Thank you guys again for all of the detailed feedback. It seems that there is a lot to investigate from my perspective. I definitely look forward to having a chance to do some new and interesting playthroughs.
I wanted to add a detailed update even though at this point it seems clear that my run may be far behind the curve of actual optimization. At least I think the details in this post can be used as a reference point for how actually "easy" Level 14 turned out to be. I promise I am not disregarding the other strategies, this post is largely for my own reference and to gauge progress, and maybe as a template for a more "competitive" run summary (especially if they get harder/less obvious to reproduce). I basically still just wanted to confirm my suspicion that my existing general approach, with slight and not even complete optimization, could fairly easily clear the game at my goal level...so in summary:
I have now completed Dominating at Level 14 using:
Str: 7
Dex: 3
Agi: 7
Con: 3
Per: 13
Will: 3
Int: 7
Feats:
Aimed Shot (I made sure not to use it later on because I wanted to confirm it really doesn't do much but help early game)
Echoing Soliloquy (No reason not to get this right?)
Expertise
Gun Nut
Opportunist
Suppressive Fire
Interloper
Full-Auto
Concentrated Fire
Commando (Didn't end up needing/using double bursts vs. Tchort...I didn't see a good way to line things up to take advantage of it anyway. Obviously if using AR in any future runs this will be irrelevant anyway sub-14...got its most "useful" use during Coretech Warehouse and Mushroom Forest in particular)
Skills:
Guns 80 (141)
Evasion 60 (75) (I don't think this did much, but I wasted even more points here in Lvl16 run and figured worst case these are wasted but shouldn't be a showstopper)
Stealth 80 (with all gear/buffs effective 235..always using Rathound Regalia because 10% movement speed +25 stealth with Interloper seems to me to be worth more like +100 true stealth)
Hacking 75 (94)
Lockpicking 75 (60)
Mechanics 80 (100)
Electronics 77 (96)
Persuasion 65 (67)
Mercantile 48 (73)
I crafted (with House):
9mm Smart Muzzled Hornet 18-59, +40% special attacks
Efficient High Frequency Shield Emitter 1011 Capacity, Conversion Rate 10.9, 12/37/115/168/213
+62 stealth cloaking device
+32% Special Attacks Smart Nightvision goggles
Noncrafted:
Standard +18 stealth balaclava, ChemicalAssaultUnit Armor for Tchort, RathoundRegalia everywhere else except early (before Core City main quests)
18%/23 stealth Ninja Tabis (I am sure I could have wasted fewer points elsewhere and crafted better...also probably could kill Coretech Runners for better, but not even necessary)..I wore these for Tchort fight but probably there are better choices...
Bullet Belt (of course)
W2C bullets for all the "major" fights in Deep Caverns obviously (Faceless +300 is enough for everything)
Notes of interest (at least to me):
Overall
- I barely took any more time in Deep Caverns or Tchort than my Level 16 run except for the Arke fight (which I now know what that looks like, I oneshot it by just running into the back corner and having the robots crowd each other, Commando was useful here)...still just needed 3 reloads on Tchort. ~2.5 hours Deep Caverns.
- I don't believe at any point in this run I needed to saveload more than approximately 10 times to force "super RNG". So in other words, this seems like very consistent "easy" run and so not as much of an achievement as I thought it might be.
Tchort Fight Consumables
- I don't know how to get focus stims without killing Coretech employees, so right before I take elevator I just "burn that bridge" and killed some for use during Arke and Tchort fights. I had a third for mushroom forest but didn't actually need it.
- I don't know how to get regenerative mixture except by killing Caerus Residential Vents guy "Guntar Vasilica" so I'm just doing that in lieu of a better way?
- I got lucky and found exactly one Aegis in Junkyard early on (below the final inner gate in that hut locker?). Is there a way to 100% reliably obtain this?
