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General / Re: feedback about my last build
« on: November 01, 2017, 07:28:44 pm »How the hell do you get 1000 damage per 10 AP with SMGs? Or 1200 with crossbows? But more importantly, SMGs with such a low Dex and no Spec Ops are just... really shitty assault rifles.
Thanks all for the replies,
I find SMGs interesting, as an execution/low-range backup weapon, despite this build not being optimised for them.
My math is probably wrong. Anyway, the idea was to get relative numbers between SMG, Xbow & AR.
This way, given the same errors, I could check if SMG was a waste or not.
I'll post what I used, maybe you can find my mistakes and better check it ("m"=multiplier, "p"=probability):
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Smart Rapid SteelCat7.62mm (~Q150)
Damage: 3*mean(8-24) = 48 (big assumption, I multiplied Q50 dmg by 3 to get Q150 dmg)
Base action points: 13 AP
Critical chance: 5%
Critical damage bonus: 120%
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GUNS = 135*(1+0.085*(PER-4)) = 261
mGUNS = 1+(0.5*GUNS/71.5) = 2.83
mCALIB = 3*16 = 48
mAP = 10/30 = 0.33 (0.8*13~11, becomes 10 with DEX6, then 3*10 and finally normalise per 10 AP)
mADDS = 1.4*5 = 7 (Smart Module +40%, standard 5 bullets)
mOPPOR = 1.25 (Opportunist feat)
mCrit = 2+2.5*0.2 = 2.5
pCrit = 0.15+0.15+0.20+0.40+0.05 = 0.95 (SeekersNVG+Stim+PsychostaticElectricity+Ambush+weapon)
DMG_10AP = mOPPOR*mGUNS*mCALIB*mAP*mADDS*((1-pCrit)+pCrit*mCrit)
DMG_10AP = 1.25 *2.83 *48 *0.33*7 *2.43
DMG_10AP = 959

I'm very curious too to see how far it can get, but I'll have to wait until those 2 bugs are fixed.
