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Messages - Shredded Cheddar

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46
General / Re: In what conditions are cryo attacks optimal?
« on: May 30, 2019, 03:58:38 am »
NEVER! 

Lol seriously IDK it seems like pure killing power trumps all in this game so I can't think of a time where you want to specifically use AP on cryo attacks over pure DPS.

47
Suggestions / Re: Simple Gun Nut Change
« on: March 31, 2019, 03:38:25 am »
I would love this.... especially because theres no reason certain guns can't have multiple modifications outside game balance

48
General / Re: Cheap Shots -> Critical Power?
« on: March 18, 2019, 07:30:16 pm »
AFAIK critical power stacks with everything except heavyweight.

Cheers!

49
Technically it's still optional, you just have to use silent means of fighting.

50
Bugs / Re: SMGs vs Rifles
« on: February 24, 2019, 06:47:44 pm »
I'm pretty sure this is intentional

51
I agree, I think this should be optional or at the very least a less harsh penalty like 75, 50  instead of 50, 25.

It's pretty disheartening when you start a new game, choose the pistol option, and then when you try to sell it you can't even afford a trash quality sledgehammer.

52
General / Re: Negative Armor Penalty Increases Movement Points
« on: January 31, 2019, 09:29:20 pm »
In my last few runs on experimental Armor Penalty was still capped at 95%, but going above that with helmet and boots etc. decreased my stealth into the negatives without changing the armor penalty numbers found on the combat stats screen. I also had 0 movement points even though I was at 95% penalty. Perhaps Styg is doing some ninja edits  :o

53
General / Negative Armor Penalty Increases Movement Points
« on: January 31, 2019, 08:50:18 pm »
So I was going through some failed ironman characters to look at gear, stats, feats etc. and while I was messing around with these characters I noticed two things.

The first thing was that having on over 100% armor penalty put my stealth skill into the negatives, which I found very odd since I assumed it capped at 0. This made me start messing around to see how armor penalty affected other things. I noticed on one character that his movement points were not what I expected. 6 Agi, 37 movement points without armor on. This made me very confused and so I started messing around with different starting characters and their agility points to see if the formula on the wiki (AGI-5)*3+30 was incorrect.

After making several different test characters with different agi I realized that the original character had nimble and thus a negative armor penalty and so he had bonus movement points. I checked with stealth, dodge, and evasion and it seemed that none of those skills were affected by negative armor penalty. Interesting stuff.

54
General / Damn Zoners spamming my forum
« on: January 19, 2019, 05:19:32 am »
Hey guys,

Just wanted to start a topic about all these zoners who keep spamming the forum. What is the best way to get rid of them? Should I report to moderator or message admin@underrail.com personally? I just hate these (insert expletive) gumming up my sweet forum with kamagra jelly oil, modeling jobs, and pacquaio fights.

55
General / Re: is High-Technicalities actually worth it?
« on: January 12, 2019, 04:52:59 am »
After playing dominating quite a bit I haven't noticed a difference in To Hit Chance on enemies, and I believe this is because enemies have natural dodge and evasion ratings not like the protagonist.
Can anyone confirm that it is harder to hit enemies on dominating because I have noticed 0 difference between hard and dominating and this would be very useful information.

56
Discussions / Re: New Player looking for some advice :)
« on: January 04, 2019, 04:50:16 am »
Yeah have fun man,

But honestly the best part of the game is finding all of the cool synergies and builds that you hadn't thought of originally after you have played the game a bit and are looking for a new play style or whatever. Underrail is a very combat oriented game and the different situations are almost like miniature puzzles with 500 ways to solve but 500,000,000 ways to fail, ya know what i mean?

57
Discussions / Re: New Player looking for some advice :)
« on: January 04, 2019, 04:01:48 am »
Ok,

My best advice at this point would be to:

cut crafting feats + salesman

get instead:
ambush
critical power
throwing + grenadier (30 throwing 6 dex)
rapid fire (great for pistol sidearm if that's what you want
gunslinger (great for pistol sidearm requires 7 dex)
spec ops (6 agi, great for smg sidearm)

increase stealth since it affects snipe damage + unlocks ambush feat which you may find very helpful

take skill points out of biology (or even better, dodge because ideally you want them at a distance and you can get uncanny dodge with only 40 points invested + goggles which are optimal for gunners reduce dodge by 25%) in order to unlock a second combat ability. You are gonna want throwing or traps as a backup to your sniper and pistol when:

-there is a huge horde of enemies that can't get blasted down fast enough
-someone is closing in on you and you want to drop a quick tinkering trap (7 dex for feat)
-you have traps set up before combat that are hard to see for enemies which you can use to trap them in bad spots/ out of line of sight of you. (fyi you can use beartraps with 0 skill, animals don't see them, and lots of people will run into them if you put them around a corner because they will have no time to spot it)

Also some of your crafting skills are a bit too high, you're not gonna get components that high quality unless you REALLY GRIND

my version of this build looks a lot more like this: http://underrail.info.tm/build/?GQUGCAUMAwfChzoAACjCh3BkZAAAaGgNKGgAAAAAACMkAU8ZOTVBM0sCWxZZUw
(FEATS NOT IN ORDER BTW)

If you don't mind reloading those 2 points in con aren't gonna save you from SHIT anyway, so you may want to just dump it completely and put those points into more per (missing with sniper HURTS BAD MAN)

That's my best advice methinks. Good Luck!

