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Messages - Crowley

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16
General / Re: Free Maura Doctor Dialogue
« on: October 18, 2017, 08:43:53 pm »
You can ask him a bit about the mutant corpses he's working on, but it doesn't provide any significant insight to the mutants. He also mistakes you for someone who's supposed to haul a corpse away from there, but you cannot actually do that, which is a bit disappointing. When I first came across this, I thought there would be an option to smuggle Maura out with the corpse, or as the corpse.

17
Bugs / Re: Small graphical glitch with large gates
« on: October 18, 2017, 08:05:00 pm »
Another location: Just to the east of Foundry there is a gate with a small area behind it with a desk, medical cabinet and some dogs.

18
General / Re: Arena nicknames
« on: October 18, 2017, 06:59:14 pm »
Ah, thank you. This is trickier than I thought.

edit: By the way, I am curious, when the wiki says "Snipe down a full health enemy", does it literally mean any enemy in the Arena? Killing a burrower spawn with a single sniping attack doesn't seem like much of an accomplishment.

19
General / Arena nicknames
« on: October 18, 2017, 06:21:08 pm »
After reading on the wiki about the different nicknames you can earn at the Arena, I set my sights on the Crosshair/Angel of Death nickname. Thus, I brought my AFW rifle to the ring, put on my smart goggles and save scummed until I could bring down both Pulverizer and Bull's Eye in the first round with an aimed shot. But then... to my disappointment I just got Brutalizer/Brutalette. Sadness. That does fulfill the requirements since Pulverizer has 530 hp, but according to the wiki, the one-shot kill should override that. What am I doing wrong?

20
Bugs / Re: Small graphical glitch with large gates
« on: October 17, 2017, 06:27:28 pm »
I shall keep an eye out then and try to remember to rub my body against every gate I come across. I did notice the gates both at the top and bottom levels of SGS exhibit this behaviour.

21
Bugs / Small graphical glitch with large gates
« on: October 17, 2017, 12:36:00 am »
I noticed that when walking through large hydraulic gates along the bottom edge, the layering doesn't quite work properly. See the attached picture.

22
General / Re: The lost train, persuasion and joining the Free Drones
« on: October 16, 2017, 09:09:22 pm »
Uh, it's a bug. IIRC You're not supposed to have the [Lie] option after persuading the Drones to hand over the train, and thus none of the weird "you messed up our plans real bad but we still really like you" gets to happen. However, I could leave the lie option for those players who want to be absolute jerks, as Sanger pointed out, but the Drones won't approach you after that, of course.

What do you guys think?
Well, that certainly explains a lot. Perhaps there could be some additional incentive to not letting anyone have the shipment, like maybe telling some other party about it and you'll gain more money out of that, but no favour with any faction?

23
Bugs / Hathor mine cutscene camera behaviour
« on: October 16, 2017, 07:16:53 pm »
If you set the bomb on the upper level of Hathor mine, click to use the trapdoor and the timing occurs so that your character reaches the trapdoor and moves to the lower level while the cutscene of water flowing down the hole plays, the camera will not return to where your character actually is, but to the upper level. If you use the trapdoor while the bomb is counting down, the camera will return to your character properly after the cutscene plays. Admittedly, this is a minor nuisance since you can still re-center the camera onto your character by double-clicking on your character portrait.

24
General / Re: Acid Cyclopean Eye
« on: October 15, 2017, 03:20:57 pm »
I'm not sure how you can unlock Core City before you enter Deport-A...
Import a character who has the TNT charge blueprint and make some?

25
General / The lost train, persuasion and joining the Free Drones
« on: October 14, 2017, 12:08:17 am »
I'm trying to wrap my brain around the logic of what you need to do to join the Free Drones if you find the train but persuade them to leave because they are hurting people who have nothing to do with their battle. You need to go the Herve and tell him you couldn't find the train. Why? This course of action to me makes the player character seem like an asshole who comes across resources and then decides to deny everyone from obtaining them, just because. Also if you do this, the train will be gone just the same as if you left the Drones who captured it be and just told Herve you couldn't find the train. Did they suddenly decide that your reasoning isn't valid after thinking it over? Did some random group of scavengers come across the train precisely the in the time it took you to go to Rail Crossing and back? I am also not clear on the logic that would make the Free Drones decide you would be a valuable recruit if you first convince them that Rail Crossing should receive the shipment, but don't follow through on that. That makes the player character seem like he/she is just paying lip service to not hurting innocent bystanders but not following through with actions.

26
Bugs / Re: Report spelling/grammar errors
« on: October 13, 2017, 09:06:12 pm »
The description for the AKX says it is "A reliable old world assault rifle with of modest appearance." I would suggest changing that to "...assault rifle of modest appearance". It would also be grammatically correct to say it is "with a modest appearance", but I personally prefer the former.

27
General / Re: The Future of UnderRail and it's main storyline
« on: October 12, 2017, 05:50:20 pm »
I was reading the different ending conditions on the wiki, and it got me thinking of having the protagonist from the first game as an NPC in the sequel as well. That could allow for a minor "old save bonus" too, with the character perhaps providing some extra training and/or equipment to the new main character depending on the character build on the old save and such.

28
Bugs / Lost cargo not a plot item
« on: October 10, 2017, 12:17:49 am »
I noticed that the lost cargo you recover from Silent Isle is not listed under plot items in your inventory. Shouldn't it be classified as such?

29
Bugs / Pickpocket suspicion doesn't go down
« on: October 09, 2017, 01:14:05 am »
The suspicion bar in pickpocketing doesn't seem to ever go down on a handful of characters. I tried searching for earlier posts about this, and found this thread from two years ago:

http://underrail.com/forums/index.php?topic=1590.msg9121

It doesn't seem to work for global characters (those that move around in the world). I'll check it out when I get the time.

This seems to match what I am experiencing. Is this still an open issue?

30
Bugs / Punching bags bleed
« on: October 08, 2017, 03:00:02 pm »
I'm not sure whether this counts as a bug, but I find it odd that when you hit a punching bag, there's a small blood spatter on it.

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