ways to enjoy the game, and when you say that evasion is useless, that is not correct for other people who like to play otherwise.The issue isn't permadeath no-save-at-all. The problem is with your setup you are either running around with the shield on all the time (not my style) and/or with no stealth at all. I'm pretty sure you are getting instant kill quite a bit by grenade/sniper aimed shot/xbow shock bolt. Sure you can just quickload or load up an autosave and stealth approach alpha strike out of them but this feel very cheaty to me.
After thinking about it, yes this is a viable approach but definitely not my style.
Why is it "cheaty"? Did the game or Styg ever claim you are not allowed to die once? I cannot understand this obsession over "no death". It is a game. Fail some win some and enjoy the show. Leave this "no fail" to real life where it happens plenty. Let us have some fun in a game.
For me, it is about immersion.
I like to roleplay
), but I really never abused that much of quicksave/quickload thanks to a wise use of stealth and good PSI alpha strike.

It's basically a "remove enemy from battle for 1 round" button that only costs like 10 AP. I think there should be a melee attack check or something.
Let's compare that with psi buttons. "For 0 AP cost, all enemies are removed from combat for 3 turns oh and by the way your next attack against them is doubled lol" and you think taser needs nerfing?
By the way, the temporal ability texts on wiki are copypasta from Dev Log #49 and still subject to change.
I'd love to share some details on how things work, but it's still too early. Nothing's final and afaik at least temporal distortion has changed after the devlog. As for the feats, a smart zoner can probably work out their functionality or at least general theme by looking at their names and what the affected abilities have in common.
For quick reference:
- Future Orientation (all temporal manipulation abilities)
- Psycho-temporal Acceleration (the two psycho-temporal abilities)
- Continuum Ripple (Temporal Distortion)