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General / Re: Acid Cyclopean Eye
« on: October 13, 2017, 09:28:10 am »
Which is total bullcrap. The obtention of a 4 oddity xp item should not be so random and rare . . .
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I don't know what you were expecting. Denying the southgater all guidance would be detrimental to... everyone involved. Unless the player gives up in DC, in which case Rahm-Umbra made a mistake."Godmen" as the singular and plural forms fits in perfectlyI know! Now tell it to Styg, we must (gather an army to) convince him that he's wrong about a term he invented! That should be easy, it's not like Styg always likes his own ideas way better than anyone else's, right?
"""""godman"""""Curses, the forum titles are already altering the truth! If you look at the source material, that is, the game itself - the singular form is a godmen. Like Azif said, it's not a word meant to be taken literally nor interpreted as a compound word. The weird irregular singular form reinforces this nicely, don't you think?
That's what I and PhrygianDominant thought, but Styg doesn't agree.
Don't worry, epeli. "Godmen" as the singular and plural forms fits in perfectly with the rest of the English language.
E.g. one house, two houses; one mouse, two mice. One ox, two oxen; one box, two boxen (https://youtu.be/QWzYaZDK6Is?t=94).
On a serious note, I had always wondered what happens if you pass the skill check and get away. Anyone care to provide the additional dialogue in Deep Caverns?
So Six is hostile? Damn never thought of escaping to test this out. I'm very curious to know if this change his reaction in DC as well.
I think it's too early to talk about Underrail 2 since it's not going to be made anytime soon, but there are basically 3 options:
1. We play with our PC from the first game starting at level 25-30
2. We play with our PC from the first game starting at level 1 again, probably with an in-game explanation
3. We play with a completly new protagonist starting at level 1
The first option is not very feasible for multiple reasons- the first issue would be that starting at such a high level would require new players to come up with an entire build before even starting the game. A standalone game is not an expansion, it should be approachable even for players that didn't play the first one.
The second issue is scaling and progression. Level 25 builds and endgame gear are already very well-defined and powerful, even more so when the cap is raised to 30. I just can't see how to make meaningful and long progression possible past that point. I also can't see how to scale the game's content to such high levels without nonsensical/immersion-breaking decisions like making enemies such as Ancient Rathounds or Inustrial Bots the lowest level trash enemies.
Personally I think the second option would be the best if the explanation for why this happened is plausible. This will both allow continuity between the two games and keep things immersive.
I wouldn't mind the third option either, it's certainly the easiest one to pull off without breaking the immersion. Meeting NPCs from the previous game or even our old protagonist from a different perspective would have a certain charm.