58
General / Re: optimizing an SMG build any further?
« on: January 04, 2019, 03:47:02 am »
This would be my dominating difficulty smg build, 9 dex + 1 eel sandwich, wearing super steel ofcourse in combination with full auto for same bullet count as 16 dex builds but more perception. You could tweak it a bit, feats i found least usefull are quick tinkering, and maybe three pointer. you can go for hit and run, but will sacrifice 1 perception for that, or more recommendable, pack rathound so you can carry more stuff to dc.

http://underrail.info.tm/build/?GQgJBgMLAwbCh0YAAADCh8KEACUAOMKHfE9BZwAAAAAACU8kJjFFOTsWAhVJNzA-

10 mercantile just to have acces to kevin for more bullets in foundry, also recommend using  5mm smg jaguar and  8.6 steel cat, found it practical, more w2c bullets and easy combining for reload commando action points.

Khhhm the best smg build ofc.

Love the interesting take you took with this build as a bit of a guns expert myself. However, the ordering of your feats in this link seems super off considering you don't have spec ops taken til level 16.

I'd say that sprint should be taken earlier and spec ops could be taken at level 8, moving armor sloping to later in the build as well as recklessness since jumping from 4/5 to 11/12% crit isn't such a huge deal as far as damage output.

Other questionable parts of the build are the late takes on grenadier and quick tinkering, I'm assuming the feats are a bit out of order here since it seems like a lot of the more useful feats are taken much later in levels.

My feat order would look more like:

expertise, sprint
opportunist
QT
full auto
spec ops
grenadier
suppressive fire
commando
ambush
nimble
armor sloping
three-pointer
recklessness


Otherwise very nice ideas and I agree about the point of not taking dex to 16.

59
Discussions / Re: New Player looking for some advice :)
« on: January 04, 2019, 03:12:32 am »
Couple problems:

- build has no focus, is this for generic gun guy?
- you have armor sloping which literally only works for metal armor (and leather boots with metal plate reinforcement but I don't know of anyone who actually uses those) and only 5 strength. Metal armors requires 8 strength min to not lose action points

...
ok this build has tons of problems in my opinion that I'd rather not say, half the fun of this game is figuring out fun builds for yourself. Go play a bit on normal and you'll figure out how things should work. Just keep in mind that there are a few things to worry about:
minimum stat requirements:
sledgehammer: 8 (9) STR
metal armor: 8 (9) STR
assault rifles: 6 (7) STR
sniper rifles: 5 STR
riot armor: 5(6) STR

armor gives you "armor penalty" which reduces your move points, evasion, dodge, and stealth, basically everything that is affected by agility, so you're either going for light armor high agility build or low agility heavy armor build or maybe something in between

sprint (6 agility) is about worth it on every character IMO

If you are crafting your own armor you need tailoring and mechanics, sometimes other crafting feats
If you are crafting your own weapons you need mechanics and sometimes electronics (tailoring for certain fist build)


THIS IS IMPORTANT:
this character has 5 Will, which literally gives no benefit without psionic abilities. That is two wasted stat points which are HUGELY IMPORTANT, and give you could give you access to potentially game-changing feats.

My advice is to pick a type of weapon, put the main stat governing that weapon to around 9-10, and then look at the feats and find some supporting feats which boost your combat abilities - as in damage, mobility, ability to take damage or avoid it. Underrail is mainly a combat game and if you want to experience other aspects of the game save it for another playthrough

knife/fist - dex
sledge - str
AR - str/ per
smg - dex/per
pistol - dex/per
sniper - per (5str req)
crossbow - per/ others for feats

Also don't forgo crafting, the game is better with it.

That's all the advice I am gonna give for now. I'm pretty sure I have over 1000 hours in this game on steam because the character crafting is so robust and I didn't find the speedhack for so long (which is basically a must to play after a while)

Good luck and as nerd commando says have fun playing games!

Also look up underrail builds on youtube and watch nerd commando playlist, I think about 10 videos of different builds. A little outdated but gives basic concepts of how to build character.

ALSO, this post I think belongs in general but I am not mod so IDK.

60
Considering the new .25% value of items on dominating and the fact that nobody has been able to nodeath the difficulty yet, I don't really think changing all the maps is a good use of Dev time or would improve anyone's enjoyment of the game on that difficulty.

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