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Messages - Dieusama

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46
General / Re: So I heard a rumor....
« on: January 06, 2018, 10:14:03 am »
Ok, spoil it because I don't get it

47
General / Re: How defense skills (Dodge and Evasion) work
« on: December 16, 2017, 10:08:43 am »
The issue isn't permadeath no-save-at-all. The problem is with your setup you are either running around with the shield on all the time (not my style) and/or with no stealth at all. I'm pretty sure you are getting instant kill quite a bit by grenade/sniper aimed shot/xbow shock bolt. Sure you can just quickload or load up an autosave and stealth approach alpha strike out of them but this feel very cheaty to me.

After thinking about it, yes this is a viable approach but definitely not my style.

Why is it "cheaty"? Did the game or Styg ever claim you are not allowed to die once? I cannot understand this obsession over "no death". It is a game. Fail some win some and enjoy the show. Leave this "no fail" to real life where it happens plenty. Let us have some fun in a game.
Oh, no one is saying you can not play the way you like. It is just that people have different ways to enjoy the game, and when you say that evasion is useless, that is not correct for other people who like to play otherwise.

For me, it is about immersion.
I like to roleplay

Me too

This is the very reason why I hate Dodge/evasion. By sinking even more skillpoints into non-really roleplay skills, you have even less room for actual roleplay. What if I want 130 (adjusted ofc) lockpicking/hacking to match a true "stealth operative" character ? What if I want a conversation skill ?

If I have to invest into 40 Dodge/full evasion, full psi skills, techno skills for my uber shield/armor/psi headband/drugs + a bit of stealth, I just can't roleplay the character I want because I have no spares for lock/hack/speech.

SO . . . fuck Dodge/Evasion and ironman """""roleplay"""""

48
General / Re: How defense skills (Dodge and Evasion) work
« on: December 16, 2017, 12:47:11 am »
Yeah, pretty much.

I know you're all obsessed with permadeath no-save-at-all ironman mode around here (in a game featuring perfectly random critical hits and now random encounter including new ennemies on supersteroids  ::)), but I really never abused that much of quicksave/quickload thanks to a wise use of stealth and good PSI alpha strike.

49
General / Re: How defense skills (Dodge and Evasion) work
« on: December 15, 2017, 07:55:04 pm »
Who needs evasion with a 2000ish high impact speed energy shield ?

50
General / Re: How defense skills (Dodge and Evasion) work
« on: December 15, 2017, 08:42:19 am »
Regenerative PSI tactical antithermics overcoat of good quality is already god-like enouth, thank you. Well, with a god-like shield, I always forgot about the shield  :)

And indeed, full PSI > all :fapower:

51
General / Re: How defense skills (Dodge and Evasion) work
« on: December 14, 2017, 11:03:25 am »
No matter how it works : Once you got thyself a god-like armor, it's just a ton a wasted skillpoints

52
General / Re: How do i distribute stats on this kind of build?
« on: December 02, 2017, 04:27:35 pm »
Don't let yourself influence by the dodge/evasion propaganda !

Once you have a godlike armor, this is just a waste of skillpoint I say.

Just max all 3 psi school instead

53
General / Re: anti-Carnifex cheese
« on: October 19, 2017, 12:59:08 pm »
It's basically a "remove enemy from battle for 1 round" button that only costs like 10 AP.  I think there should be a melee attack check or something.

Let's compare that with psi buttons. "For 0 AP cost, all enemies are removed from combat for 3 turns oh and by the way your next attack against them is doubled lol" and you think taser needs nerfing? :P

Taser is merely an utility that anyone who invested in a few electronic skill can craft and use, the psi combo you compared too needs to spend 2 feats and make minimal investement in many area (will, intelligence, thought control)

54
Yes yes yes, don't do ANYTHING that would delay the expansion !

55
Yes, it's the staple of all fight, sprint.

And the bonus to D/E of infused siphoner is gorgeous.

Nay i'm kidding, I just trashed all my saves with this character this morning. I felt for Wildan's propaganda concerning the usefulness of D/E, but it's completely unnecessary, totaly not worth the (rather huge) investement once you can craft excellent stuff . . .

56
Phew, thanks mate, I though I spend 2 and a half hours savescumming for those + 150 super steel plate for nothing !

57
General / Do bonus skill from equipments stack/scale or do I have a bug ?
« on: October 17, 2017, 09:54:02 pm »
Ok, I run (again) a "pur" psi/stealth/crafting Southgater, classic xp to give hacking/lockpicking the finger so I can max dodge/evasion

I'm currently level 18

3/3/10/4/3/14/7

I have 2 infused item : cave hooper tabi boot, which boost D/E by 53, and Siphoner leather armor, which boost D/E by 80

Naked, with 100 in D/E, 10 agility and the bonus from nimble, I have a 150 effective skill in D/E

If I equip either item, I have only 159 effective skill . . .

Did I miss something ?

58
General / Re: The lost train, persuasion and joining the Free Drones
« on: October 16, 2017, 05:30:28 pm »
We should have a dedicated line during the persuation option to tell the Free Drone that we understand their fight against the protectorate but can't condone the fact that they doom Rail Crossing bye stealing the supplies, then let Rail Crossing have the supplies (ie : not lie to the mayor), and then have both choice offer to us.

59
By the way, the temporal ability texts on wiki are copypasta from Dev Log #49 and still subject to change.

I'd love to share some details on how things work, but it's still too early. Nothing's final and afaik at least temporal distortion has changed after the devlog. As for the feats, a smart zoner can probably work out their functionality or at least general theme by looking at their names and what the affected abilities have in common.

For quick reference:
- Future Orientation (all temporal manipulation abilities)
- Psycho-temporal Acceleration (the two psycho-temporal abilities)
- Continuum Ripple (Temporal Distortion)

Translation : You wont get Expedition this year

60
It seems this new school is more an "utility" for 3 will and no tranquility/psychosis build, for people wanting more tactical options at the cost of having 25 % less health

I already planned myself to AT LAST give up "pur" psi build for a SMG build with some limited temporal manipulation : 3 will, no psychosis/tranquility, 70 max skill point invested in TM, and learning only non-scaling abilities.

Too bad we still have no informations on TM related perks . . .

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