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Builds / Re: What will be your first build in Expedition and why?
« on: July 19, 2019, 05:34:35 pm »
Eh, mages are kinda weak against robots, so I never considered them as one of the strongest builds. They are a lot of fun, though.
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Against my better judgement I'll probably play a crossbow again, with quick tinkering, deadly snares and grenadier (for burrower spawns, The Beast etc). It's a relatively unique playstyle that's very under represented in RPGs which along with stealth nature of the build is the main draw for me. Sure the snipers areprobablymore powerful but there's something to be said about silently dispatching enemies 1 by 1 if positioning permits.
2. I did everything that you told. I have 50k+ after it. So, I think that hard is not hard. Hard is easy. Or AR builds with 8 int are super easy.
You launch a large frozen orb which shatters on impact, sending ice shards flying in all directions. Each shard deals 18-33 cold and 20-41 mechanical damage and chills the target.
Chilled characters have their movement points decreased by 10 for 2 turns. This effect stacks 3 times.
Due to shards fanning out, targets closer to the place of impact may be hit by multiple shards, while those farther away might not be hit at all.
Each shard has 50% to inflict a bleeding wound that does additional 100% of the original mechanical damage done over 3 turns.
Expedition is bigger than the base game in filesize, mostly due to lots of jetski and character spritesheets. Overall the expansion is maybe half or one third of the base game in size.
Tranquility is objectively superior to Psychosis on DOMINATING. ON all other difficulties, Psychosis is objectively superior to Tranquility. None of that, however, should influence your personal preference. They're both fun, and they're different enough that everyone should try both.