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Messages - Trashos

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16
Builds / Re: What will be your first build in Expedition and why?
« on: July 19, 2019, 05:34:35 pm »
Eh, mages are kinda weak against robots, so I never considered them as one of the strongest builds. They are a lot of fun, though.

17
Builds / Re: What will be your first build in Expedition and why?
« on: July 19, 2019, 04:47:03 pm »
For my first effort I am going to take it from where I left off, and that is pistol builds. Hopefully I will be able to strengthen my character with new feats or even the new psi school, but I haven't thought about it yet.  Eventually, I am going to try all new available weapons.

Against my better judgement I'll probably play a crossbow again, with quick tinkering, deadly snares and grenadier (for burrower spawns, The Beast etc). It's a relatively unique playstyle that's very under represented in RPGs which along with stealth nature of the build is the main draw for me. Sure the snipers are probably more powerful but there's something to be said about silently dispatching enemies 1 by 1 if positioning permits.

Oh man, I have tried twice to get a Xbow character going, but I always dropped it quickly. I love the strategic nature of the build in situations where I can survey the landscape and use it to my advantage, but in other situations I often found myself lacking raw power and AP.

Generally, I don't mind it when a build has specific disadvantages. However, I feel that I haven't figured out how I am supposed to play such a build. I would quickly replace it with a sniper/pistol build. The advantage of having a pistol as a secondary weapon far outweighed the Xbow's advantages in my tries.

18
General / Re: Is mutagen a compound or an element?
« on: July 08, 2019, 08:20:54 am »
Atom is a Greek word (and I am also Greek), and it indeed means indivisible. Chemistry used it for ..."atoms" before we knew about electrons, protons etc, in other words the name was first used back when we thought that they were indivisible and the building block for everything else. Then the name stuck, as often happens.

On the other hand, I can see why it causes confusion now, and not even Greeks use the word with its original meaning. I 'd probably change it, but no biggie.

19
General / Re: Real Time Underrail
« on: April 18, 2019, 08:36:10 am »
I am not trolling. I am in my best behavior around here.

You could have asked *me* to stop discussing with you, you know? I will oblige.

20
General / Re: Real Time Underrail
« on: April 17, 2019, 07:22:40 pm »
You said that there is no time to think. I wrote the same thing with different words. If anyone insulted real-time gameplay first, it was you.

21
General / Re: Food and crafting + NPC life
« on: April 17, 2019, 06:04:26 pm »
I like the idea of NPCs having schedules (not so keen on day/night cycle, since we are underground). I liked it in the Gothics, I would like it here. I am pretty confident that Styg is all for making the world as living and breathing as possible, sometimes even to the detriment of gameplay as far I am concerned. So I am sure that he would consider it, if it is acceptably easy to do.

22
General / Re: Real Time Underrail
« on: April 17, 2019, 05:51:23 pm »
There are dozens of real-time combat games out there, but you think it is appropriate to turn one of the few games with good turn-based combat into real-time. Great, just great.

Regardless, I find this to be a terrible idea. Whatever creativity goes into combat needs to go to improving the turn-based systems that already exist. In addition, there are no games with good combat that is both turn-based and real-time. Stick to one and give it your best.

Real-time is "outstanding" and "hardcore"? It is for people with no brains. Which you admited yourself, when you said that there is no time to think.

Finally, this era is pretty good for turn-based RPGs commercially speaking, with DOS leading the way.

23
General / Re: Few Questions
« on: April 16, 2019, 01:56:38 pm »
Well, you did everything in your power to do well financially, even maxed Merc, so the game rewarded you by giving you more money than you know what to do with. Not saying the finances in the game are perfect (they are OK), but I think your situation makes sense from a design perspective.

The game difficulty goes up in the final stage of the game (and when I say final stage, I mean the final 20% of the game). I think you didn't mention going to Deep Caverns, right? It is quite tough.

If you do not want to try ironman, I do not know what else to suggest. (btw, I  do not find that the game has been designed with ironman in mind, unfortunately. However, some folks play it ironman). Maybe try another build. Sniper+pistol is quite powerful, but the point is to find the builds that you have fun with.

