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Topics - Ravager

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16
General / Equipment for SMG build in Expedition?
« on: July 31, 2019, 05:19:34 pm »
Equipment for SMG character in Expedition


2 Types of SMGs

In the old builds, before Expedition and the Veteran Levels (and the nerf to burst as a "special" damage), I ran an SMG character with an 8.6mm Steel Cat and a 5mm Jaguar.

The 8.6mm Steel Cat had a Smart Module, and a Compensator. The 5mm Jaguar had a Smart Module and a Rapid Reloader.

The reason for the Smart Modules are obvious: they gave bonus damage, since "burst" was considered a "special" damage.

However, in the latest updates, you no longer receive bonuses for ordinary burst damage.

So they had to go.


Improved Equipment for Expedition

I am now running an 8.6mm Steel Cat with a Compensator and a handgrip (leads to +25% burst accuracy), and a 5mm Jaguar with a Rapid Reloader and a Compensator (leads to fast SMG with some improved burst accuracy.)

This is working a bit better now.

Is this the optimal solution for light SMG / heavy SMG combinations?

Because the expedition critters are so armoured and high-HP, that sometimes I wish I was hitting them with more bullets per attack.

Would it be better to use muzzle brakes on the SMGs to get more rounds per burst, along with extended magazines?

This would lead to lower accuracy, but if the bullets miss, won't they just hit other enemies in concentrated formations?

The reason I ask all this is because I find myself facing larger concentrations of tougher enemies.

In classic Underrail, I mostly faced small groups (even during larger battles). I could wipe them out very quickly, with minimal expenditure of ammo. Ammo saving was significant, since there were so many small engagements.

But in these larger free-for-alls, I'm thinking it may be best to just unload mags on everything. I'm often a few bullets short of a kill after 2 8.6mm bursts on tough critters like crabs, so I'm thinking 2 larger bursts would take care of the enemies without requiring a wasteful third burst.

[My character is a classic SMG build, with Commando, Spec Ops, Suppression, etc...]


Smart Goggles


Also, obviously I am no longer using my Smart Goggles with 36% bonus damage to special attacks, since it is irrelevant to SMGs. Instead, I am using goggles that give 15% higher critical chance. Are there some other type of goggles I should be considering?

17
Suggestions / Allow player to label storage items in owned houses
« on: July 31, 2019, 12:28:29 am »
We all have a locker, etc... in SGS, and eventually get a mansion in Core City.

I have a number of shelves and storage containers in the mansion, which are used for different purposes.

Sometimes, I might forget after coming back to a game what the individual lockers were for.

Is it possible to allow the player to label the storage items in their own house(s)?

BONUS: All labeling of all storage containers, since they are often used as stashes and such.

18
General / Is Gorsky ever satisfied with your speed?
« on: February 09, 2019, 05:20:25 pm »
Gorsky is always saying things like "Took you long enough" when you reach him after being instructed to do so.

Does the time taken to meet Gorsky after the assignment is given ever effect his dialog?

I've never really rushed to see him, so I don't know if it is possible to get a favourable response from him, or it is the case that he is always gruff and overly demanding.

19
Builds / Sniper Rifle build for new update?
« on: December 30, 2018, 08:40:01 pm »
I understand burst has been nerfed, which is going to hurt SMG and assault rifle builds. Does that effect all special attacks, though?

I am thinking of playing a sniper on hard. Never done it before, and want to know if I can rely on Nerd Commando's build on Youtube.

Given that there are upcoming changes to armour and such [different leathers are going to become more important], how would you build a sniper for the new update and projected future changes?

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