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Messages - Shredded Cheddar

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76
Suggestions / Cloaking Device affected by armor penalty?
« on: March 16, 2018, 10:10:04 pm »
Hey guys, so the other day I was playing with a certain smg build which utilizes full auto, juggernaut, nimble and a plated black clothed tactical vest. Anyway, I crafted a decent quality cloaking device intending to use it to supplement my limited stealth, however when checking the character sheet and combat stats tabs it seems that the cloaking device bonus to stealth and evasion are affected by armor penalty. I don't really understand why this would be and it seems pretty counter intuitive.

I think that at least the stealth bonus should be unaffected by armor penalty since this is a cloaking device which bends and distorts light. Also, just gameplay-wise building a cloaking device for a character with medium to high armor penalty seems completely worthless, and light armored builds don't usually need the cloaking device in the first place.

77
Suggestions / Re: Increase damage stat of unique firearms
« on: March 16, 2018, 05:26:26 pm »
I definitely agree with this. I think another good change would be to have enemies that actually have nice quality crafted weapons. Why is crafting unique to the player? Are there no NPC's with any points in intelligence or crafting? It would be excellent if there was an encounter in the game with a scientist NPC who makes crafted weapons and armor for a gang of mercenaries or something. It would show that there are other people in underrail capable of crafting powerful weapons and would also give a source of good loot to non-crafting builds.

78
General / Re: Iron Man / Permadeath runs on Dominating difficulty
« on: March 16, 2018, 04:29:17 pm »
Thanks for the reply friend, I checked it out but I didn't really learn anything. I think the problem is that the difference between permadeath vs. non-permadeath makes totally different builds and feats important. For example, defensive feats like thick skull or feats that make you more adaptable and prepared like quick pockets become much more valuable. If you play with reloads then you can simply reload because you got stunned and killed, or because you have the wrong grenades equipped for the situation and can't afford a turn to swap them out.

Run update: currently level seven in junkyard after completing GMS compound. Actually killed vencel and the thugs (not vince's gang, the thugs by the wormhole entrance) before going after the psi beetles. I definitely got lucky, was able to kill the three closer to the entrance and close the door before the ones in the back of the building even got sight of me. Then I used molotovs, throwing nets, and line of sight to kill the rest. I think I only got hit by 2 neural overloads. It went a lot smoother than expected, partly due to luck imo but also because of a decent quality compensated huszar I crafted from junkyard. GMS was super easy because of RNG (I found antithermic anti-rifle vest with 10 DT)

The biggest problem I have found is building up any store of combat stims. When the fight is not going my way I don't hesitate to use them because I don't want to take the risk. Trying to always keep at least 1 morphine, 1 antidote, 2 adrenaline on me just in case.

79
General / Iron Man / Permadeath runs on Dominating difficulty
« on: March 15, 2018, 04:56:35 pm »
I love Underrail. I want to dominate. I am excited for new expansion so I have decided to start new toons and really challenge myself. This is actually my first attempts at permadeath. I have played through the game before but save scumming and using alpha strikes so this new style of play has brought the excitement back into the game for me.

I have attempted several runs. My current run has gotten the furthest at level 5. I have been cherrypicking easiest fights and ways to get loot. Another part of my strategy was to head to junkyard and purchase metal armor blueprint in order to craft low quality steel armor 33%/12 in order to become immune to smaller rathounds so I can focus down alphas. While you can mess up and die in the beginning pretty easily the first real hurdle is rescuing newton from the psi beetles, which I am preparing to do tonight when I get off work. I have been trying to build up a stock of throwing nets, molotovs, and bear traps to assist me in this big fight. I plan to stop them from entering the double doors by blocking with fire, nets, and traps, and abusing line of sight and distance to blast them away with my AR.

S: 7
D: 3
A: 3
C: 10
P: 10
W: 3
I: 4 +

Feats: aimed shot, survival instincts, opportunist, thick skull

Skills:
Guns max
Throwing max
stealth max
hacking max
lockpicking max
mechanics max
electronics max
tailoring max

I plan to up int to 6 for armor sloping and to invest some in chem and bio for drugs, gas grenades, regen vest. then the rest into per. I will use regen super steel quad plated with super steel boots for high DR but retaining a little bit of movement. Use rathound bbq for str requirement.

Have any other hardcore Southgaters attempted a dominating permadeath run (looking at you Wildan)? If so please discuss your builds and strategies.

I forgot to add, for extra challenge and because I think it is OPOP, I have decided to forgo the use of quick tinkering. I know that it is the best defensive feat in the game for minimal investment.

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