24
General / Re: Few Questions
« on: April 16, 2019, 10:21:11 am »
2. I did everything that you told. I have 50k+ after it. So, I think that hard is not hard. Hard is easy. Or AR builds with 8 int are super easy.

What version of the game are you playing, Vain? 1.0.4.17 or earlier? Are you using Speedhack by any chance? What is your Mercantile rating, have you invested in it at all?

The economy has been improved recently. You can still make big money (if you do shopping rounds selling everything), but I wouldn't expect that you would have that much money by that point with an AR build.

25
General / Re: Cryokinetic Orb
« on: April 15, 2019, 06:55:30 pm »
Cheers, Epeli, that answers everything.

(Well, technically one question remains, and that is why the number of shards isn't in the description.)

26
General / Cryokinetic Orb
« on: April 15, 2019, 12:38:50 pm »
I am rolling with a Psi build currently, and I realized that I have no clue how Cryokinetic Orb works. CO is obviously a very good ability, and can often one-shot groups of enemies, or at least severely weaken them. However, it has a strange behavior, meaning sometimes enemies are completely battered, while other times some of them may escape untouched. It is either an ability that is not particularly dependable or I am doing something wrong.

The official description is this:

Quote
You launch a large frozen orb which shatters on impact, sending ice shards flying in all directions. Each shard deals 18-33 cold and 20-41 mechanical damage and chills the target.

Chilled characters have their movement points decreased by 10 for 2 turns. This effect stacks 3 times.

Due to shards fanning out, targets closer to the place of impact may be hit by multiple shards, while those farther away might not be hit at all.

Each shard has 50% to inflict a bleeding wound that does additional 100% of the original mechanical damage done over 3 turns.

There is an obvious omission in the description, and that is how many shards go flying out. Also, do they fan out isotropically (ie, uniformly in all directions) or is the distribution of shards chance-based?

I would appreciate any insight. As it stands, it is very hard to predict Cryokinetic Orb's effect.

27
General / Re: Expedition release date.
« on: April 13, 2019, 11:04:56 am »
Expedition is bigger than the base game in filesize, mostly due to lots of jetski and character spritesheets. Overall the expansion is maybe half or one third of the base game in size.

Doesn't Expedition only add 5 levels? That sounds like a lot of content for just 5 levels. I expected something more modest.

28
General / Re: Nearly 150 hours in & I win! (questions & spoilers!)
« on: April 12, 2019, 02:06:12 pm »
1. Yeah, you can craft better than those.

4. Didn't you get a quest from the chief of the Foundry Guard to scout some Faceless nearby? Those Faceless are in the cave to the West. Depending on how you go about solving this quest, the cave to the East may become relevant (but not necessarily).

5. Right, some buildings we don't have access to.

6. Did you do Abram's quests in Junkyard? If you do, he is eventually going to tell you to meet again in Core City, where he will point you to Quicksilver again. Note that, in Junkyard, sometimes you have to wait a while before Abram's next quest becomes available. That's one of the best questlines in the game, btw (Abram+Quicksilver), if not the best.

29
General / Re: Can't figure out what to do next / Am I underleveled?
« on: April 10, 2019, 05:26:34 pm »
Tranquility is objectively superior to Psychosis on DOMINATING.  ON all other difficulties, Psychosis is objectively superior to Tranquility.  None of that, however, should influence your personal preference. They're both fun, and they're different enough that everyone should try both.

I don't understand this. Why does Tranquility overtake Psychosis on Dominating all of a sudden? Care to elaborate?

30
General / Re: Can't figure out what to do next / Am I underleveled?
« on: April 10, 2019, 05:13:18 pm »
Motion Tracking Goggles do affect Trap detection greatly. You can check this yourself by going to the Defense Screen (press "c", then the Defense tab) and you can see your trap detection ability on the lower right corner.

Also have the Trapper Belt on once you find it (or buy it) and hold the Jackknife while exploring (hopefully you did keep the Jackknife when you found it in GMS), since these two gear pieces increase your trap skill and therefore trap detection. I usually also invest 1 point per level to Traps for quicker detection, but it is not strictly needed.

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