- I don't know how to get Iron Gut so I just went ahead without it (assuming at least Lvl14 I could scrape by without it and I did...), is there a way to 100% reliably obtain this?
- Since I'm friendly with faceless I have 100% reliable Super Health Hypos to pair with Morphine (although I guess you only could ever really use 1?)
- I saveloaded for +2 Constitution -2 Dex (or something useless) Junkyard Surprise (previously I used a +1Constitution Burger, which seems much less smart).
Tchort Fight Details
- I still didn't need to do Mutagen Puzzle (I didn't actually come that close to dieing at all with a logical Morphine timing, the only problem is Fatigue when my adrenaline wears off..Tchort has got to go right around that time or I lose)
- I stealth down the ladder, drug up in the little hut, then stealth up to the first tentacle (somehow I can do this even with my goggles and CAU armor...why is that even possible with so little stealth?)
- I can still kill tentacles in a single burst so I just kill the front two and start focusing Tchort...only takes 3 bursts if I decently roll.
- The adds (side spawn enemies) barely don't reach me in time and after Tchort dies they more or less clean themselves up.
Arke Basement
- This was a *noticeably* bigger pain with <120 effective hacking (which I had on Lvl16 run). I did a probably silly strategy where instead of killing everything with traps, I planted one TNT and lured almost ALL spiders out of big electricity room and into hallway where they had a civil war fighting scorpions and I was able to actually sneak by without fighting (except earlier, the first small room with two spiders for door key to open the big electricity room).
- I wonder if 13 perception is even worth it if doing a Lvl14 run, maybe +11 Per and then +2 higher intelligence makes for better crafting gear and hacking so it's actually even easier overall? Not sure on the math.
Mushroom Forest
- Is this actually doable without CAU Armor? These guys do serious damage to me even when wearing that. It's a good thing I kill those sentries in one burst. I used adrenaline to run past the second half of room before the heart room.
- Taking the "northern" path to the heart and hiding behind the rock or whatever allows me to alternate between killing the sentry and shooting the heart from relative safety
Tchort Institute
- Without the 120 hacking skill I was worried that I would need to spend a lot of time to get to the elevator (either slogging fighting or questing)...
- But I didn't realize until just yesterday that you can sneak into Eidein's office, kill his guards to trigger "tremors", go down elevator, go BACK UP elevator, and he is there?!
- So I just assassinate him and go back down and done with Institute, within minutes of joining the Institute.
- I do not know if this is a "bug" but it is confusing that some zones "autohostile" you even when stealthed (rest of the Institute) and others don't (elevator area) even when they both have an alert "Eye" to indicate "Controlled Zone"
Lunatic Mall
- I open the door at the entrance without combat, then kill the first two Lunatics in a single burst turn (while patrolling guy is not in line of sight). This allows ending combat and waiting out the "Noise Alert Movement" (is there a term for this?) of the rest of the floor. After this happens, I could directly stealth to floor 2 without anymore fighting. This is definitely 100% reproducible.
- On floor 2 I perform the same quick kill/wait out Noise Alert Movement for the 2 guys on the left-hand-side, then the patrolling guy, then the person inside the bottom left store
- I can destealth, adrenaline, stealth from the bottom left nook to the statue without any more fighting (it's fairly tight but with 235 stealth not too bad, could definitely do with some amount less)
- So in total I completed Lunatic Mall with 2 + 4 kills total.
Coretech Warehouse
- I just like Coretech, it probably makes no sense for me to have joined them
- For the Warehouse fight, I used 30 bear traps on nearly every entrance square and bursted every trio of enemies as soon as they entered within 2 turns. I was able to exit combat/save after every single triple. Commando definitely trivializes this fight.
So until somebody posts a more detailed tutorial or beats me to it, I guess I have to ponder: should I try jumping right into a Level 4 tinker run? Or should I play it "safe" and try Level 12 psionic? Will update again if/when I am able to find any success (or any failure

). Thank you all again for the inspiration and feedback and discussion.