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Messages - Ploluap

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76
looks awesome and well thought :)

Tell us how dominating went if you try it.

77
Indeed it is also good for originally non psi builds, but for them it comes at the cost of 25% health, which is a worth sacrifice but still a sacrifice.

For pure psi it's just a few skill points.

For things like locus maybe the nerf could be "can not reduce the same cooldown more than once until refreshed".

78
Yes it's good, with grenadier too it's pretty insane.

Though in your case it's probably the least OP thing in your whole build :)

79
General / Re: How to gut a crab? [Expedition]
« on: July 29, 2019, 01:41:02 pm »
Hmm you're probably underleveled, or your build lacks power.


With my knife build i deal with them mostly with critical hits and expose weakness whenever it is available, should be the same with fists.

I hope you already have cheap shots and critical power.

Then to boost your crit chance you have for feats recklessness or survival instincts if you have 9 con, and for items focus stim medecine and infused rathound leather armor. Also high dexterity of course.

Other options i can think of : using "the claw" or vile weaponry debuff ; opportunist and stun ; shock generator fist on red crabs (psi resist it) ; using "heavy punch" and power fist module...

Maybe use metal gloves if you are only using leather ?

HE grenades are also a valid option, but that'll cost you a lot if you can only rely on them...

Finally i don"t know if the new energy module works with fists weapon and didn't test it yet with knives but it could be a valid option.

80
Builds / Re: Unarmed/Boxing Gloves Build
« on: July 29, 2019, 12:23:45 pm »
Bier :

Yes 5 int for cheap shots and expose weakness is plenty enough for melee.

Yes Improved unarmed combat is for unarmed only.

Evasive maneuvers does have synergy with fancy footwork, some good players use it, i (a bad player) don"t like it though (moving to a safe spot is most of the time the better defense you can hope) and prefer other defensive feats such as escape artist or uncanny dodge.

81
Builds / Re: my shotgun build needs help
« on: July 28, 2019, 09:04:48 pm »
Yep you're right, i'll probably have a hard time early on and rely mostly on molotovs...

Later on leather tabis with skinner + "haste" if i go psi (which i guess i should) will probably do the trick. On some situations i might also opt for infused cave hopper leather armor (giving up a lot of survivability though).

Edit : or maybe i'll go for 6 agi and 4 int instead, don"t know what is the most optimal ? With hypercerebrix high int might be less necessary...

82
Builds / Re: my shotgun build needs help
« on: July 28, 2019, 05:27:53 pm »
Hello everyone,

Fenix, as you said there is a choice to be made between high con and high agility, i personnally prefer high con characters, so i consider starting a new game with this shotgunner in mind :

http://underrail.info.tm/build/?HgUHAwoLAwfCm1EAACgAZAAAAABpaQB4ZAAAAA8AAAAxYmMWwpZOwpDCl0vCmCjCj13CsB7CpB_iq6QF378

What do you think guys ?


83
General / Re: Free passage deal with pirates dont work?(spoilers)
« on: July 24, 2019, 10:51:51 pm »
Don't have the answer but i was also disappointed to see that despite being able to rescue the doc in a stealthy and non violent way, all of them are now hostile to me :(

84
Builds / Re: Spear + Temporal Manipulation build
« on: July 24, 2019, 07:03:11 pm »
Quote
i see everyone sharing 3 con psi builds nowadays, can you really not bother at all with health ?

I'm playing CON 5 with psi, trying not to die, and have still died 4 or 5 times (twice to mines, ugh) and have gotten down under 10 HP at least 3 times. If I was playing CON 4 or 3 I would certainly have died more. Another point of CON probably would have saved me at least one fatality, maybe more.


I see, well i must say i do take a lot of damage in different ways, especially in expedition, so my high con do serve me to avoid a lot of deaths, but i understand it's because i'm bad at the game according to you :)

Glad to see your comment about mines, i really don't get how you can avoid dying this way early on.

I don't mind reloading in general but to reload in order to avoid a trap you can't detect feels really cheesy to me...

85
Builds / Re: Spear + Temporal Manipulation build
« on: July 24, 2019, 10:21:16 am »
Lol i see my question about traps seemed stupid but i remember my first run in the game i died countless times because i coudn't detect those damn mines.

I never even considered getting no trap skill with a 3 per character since then !

86
Builds / Re: Spear + Temporal Manipulation build
« on: July 24, 2019, 09:44:28 am »
Okay interesting.

I have two questions if you don't mind :

- how do you deal with traps ? Especially acid blob traps and early on landmines.

- i see everyone sharing 3 con psi builds nowadays, can you really not bother at all with health ? i usually play 6-7 con builds without psi so i'm really surprised about this.

Ps : i think your last link is wrong, it's the same build posted twice.

87
Builds / Re: Spear + Temporal Manipulation build
« on: July 23, 2019, 07:02:31 pm »
Nice post, thank you for the overall feedback.

Since you're maxing throw i think fatal throw could also be nice, but may require a bit more dex to be more effective and cost efficient.

88
Builds / Re: What will be your first build in Expedition and why?
« on: July 18, 2019, 12:56:26 pm »
I have no idea, i need to get a feel of what swords, spears and shotguns can do first.

Spears seem a bit odd at first glance, i wonder if the "spear guard" thing is actually useful ?


89
Development Log / Re: Dev Log #61: Expedition Release Date
« on: June 21, 2019, 09:05:48 am »
Finally !

Not a bad timing, now i know when to ask for my vacations :)

90
General / Re: In what conditions are cryo attacks optimal?
« on: June 05, 2019, 12:32:07 pm »
In my opinion ice pistol is only useful against ennemies immune to fire.

Its crowd control ability is better than acid blob (higher chance to proc and full incapacitation), though less damage, and the ice prison allows for execute shots.

I used it a little with a chem pistol character with quickpocket, was situationnally useful.

But 90% of the time Fire+laser or fire+acid is better.

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