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General / Re: Help me appreciate chemical pistols
« on: March 18, 2019, 10:02:48 pm »
All right, some good points were made here. I am convinced that I should give the incendiary pistol a fair chance. And yes, I am going to pick Mad Chemist. Let's try it, why not.
I am still unsure about taking Ambush (have never tried it- sounds too situational for a feat and I still have many good feats to take), but I can see how it could work well with the incendiary pistol.
The build I posted in the OP is my third consecutive try at a pistol build. The first try was a mess, the second try was better but was designed around Steadfast Aim which I regretted, and my current run is the third. My DEX is 11 because that's decent enough for all types of pistols, and allowed me to have high INT for the skill points and High Technicalities. At L16 the point went to PE (for accuracy, damage and Sharpshooter). I am going to think about the 2 future ability points at L20 & 24, but they will probably go into CON for further survivability.
If I am happy with Chem weapons after this playthrough, my fourth try may feature DEX 14 to shoot them 4 times/turn. I am still not totally convinced that my AP are not better spent on energy pistols. I am convinced, however, to give chem pistols a fair chance. If Iam happy with at least two of the chemical pistols, that's going to be good enough.
I am still unsure about taking Ambush (have never tried it- sounds too situational for a feat and I still have many good feats to take), but I can see how it could work well with the incendiary pistol.
The build I posted in the OP is my third consecutive try at a pistol build. The first try was a mess, the second try was better but was designed around Steadfast Aim which I regretted, and my current run is the third. My DEX is 11 because that's decent enough for all types of pistols, and allowed me to have high INT for the skill points and High Technicalities. At L16 the point went to PE (for accuracy, damage and Sharpshooter). I am going to think about the 2 future ability points at L20 & 24, but they will probably go into CON for further survivability.
If I am happy with Chem weapons after this playthrough, my fourth try may feature DEX 14 to shoot them 4 times/turn. I am still not totally convinced that my AP are not better spent on energy pistols. I am convinced, however, to give chem pistols a fair chance. If Iam happy with at least two of the chemical pistols, that's going to be good enough.