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Messages - Dieusama

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61
General / Re: Acid Cyclopean Eye
« on: October 13, 2017, 09:28:10 am »
Which is total bullcrap. The obtention of a 4 oddity xp item should not be so random and rare . . .

62
General / Re: [Spoilers] I just managed to escape from . . .
« on: October 09, 2017, 08:30:49 pm »
That bastard Six took the artifact back from me ! I also manage to escape with it ! Damn alien !

At least, he left the Southgater alive, even if you're super stuborn and insolent

63
General / Re: [Spoilers] I just managed to escape from . . .
« on: October 09, 2017, 09:40:21 am »
I don't know what you were expecting. Denying the southgater all guidance would be detrimental to... everyone involved. Unless the player gives up in DC, in which case Rahm-Umbra made a mistake.

"Godmen" as the singular and plural forms fits in perfectly
I know! Now tell it to Styg, we must (gather an army to) convince him that he's wrong about a term he invented! That should be easy, it's not like Styg always likes his own ideas way better than anyone else's, right?

I don't know, a little more errr anger/hate/threats from Six.

64
General / Re: [Spoilers] I just managed to escape from . . .
« on: October 08, 2017, 10:23:57 pm »
"""""godman"""""
Curses, the forum titles are already altering the truth! If you look at the source material, that is, the game itself - the singular form is a godmen. Like Azif said, it's not a word meant to be taken literally nor interpreted as a compound word. The weird irregular singular form reinforces this nicely, don't you think?

That's what I and PhrygianDominant thought, but Styg doesn't agree. :(

Don't worry, epeli. "Godmen" as the singular and plural forms fits in perfectly with the rest of the English language. ;)
E.g. one house, two houses; one mouse, two mice. One ox, two oxen; one box, two boxen (https://youtu.be/QWzYaZDK6Is?t=94).

On a serious note, I had always wondered what happens if you pass the skill check and get away. Anyone care to provide the additional dialogue in Deep Caverns?

Six just tell you that he'll wipe the slate clean because the Southgater is needed alive.

Anticlimax, I write thy name.

65
General / Re: Chemical/energy pistols
« on: October 08, 2017, 03:04:19 pm »
Do they infinitly respawn ? I always wanted to farm those oddities, but never had the patience.

66
General / Re: Chemical/energy pistols
« on: October 08, 2017, 07:44:32 am »
With psi, a little Locus OF Control, a little enrage, you grab your drink, and enjoy the show  8)

67
General / Re: [Spoilers] I just managed to escape from . . .
« on: October 07, 2017, 09:37:14 pm »
So Six is hostile? Damn never thought of escaping to test this out. I'm very curious to know if this change his reaction in DC as well.

You can turn him hostile with enouth Will + Though Control (psi powa), which break his "fear aura" and it makes him mad.

But of course, he has combat stats off the chart : over 50 initiative in average and 4 (or 5 ?) attacks a round with rather high damage . . . only a combinaison of morphine, 250+ metathermics-fueled cryoshield, luck, and save scumming allowed me to flee.

68
General / [Spoilers] I just managed to escape from . . .
« on: October 07, 2017, 08:19:54 pm »
. . . Six in the West Wing. Take that """""godman""""" !

If someone else managed this, does it change his reaction in DC ?

69
General / Re: The Future of UnderRail and it's main storyline
« on: October 06, 2017, 07:36:58 am »
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO !

70
General / Re: Chemical/energy pistols
« on: October 05, 2017, 01:03:58 pm »
I tried one of Wildan's energy pistol crit build once.

It was such a chore compared to full PSI I gave up before Depot A . . .

I don't doubt this is powerfull, more than full PSI (those 600+ % bonus crit pistol must be pretty harmful with aimed shot/execute), but you quickly miss all those CC psi offers (grenades ? HAHAHAHA)

71
General / Re: Chemical/energy pistols
« on: October 05, 2017, 10:28:54 am »
This debate inspired me too . . .

. . . keep rolling pure psi-based Southgater :p

72
General / Re: The Future of UnderRail and it's main storyline
« on: October 01, 2017, 10:59:19 pm »
My bad, it's indeed an expansion.

73
General / Re: The Future of UnderRail and it's main storyline
« on: October 01, 2017, 08:53:51 pm »
Divinity II : Flames of Vengeance is a stand alone

74
General / Re: The Future of UnderRail and it's main storyline
« on: October 01, 2017, 02:28:30 pm »
I think it's too early to talk about Underrail 2 since it's not going to be made anytime soon, but there are basically 3 options:

1. We play with our PC from the first game starting at level 25-30
2. We play with our PC from the first game starting at level 1 again, probably with an in-game explanation
3. We play with a completly new protagonist starting at level 1

The first option is not very feasible for multiple reasons- the first issue would be that starting at such a high level would require new players to come up with an entire build before even starting the game. A standalone game is not an expansion, it should be approachable even for players that didn't play the first one.

The second issue is scaling and progression. Level 25 builds and endgame gear are already very well-defined and powerful, even more so when the cap is raised to 30. I just can't see how to make meaningful and long progression possible past that point. I also can't see how to scale the game's content to such high levels without nonsensical/immersion-breaking decisions like making enemies such as Ancient Rathounds or Inustrial Bots the lowest level trash enemies.

Personally I think the second option would be the best if the explanation for why this happened is plausible. This will both allow continuity between the two games and keep things immersive.

I wouldn't mind the third option either, it's certainly the easiest one to pull off without breaking the immersion. Meeting NPCs from the previous game or even our old protagonist from a different perspective would have a certain charm.

The second option is the worst imho.

It's like the Obsidian's PoE 2 stab on the back : "Ok, so in PoE 2, you'll play the same character as PoE 1, but since the game needs to be playable by the new customers, we're gonna give the finger at the investment your put into that character, and send him back to square one with some idiotics justifications (oops a god was hungry with thy soul so back to level 1, and thy precious artifacts were destroyed with thy keep, so you'll also start the game with a wooden staff/rusty iron sword,  like a good level 1 boy)"

Is it so difficult to do Baldur's Gate 2 : ToB or Divinity II : Flames of Vengeance ?

75
General / The Future of UnderRail and it's main storyline
« on: October 01, 2017, 09:14:06 am »
Just stumble upon this

http://www.rpgcodex.net/forums/index.php?threads/underrail-the-incline-awakens.105387/page-268#post-5315210

Ok, so the main storyline will be expanded on in a sequel that will come in a relatively distant future.

That's fine with me, but please Styg I beg thee, tell me that it doesn't mean we will start from scratch at level 1 with a new character, or worse, with the same character, the Southgater but send back to level 1, in a Pillard-Of-Eternity-2-backstab fashion

I want to track Tanner with my level 25 - 30 Southgater, the one I built with care and grew fond off. With the stuff I sooooooooooo patiently took time to craft/find.

Thanks for any answers you can give.

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